Shiren 1 DS:Final Puzzle: Difference between revisions
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Revision as of 14:09, 23 March 2025
Final Puzzle フェイの最終問題 | |
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Information | |
Entrance Location | Fay the Researcher Fay's Puzzles in Canyon Hamlet |
Final Goal Floor | 99 |
Total Floor Count | 99 |
Backtracking | No |
Bring Items In | No |
Bring Gitan In | No |
Bring Adventure Allies In | No |
Rescues | 3 |
Number of Rescue Attempts | 5 |
Characters | |
Pre-ID'd Items | Food, Blank Scrolls |
Visibility | |
Shops | 1 - 99 |
Monster Houses | 1 - 99 Normal, One Room, Special |
Gitan Vaults | 1 - 99 |
Monster Spawn Rate | 60 |
The Winds of Kron | 2,000 turns |
Boss | None |
The Final Puzzle "Fay's Final Puzzle" (Japanese: フェイの最終問題) is the ultimate, most difficult of the bonus dungeon in Mystery Dungeon: Shiren the Wanderer. The entrance to this dungeon is in Canyon Hamlet, in Fay the Researcher Fay's Puzzles. You must first solve all of Fay's puzzles, and clear Table Mountain, and unlock and enter both the Kitchen God and the Scroll Cave. Even if you complete the main adventure on your first outing it will take another 20 or so outings to finish the necessary side quests.
Unique Features
You may not take items, Gitan, or Allies into the dungeon, which also means you can't receive items from Rescues.
This dungeon offers the widest variety of items, and it is possible to find a large number of different items even on early floors, and no categories of items are pre-identified for you. It also offers the widest variety of monsters, which most of the game's monsters making an appearance somewhere.
Goal and Final Reward
The goal is to reach the end of the dungeon -- to exit from floor 99. If you manage to pull off this greatest of Mystery Dungeon: Shiren the Wanderer feats, you are rewarded with a view of "The Other Side of the World" (bonus room / cutscene), and you gain a Borg Mamel pet.
Farming Opportunities
Because this dungeon has the widest variety of possible items on early floors, you can sometimes get rare and valuable items here much earlier and easier than you could otherwise. It's not trivial to farm anything out, though you can occasionally find Storehouse Jars and get items out that way, though if you do so, it might negatively impact your chances to win the run. Because you can find rare things on early floors, this is an excellent location to abuse rescue passwords; see Rescue Passwords for Items for more info.
Strategies
Solving Final Puzzle is tremendously difficult, and requires more out of the player than the whole rest of the game combined.
Identifying items is of paramount importance. There are four main ways of discovering them: Scrolls of Identity, Identity Jars, identifying them by testing them out ("trial ID") and identifying them by checking shop prices ("price ID"). Using an identify item is best, but identify items themselves are unknown to begin with. See Identifying Items for more info.
It is also very useful to use a checklist and keep logs of what you've found so far in your current run. When you find an item you've never encountered before, find out as much as you can about it and write it down. Especially note how much it costs to buy one in a store: sell prices for most items are 3/10 of their purchase price. Staff and Jar charges add 10% each to the price, and a curse subtracts 10%. By noting prices in shops, you can narrow down item identities and reduce risk when testing them out. See Final Puzzle Printable Item Checklist.
The best time to test-read scrolls and eat herbs is when you're done exploring a floor and are ready to go to the next one, and are standing on the stairs. This way, if the Scroll is Hands Full or the Herb is Silence you haven't lost anything, and if a scroll is Monster, you can escape the new Monster House, if need be, after suffering only one round of attacks. The worst item is the valuable Seed of Ill Luck, which sets your level to 1 and other stats to initial values, but it is thankfully rare. (Alternatively, stand immediately inside a large room where the exit you're standing nearby leads to a shop or another room with the exit staircase. This way, if it does become a new Monster House, you can fully exploit the Monster House, using the shop to sell any excess items found. If you start to get overwhelmed, you can retreat to the stairs or retreat to the shop and pick up an unpaid item to have the shopkeeper's help blocking the entrance while you rest and heal up. See also Monster House Strategy.)
Some items are nearly essential to finishing this dungeon, and you must find them within your run. You'll probably need a Sleepless Armband to survive the Sleep Radish floors, which can put you to sleep at a distance. You'll probably need an Antidrain Armband for the Skull Demon floors, which can drain three levels with one shot. Getting your shield melded with anti-dragon and anti-explosion is nearly required. It also greatly helps to "bake" extra swords and shields in a Strengthening Jar, so you can meld those extra upgrade points onto your main sword and shield.
Beyond that, you'll need to maximize the benefit and minimize the risk/cost of every situation you encounter. The earlier floors are hardest, when you don't know anything, but even once you've identified most items, some monsters can cause you big problems. As mentioned above, Skull Wraiths, Skull Demons, Sleep Radishes, and Fear Radishes are the most dangerous monsters since they can hit you once with a long distance attack to give you a debilitating status effect from which you might never recover before you're killed. In addition, Ark Dragons, Piggora, Piggaron, and Cloud Hermits are big problems since they can attack from great distances, even if they're not in the same room.
Monsters
Special Monster Houses
Type: | Monster Level | ||||
---|---|---|---|---|---|
1 | 2 | 3 | 4 | All | |
One-Eye House | 1 - 10 | 11 - 25 | 26 - 50 | 51 - 99 | 51 - 99 |
Ghost House | 1 - 10 | 11 - 25 | 26 - 50 | 51 - 99 | 51 - 99 |
Drain House | 1 - 10 | 11 - 25 | 26 - 50 | 51 - 99 | 51 - 99 |
Dragon House | 1 - 25 | 26 - 45 | 71 - 80 | 81 - 99 | 71 - 99 |
Thief House | 1 - 10 | 11 - 25 | - | - | 31 - 99 |
Sky House | 1 - 20 | 21 - 70 | 71 - 99 | - | 71 - 99 |
Power House | 1 - 10 | 11 - 25 | 26 - 50 | - | 51 - 99 |
Items
Traps
Sprite | Trap | Spawn
Floor |
Appearance
Floors | |
---|---|---|---|---|
Japanese | English | |||
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Wood Arrow Trap | 木の矢のワナ | 1 | 1 - 5 |
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Stumble Trap | 転び石のワナ | 1 - 99 | |
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Unequip Trap | 装備はずしのワナ | 1 - 99 | |
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Alarm Trap | 警報スイッチのワナ | 1 - 99 | |
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Summons Trap | 召喚スイッチのワナ | 1 - 99 | |
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Multiplication Trap | 罠増え | 1 - 99 | |
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Pitfall Trap | 落し穴のワナ | 1 - 99 | |
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Spring Trap | バネのワナ | 1 - 99 | |
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Log Trap | 丸太のワナ | 1 - 99 | |
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Spinning Trap | 回転板のワナ | 1 - 99 | |
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Dream Gas Trap | 幻覚ガス | 1 - 99 | |
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Sleeping Gas Trap | 睡眠ガス | 1 - 99 | |
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Slowness Trap | 鈍足スイッチ | 1 - 99 | |
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Immobilization Trap | カゲぬいのワナ | 1 - 99 | |
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Hunger Trap | 空腹スイッチのワナ | 1 - 99 | |
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Poison Dart Trap | 毒矢のワナ | 1 - 99 | |
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Landmine Trap | 地雷のワナ | 1 - 99 | |
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Big Landmine Trap | 大型地雷のワナ | 1 - 99 | |
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Riceball Trap | おにぎり | 1 - 99 | |
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Curse Trap | 呪いのワナ | 1 - 99 | |
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Iron Arrow Trap | 鉄の矢のワナ | 6 | 6 - 10 |
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Rusty Trap | サビのワナ | 6 - 99 | |
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Rotten Trap | デロデロのワナ | 6 - 99 | |
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Boulder Trap | 落石スイッチのワナ | 11 | 11 - 99 |
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Stairway Trap | 階段のワナ | 90 | 90 - 99 |
Background Music
This section is under construction or in need of expansion. You can help the Mystery Dungeon Franchise Wiki by expanding it. |
In Other Languages
Language | Name | |
---|---|---|
English | Final Puzzle | |
Japanese | フェイの最終問題 |
See Also
References
- [1] This chart was compiled from Gabikun's monsters FAQ on on GameFAQs. Gabikun used a guide made by Chunsoft when making his FAQ.
- [2] Exact trap spawn locations and special monster house info.
- ↑ http://www.gamefaqs.com/portable/ds/file/925583/54011
- ↑ Shiren 1 DS official Japanese strategy guide