You and enemies:
All enemies on this floor will wake up.
Shiren 1 DS:Alarm Trap
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| Alarm Trap 警報スイッチのワナ | |
|---|---|
| Information | |
| Generates | Infinite |
| Uses | 1 - 15 |
The Alarm Trap (Japanese: 警報スイッチのワナ) is a Trap in Mystery Dungeon: Shiren the Wanderer.
Effect
Shiren and Monsters
Wakes up all Asleep Monsters on the floor. This includes monsters in Vaults and in Monster Houses
Number of Uses
A naturally generated Alarm Trap can be triggered infinite times, though a trap placed down as a Trap Master will disappear after 1 - 15 uses.
When successfully throwing an Alarm Trap at an entity, it will be used and disappear.
For extended strategy, see: Trap Strategy.
Locations
| Dungeon | Road to the Hamlet | Table Mountain | Tainted Path | Ceremonial Cave | Ravine of the Dead | Kitchen God | Scroll Cave | Final Puzzle |
|---|---|---|---|---|---|---|---|---|
| Floors | ✗ | 8 - 14 17 - 25 27 - 29 |
31 - 99 | 1 - 9 13 - 30 |
1 - 50 | 1 - 99 | 1 - 99 | 1 - 99 |
