Wear this and the weapons you throw or hit with will go through walls and enemies as if they were silver arrows, and keep going.
Shiren 1 DS:Pitcher's Armband
| Armband | |
|---|---|
| Pitcher's Armband 遠投の腕輪 | |
| Information | |
| Cost | 3,000 |
| Value | 900 |
The Pitcher's Armband (Japanese: 遠投の腕輪) is an Armband in Mystery Dungeon: Shiren the Wanderer.
Wearing a Pitcher's Armband will cause any item that Shiren throws to fly away in that direction as Silver Arrow, through any Monsters and walls.
Check for a Pitcher's Armband by equipping the Unidentified one, and throwing a disposable item you don't mind losing. If the item hits and wall, it is not a Pitcher's Armband.
The effect of a Pitcher's Armband is included in one "rescue reward" armband: the Ace's Armband.
Adventure Log Entires
Adventure Log entry #61 requires the player to 'power-throw a Melding Jar'. Equip a non-Cursed Pitcher's Armband and throw a Melding Jar, an empty jar will also satisfy this task.
Tips For Use
Any item thrown with a Pitcher's Armband equipped will fly away and be permanently lost, including items thrown while hypnotized by Gaze Family Monsters and those knocked away by Cell Armor Family Monsters.
- Unequip this armband when throwing any Jars, for use or for identification purposes. Jars thrown with a Pitcher's Armband will fly away and not break, losing the contents inside.
- Highly congested Monster Houses can be cleared out by throwing items through walls from a distance without being place in danger.
- Iron Arrow deal more damage than Silver Arrow, and work as the latter when fired with this armband.
Throw items through straight lines of monsters to affect them all
- Gitan bags of high amounts can defeat lines of monsters. Damage = 1/10 of Gitan number
- Thrown Weapons and Shields will deal damage of the amount of their upgrade value and damage dealing Runes, but can still miss.
- Herbs will inflict their effect on all monsters they pass through e.g:
- Dragon Herbs will inflict 55 - 58 damage.
- Sleeping Herbs will put monsters to Sleep for 5 normal speed turns.*
- Staves will inflict their effect on all monsters regardless of their amount of charges as a [0] staff can also inflict the effect. Therefore, staves are best to be thrown when they are at [0] uses.
- Staves of Paralysis will Paralyze monsters.
- Bufu's Staves will turn monsters into their Monster Meat.
- Mass-produce certain Monster Meats by throwing one Meat at a line of monsters, turning them all into that monster. Take precautions depending on the specific monster.
Defeating monsters far away or inside walls
- Temporarily equip an Armband of Sight, read a Scroll of Light or eat Dark Owl Family Meat to see the locations of monsters, then throw items to defeat them from a distance.
- Pacorepkin Family Monsters can be troublesome when they stay inside walls while attacking, and Death Angels and Death Masters even more so with their high attack and Double Speed.
Locations
| Drop Type | Road to the Hamlet | Table Mountain | Tainted Path | Ceremonial Cave | Ravine of the Dead | Kitchen God | Scroll Cave | Final Puzzle |
|---|---|---|---|---|---|---|---|---|
| Floor | ✗ | All | All | All | ✗ | All | ✗ | All |
| Shop | ✗ | All | All | ✗ | ✗ | All | ✗ | All |
| Jar of Change | ✗ | All | All | All | ✗ | ✗ | ✗ | All |
| Walrus Drop | ✗ | All | All | All | ✗ | ✗ | ✗ | All |
| Rescue Reward | ✗ | 1 - 29 | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ |
| Town Shops | Bamboo Village | Mountaintop Town | Underground Stream Village | Fay's Puzzle Reward | Cell Armor Family Drop | Egg Thing Family Drop | Rice Changer Family Drop | Trap Recycling # of Traps |
| ✗ | ✗ | Yes | ✗ | ✗ | - | ✗ | N/A |
Trivia
- As the most preventable and accidental way of losing items, the Pitcher's Armband is infamous in the Shiren community.
- The Fortuneteller in Bamboo Village continuously tells the player:
| Fortuneteller: Check your armband before throwing any jars. |
| You may not know why now, but you shall understand by and by. |


















