Shiren 1 DS:Death Reaper Family

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This Death Reaper Family page is about the Nintendo DS release. For the Super Famicom release, see Shiren 1 SFC:Death Reaper Family.
For the lore page, see Shiren:Death Reaper Family.

The Death Reaper (Japanese: 死の使い, Shinotsukai Kei) Monster Family in Nintendo DS Mystery Dungeon: Shiren the Wanderer consists of:

  1. Death Reaper (Japanese: 死の使い, Shinotsukai)
  2. Hell Reaper (Japanese: 地獄の死者, Jigoku no Shisha)
  3. Death Angel (Japanese: 死神, Shinigami)
  4. Death Master (Japanese: 冥王, Meiō)

Death Reapers resemble robed figures which lack legs but have a ghost-like tail forming from their cloak, while they float slightly in the air. From what can be seen of their hooded faces, they bear a devious grin and are thin, bony monsters. Characteristic of grim reapers, these monsters always wield a tall scythe in their hands.

The color of the monster's cloak, facial flesh as well as a secondary flesh color for the arms, and scythe pole depend on its level:

  • 1 - olive green, grey, indigo, light brown
  • 2 - sky blue, grey, grey, light brown
  • 3 - red, grey, light green, light brown
  • 4 - purple, violet, orange, yellow

As with many other monster families, the level 4 monster's color scheme differs from levels 1 - 3. The monster's flesh and scythe blade shading, which was grey in levels 1 - 3 is now a light purple, and its scythe pole, instead of light brown, is now yellow. Perhaps to give the impression that the level 4 form is in a completely different league of power than the previous 3.

When attacking, these monsters first pull back, then move forward slashing their target with their scythe.

Monster Ability

As Floating-type monsters, Death Reaper Family Monsters are normally immune to Traps without having read a Super Trap Scroll. Because they are flying, they can move over water and chasms.

Level 1: Death Reapers can move at Double Speed, however, they cannot attack twice in one turn. The options for their turn are:

  • 1 attacking turn - if already next to their target.
  • 1 movement turn and 1 attacking turn - to pursue and attack their target.

Levels 2-4: monsters move at double speed and can attack twice per turn.

In one of Shiren's normal Speed turns, a level 2 - 4 Death Reaper Family Monster has 3 options for turn:

  • 2 movement turns - to move towards their target.
  • 1 movement turn and 1 attacking turn - to pursue and attack their target.
  • 2 attacking turns - if already next to their target.

Levels 3 - 4: Death Angels and Death Masters can also move through solid walls.

Effect when Sealed

When inflicted with the Sealed Status, Death Reaper Family Monsters can no longer fly over water or chasms, but will still be immune to Traps, and will move and attack at normal speed. Death Angels and Death Masters can no longer move through walls.

Adventure Log Entires

Adventure Log #48 requires the player to have 'Suffocated in a wall'

Reverting from a level 3 - 4 Death Reaper Monster back to Shiren while inside a wall will cause suffocation, where 10 HP is lost each turn. Unless a Pickaxe or Weapon with such Rune is available, and if not for obtaining the log, intentionally doing this is not advised.

Combat Strategy

Death Reaper Family Monsters are quite strong, and this trait is made more troublesome because they also move at double speed. In order to achieve the first hit on this type of monster, ensure that there is 2 squares between the Death Reaper and Shiren, if not move accordingly so that there is; The monster will use both their turns to approach Shiren, giving the player the first turn in close combat.

Because of this, trying to run away from a Death Reaper can be ineffective as they can easily catch up and kill Shiren. If fighting is not viable, and the player does not have any spare healing items to throw, there are some options for minimizing the threat:

Moving through walls as a Pacorepkin Family may not be a viable escape solution, as on floors with Death Reaper monsters levels 3 - 4, Monster-Shiren may be ambushed by the faster, Death Angels and Death Masters.

Alternatively, they can be transformed into a more easily defeated form by successfully throwing Monster Meat, though this can miss and cannot be thrown at monsters inside walls, therefore should not be relied on at close distances.

Monster Type

Death Reaper Family Monsters are Ghost-type and Floating-type, meaning that they will take 200% damage from an attack with a weapon with a Shiren 1 DS - Weapon Rune Ghost.png seal from a Sickle Slayer, or a Shiren 1 DS - Weapon Rune Air.png seal from an Air Slayer. Additionally, a weapon with both of these seals will deal 400% damage to a Death Reaper.

As a Ghost-type Monster, Death Reapers will also take damage from healing items when hit by them.

Meat Strategy

All Death Reaper levels can move over water and chasms.

(Actual Death Reapers (level 1) cannot attack twice per turn, but Shiren is able to when transformed as a Death Reaper.)

  • Levels 1 - 2: As a Death Reaper or a Hell Reaper, Shiren can move and attack at double speed, making them a good medium for fighting, or quickly escaping to the stairs.
  • Levels 3 - 4: As well as moving and attacking at double speed, Death Angels and Death Masters can also move through walls.

Being invulnerable to most monsters while inside a wall makes for a very efficient means of escaping a floor full of powerful enemies or Thievery, as well as a way of slowly defeating entities while staying unharmed.

Caution

Reverting inside of a wall will cause suffocation, where Shiren will lose 10 HP each turn until freed.

Monster Meat Description

  1. Death Reaper meat: Eat this to change into a Death Reaper. Able to move at double speed.
  2. Hell Reaper meat: Eat this to change into a Hell Reaper. Able to move at double speed.
  3. Death Angel meat: Eat this to change into a Death Angel. Able to move at double speed and move through walls.
  4. Death Master meat: Eat this to change into a Death Master. Able to move at double speed and move through walls.
  • Double Speed - Your movements become faster, allowing you to move 2 times in 1 turn. The effect will continue until you return to your original form.

Spawn Locations

Monster Name Locations Road to the Hamlet Table Mountain Tainted Path Ceremonial Cave Ravine of the Dead Kitchen God Scroll Cave Final Puzzle
Death Reaper Floor(s) 8 - 10 7 - 9 7 - 9 8 - 9
Hell Reaper 16 - 19 15 - 17 16 - 20
Death Angel 26 - 29 16 - 20 8 - 11 25 - 30 26 - 30
Death Master 61 - 66 26 - 35 61 - 70 61 - 70 51 - 65

Gallery

Trivia

  • As the name suggests, Death Reapers are meant to resemble the Grim Reaper.

In Other Languages

See Also

References