Shiren 1 DS:Skull Mage Family
The Skull Mage monster family (Japanese: ガイコツまどう系, Gaikotsumadō Kei) in Mystery Dungeon: Shiren the Wanderer consists of:
- Skull Mage (Japanese: ガイコツまどう, Gaikotsumadō)
- Skull Wizard (Japanese: ガイコツまじん, Gaikotsumajin)
- Skull Wraith (Japanese: ガイコツまおう, Gaikotsumaō)
- Skull Demon (Japanese: ガイコツまてん, Gaikotsumaten)
Skull Mage monsters appear as lean skeletal figures hovering lightly above the ground, adorned in a loose and tattered hooded cloak. The hood of the cloak is decorated by a rounded ornament and three feather-like blades branching from the top and sides. The skull face of these monsters has glowing orbs in the eye sockets and in its bony left hand, wields a simplistic wooden staff with a curled lobe-like top.
The color of the monster's cloak, staff, head ornament jewel, feathers, and eyes depends on its level. The staff colour remains brown/orange in levels 1 - 3, but changes to red at level 4, which also occurs for the monster's eyes. Additionally, this is also seen for the color of the feathers atop the monster's hood, orange/beige in levels 1 - 3 and red at level 4. The jewel in the monster's head ornament is black in levels 1 - 2, but in levels 3 - 4 becomes green.
- 1 - Olive green, orange
- 2 - Sky blue, orange
- 3 - Magma orange, orange
- 4 - Black, red
When physically attacking, the right hand of the monster is enveloped in an orange glow as it positions its feet on the ground and brings its open hand forwards in a strong push.
When using its magic ability, Skull Mages plant their feet on the ground, settling their magic staff in the middle in front of them, and generate an initially green magical orb at the top of the staff, which is brought above the monster's head by both hands, before flinging it forwards, where the orb changes into a light blue magical bolt.
Monster Ability
Skull Mage Family Monsters can cast magic bolts with various abilities depending on the monster's level:
Skull Mage | |
---|---|
Magic | Effect |
Double Speed | The target's Speed will increase by 1, as long as they are not already at level 4, Double Speed:Double Attack. They can perform more movements and actions during their turn than before |
Switching Staff | The target will switch places with the caster of the magic |
Knockback Staff | The target will fly a maximum of 10 squares in the opposite direction that the magic bolt came from. When they land, or if they hit a wall, they will take 5 fixed damage. If they hit another entity, both the target and the entity will take 5 fixed damage. If they land on terrains that they cannot traverse, such as water or a chasm, they will warp away to a random location on the floor. |
Warp | The target will warp to a random location on the current floor |
Skull Wizard | |
---|---|
Magic | Effect |
Staff of Postpone | The target will be warped on top of the stairs or entrance of the floor and will be Paralyzed indefinitely |
Confusion | The target will become confused, and will move and attack in random directions, regardless of intent, for ~6 - 10 [Data needed] turns |
25 Damage | 25 fixed damage will be dealt to the target. This damage is not reducible by equipping Shields |
Transform | The target will be transformed into a type of Monster indefinitely. The type of monster will be the level and family of those that would naturally spawn on the current floor. |
Skull Wraith | |
---|---|
Magic | Effect |
Bufu | Shiren: Will be given the Riceball (status) for 10 turns. Items, and Shiren's 'Underfoot' cannot be accessed during this time, and the power of equipped Weapons and Shields will not apply. Monsters: Will be instantly transformed into their respective Monster Meat |
Sealing | Shiren:Will not be able talk to anyone, consume any edible items, or fire magic bolts from Staves, or read Scrolls for 35 turns. Monsters + Monster-Shiren: Will not be able to use any special abilities for 35 turns.
|
Slow | The target's Speed level will decrease by 1, as long as it is not 'Slow' already. Other entities will be able to perform more actions per turn than Shiren. Shiren can only act once every two normal turns. |
Paralyzed | The target will unable to move or interact indefinitely, and turns will pass until they are no longer immobilized. They will be able to act if they are interacted with |
Confusion | The target will become confused and will move and attack in random directions, regardless of intent, for ~6 - 10 [Data needed] turns |
Level -1 | The target's level will decrease by 1 and they will take the form of a lower monster in their family, as long as they are at a level higher than 1. They will also lose their turn after the effect is applied. For Shiren, it will take 1 Experience Point to reach the previous level |
Skull Demon | |
---|---|
Magic | Effect |
Bufu | Shiren: Will be given the Riceball (status) for 10 turns. Items, and Shiren's 'Underfoot' cannot be accessed during this time, and the power of equipped Weapons and Shields will not apply. Monsters: Will be instantly transformed into their respective Monster Meat |
40 damage | 40 fixed damage will be dealt to the target. This damage is not reducible by equipping Shields |
Level -3 | The target's level will decrease by 3 and they will take the form of a lower monster in their family, as long as they are at a level higher than 1. A monster of a level lower than 4 will decrease down to their level 1 form. They will also lose their turn after the effect is applied. For Shiren, it will take 1 Experience Point to reach the next level |
Sleep | The target will fall asleep for ~5 turns and will not be able to act |
Blind | Shiren: The screen will go black and Shiren will be unable to see the floor plan. Attacks dealt to Shiren while blind will appear to be from 'someone'. Monsters: Will move in a single direction until they hit a wall or an entity, which they will melee attack blindly. |
Effect when Sealed
When Sealed, Skull Mage Family Monsters can no longer cast magic, and will always physically attack.
Combat Strategy
Meat Strategy
Monster Meat Description
- Skull Mage meat: Eat this to change into a Skull Mage. You can wield a staff with various effects.
- Skull Wizard meat: Eat this to change into a Skull Wizard. You can wield a staff with various effects.
- Skull Wraith meat: Eat this to change into a Skull Wraith. You can wield a staff with various effects.
- Skull Demon meat: Eat this to change into a Skull Demon. You can wield a staff with various effects.
Spawn Locations
Monster Name | Locations | Road to the Hamlet | Table Mountain | Tainted Path | Ceremonial Cave | Ravine of the Dead | Kitchen God | Scroll Cave | Final Puzzle |
---|---|---|---|---|---|---|---|---|---|
Skull Mage | Floor(s) | ✗ | 7 - 9 | ✗ | ✗ | ✗ | 7 - 9 | 7 - 9 | 6 - 8 |
Skull Wizard | ✗ | ✗ | ✗ | 3 - 4 | ✗ | 15 - 18 | 15 - 17 | 14 - 16 | |
Skull Wraith | ✗ | 26 - 27 Boss Room |
31 - 35 | 19 - 23 | 9 - 12 | 26 - 30 | ✗ | 26 - 30 | |
Skull Demon | ✗ | ✗ | 63 - 70 | ✗ | 31 - 38 | 61 - 70 | 66 - 75 | 61 - 75 |
Gallery
In Other Languages
Language | Name | ||
---|---|---|---|
English | Skull Mage | ||
日本語 | ガイコツまどう |
Language | Name | ||
---|---|---|---|
English | Skull Wizard | ||
日本語 | ガイコツまじん |
Language | Name | ||
---|---|---|---|
English | Skull Wraith | ||
日本語 | ガイコツまおう |
Language | Name | ||
---|---|---|---|
English | Skull Demon | ||
日本語 | ガイコツまてん |