Shiren 1 DS:Field Bandit Family

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This Field Bandit Family page is about the Nintendo DS release. For the Super Famicom release, see Shiren 1 SFC:Field Raider Family.
For the lore page, see Shiren:Field Bandit.

The Field Bandit monster family (Japanese: 畠荒らし系, Hataarashi Kei) in Nintendo DS Mystery Dungeon: Shiren the Wanderer consists of:

  1. Field Bandit (Japanese: 畠荒らし, Hataarashi)
  2. Jar Bandit (Japanese: 壺荒らし, Tsuboarashi)
  3. Item Bandit (Japanese: 物荒らし, Monoarashi)
  4. Trove Bandit Japanese: (Japanese: 大物荒らし, Ōmonoarashi)

Field Bandit Family Monsters are stubby gnome-like creatures dressing in a simple tunic and undershirt. They wear face masks only exposing large ears and nose and drooping eyes, a well as this they wear a gnome hat identical to ones worn by Bowboy and Crossbowboy, and similarly styled boots. The color of the monster's hat, mask, and boots depends on its level and follows an almost identical pattern to the Mamel Family.

  1. Olive green
  2. Sky blue
  3. Magma orange
  4. Purple

At level 4, the color scheme of Trove Bandits differs from that of levels 1 - 3. They now have orange skin instead of peach and have a golden tunic over salmon. This difference in coloration possibly warns players of the large jump in its stats from levels 3 to 4.

When attacking, Field Bandits jump up into the air, interlocking their stout hands together and bringing them down on their target.

Monster Ability

Field Bandit Family Monsters do not initially target Shiren like other monsters. They are attracted to Items other than Weeds on the floor. They will move to stand on top of this item and use the next turn to transform it into Weeds.

When they have been provoked, by being attacked or when Shiren or a party member stands within 1 square of them, they will no longer be interested in changing items into Weeds, even items they pass over while pursuing Shiren. If Shiren goes out of sight, the monster will wander the floor, and no longer change items.

  • Level 1 - 4: All levels can throw Weeds at the player. This thrown item can miss and land on the ground.
  • Level 2: Jar Bandits can throw Weeds which, if there are Jars within the inventory with empty slots, will be placed inside those slots. When there are no jars with spaces, the weeds will hit Shiren and deal 2 fixed damage.
Shiren 1 DS Monsters Item Bandit Weed Curse Message.png
  • Level 3 - 4: Item Bandits and Trove Bandits can use an ability while adjacent to Shiren to transform a random inventory item, including those equipped, into Weeds. If a jar is turned into Weeds, the items contained are destroyed.

Effect when Sealed

When Sealed, Field Bandits are no longer interested in floor items, and will not turn them into weeds. They can no longer throw weeds or use weed curses on Shiren's items.

Combat Strategy

Compared to other monsters of their level, Field Bandits don't have such high attack or defense, though there is a jump at level 4. It is their abilities however, that cause trouble to players.

Field bandits that have not been provoked can be lured away so that Shiren can escape by throwing a disposable item near them, but not at them. They will be attracted to the item, and will move to turn it into Weeds.

If these monsters cannot be defeated in one turn, disable their ability by any means before attempting to melee them.

From a distance, only Jar Bandits (Level 2) can be dangerous, but Field Bandits, Item Bandits and Trove Bandits will only be throwing Weeds at Shiren, so ranged attacks can decrease the number of turns spend fighting them at close range, giving them less opportunities to use their abilities. At low levels, even using a Knockback Staff a 4 - 6 times can keep them away and deal 5 damage with each use.

Monster Houses

Monster Houses containing Field Bandit Family Monsters will quickly transform all contained items into Weeds after they have been awakened, there are some ways to prevent this. Sealing away the entire Field Bandit Family by throwing a Scroll of Removal is the most effective option.

However, in some situations where it is difficult even survive inside a Monster House, it may be a better idea to forget about the items and prioritize survival instead.

  • Read a Blastwave Scroll to provoke all monsters, which will cause Field Bandits to stop changing items and move towards Shiren.
  • Stall all monsters with a Scroll of Confusion or a Scroll of Sleep, though neither effect will last long and can have equally bad effects. (Confused monsters can attack each other and level up, and monsters will only be Asleep for 14 normal turns)
  • Use Staves to inflict Status Conditions on Field Bandits, preventing them from moving or using their abilities, though because staves can only be used in straight lines, it can be difficult to affect all Field Bandits present.

Small Monster Houses

  • Move within the walls as a Pacorepkin Family, a Death Reaper Family or Death Reaper Family to defeat Field Bandits that are positioned against walls, before the Monster House is awakened. The monster will awaken when Shiren is next to them inside a wall, and if moving out of sight, the Field Bandit will begin changing items into Weeds, therefore, defeat those that awaken.

Meat Strategy

As a Field Bandit Family Monster, Shiren gains two qualities, first is the ability to throw an infinite amount of Weeds that will fall to the ground. The second is more dangerous; all items that Monster-Shiren walks over will turn into Weeds.

When Shiren's current Fullness is low, become a Field Bandit to throw Weeds all over the ground, then revert to pick them up and eat them. Each Weeds eaten replenishes 5 current fullness with no other effects. Weeds can be thrown into Shops to earn a small amount of Gitan for each.

Caution

Be extremely careful in Shops as a Field Bandit. All items walked over, including shop merchandise, will become Weeds, and the Shopkeeper will expect you to pay for them.

Monster Meat Description

  1. Field Bandit meat: Eat this to change into a Field Bandit. You can throw Weeds, but if you step on an item, it will turn into Weeds as well.
  2. Jar Bandit meat: Eat this to change into a Jar Bandit. You can throw Weeds, but if you step on an item, it will turn into Weeds as well.
  3. Item Bandit meat: Eat this to change into an Item Bandit. You can throw Weeds, but if you step on an item, it will turn into Weeds as well.
  4. Trove Bandit meat: Eat this to change into a Trove Bandit. You can throw Weeds, but if you step on an item, it will turn into Weeds as well.

Spawn Locations

Monster Name Locations Road to the Hamlet Table Mountain Tainted Path Ceremonial Cave Ravine of the Dead Kitchen God Scroll Cave Final Puzzle
Field Bandit Floor(s) 5 - 7 4 - 6 5 - 6
Jar Bandit 4 - 6
Item Bandit 31 - 35 24 - 25 4 - 6 28 - 31
Trove Bandit 21 - 30 56 - 80

Gallery

Trivia

  • The Farmer in Bamboo Village mentions how annoying the ability of the Field Bandit is, turning everything he uses to fight it into a Weed.
  • The effect color of the weed curse ability is green when used by an Item Bandit, but red for a Trove Bandit.

In Other Languages

Language Name
English Flag of the United Kingdom
Flag of the United States
Field Bandit
日本語 Flag of Japan 畠荒らし

Language Name
English Flag of the United Kingdom
Flag of the United States
Jar Bandit
日本語 Flag of Japan 壺荒らし

Language Name
English Flag of the United Kingdom
Flag of the United States
Item Bandit
日本語 Flag of Japan 物荒らし

Language Name
English Flag of the United Kingdom
Flag of the United States
Trove Bandit
日本語 Flag of Japan 大物荒らし

See Also

vde
Nintendo DS Mystery Dungeon: Shiren the Wanderer - Monsters
Monsters ListRosetta StoneSpecial Enemies
Boss-Type Shiren 1 DS - King of the Kigny sprite.png King of the KignyShiren 1 DS - Tainted Insect sprite.png Tainted InsectShiren 1 DS - Tainted Queen sprite.png Tainted QueenTainted Soldier.png Tainted Soldier
Curse-Type Curse Girl.png Curse Girl Family
Cyclops-Type Egg Thing.png Egg Thing FamilyGaze.png Gaze FamilyIronhead.png Ironhead FamilyLeech Worm.png Leech Worm FamilySpike Bomb.png Spike Bomb Family
Dragon-Type Dragon.png Dragon FamilyFirepuff.png Firepuff FamilyFloor Dragon.png Floor Dragon Family
Drain-Type Leech Worm.png Leech Worm FamilyPolygon Spin.png Polygon Spin FamilyTwisty Hani.png Twisty Hani Family
Exploding-Type Popster Tank.png Popster Tank FamilySpike Bomb.png Spike Bomb Family
Floating-Type Air Devil.png Air Devil FamilyDeath Reaper.png Death Reaper FamilyDragon.png Dragon FamilyFirepuff.png Firepuff FamilyFlying Fowl.png Flying Fowl FamilyPacorepkin.png Pacorepkin Family
Ghost-Type Air Devil.png Air Devil FamilyCell Armor.png Cell Armor FamilyDead Soldier.png Dead Soldier FamilyDeath Reaper.png Death Reaper FamilyPacorepkin.png Pacorepkin FamilySkull Mage.png Skull Mage Family
Hypnotic-Type Gaze.png Gaze Family
Normal-Type Baby Tank.png Baby Tank FamilyBaby Tengu.png Baby Tengu FamilyBowboy.png Bowboy FamilyChintala.png Chintala FamilyDark Eye.png Dark Eye FamilyDark Owl.png Dark Owl FamilyDremlas.png Dremlas FamilyEvil Soldier.png Evil Soldier FamilyField Bandit.png Field Bandit FamilyFluffy Bunny.png Fluffy Bunny FamilyGather.png Gather FamilyHalf Warrior.png Half Warrior FamilyHen.png Hen FamilyInferno.png Inferno FamilyKigny.png Kigny FamilyKnifegator.png Knifegator FamilyMamel.png Mamel FamilyMecharoid.png Mecharoid FamilyMini Robber.png Mini Robber FamilyN'Duba.png N'Duba FamilyParthenos.png Parthenos FamilyPiggy.png Piggy FamilyRice Baby.png Rice Baby FamilySchubell.png Schubell FamilySnaky.png Snaky FamilySoldier Ant.png Soldier Ant FamilyTaur.png Taur FamilyTiger Uho.png Tiger Uho Family
Poison Herb-Type Ghost Radish.png Ghost Radish Family
Rust-Type Green Slime.png Green Slime Family
Shop-based-Type Guard Dog.png Guard DogSheriff.png SheriffShopkeeper.png Shopkeeper
Staff Attack-Type Fog Hermit.png Fog Hermit FamilySkull Mage.png Skull Mage Family
Thief-Type Pickpocket.png Pickpocket FamilyThiefwalrus.png Thiefwalrus Family

References