Shiren 1 DS:Trap Armband: Difference between revisions

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===Carrying Traps===
===Carrying Traps===
While wearing a Trap Armband, traps become inventory items and can be carried, dropped, and otherwise operate as a normal item. Shiren may place traps on the ground in one of two ways. Directly beneath him, or directly in front of him. Putting a trap on the ground will "set" that trap, as denoted by a new icon present on the trap. Set traps have a chance to expire after being used. This chance varies depending on what kind of trap was set.  
While wearing a Trap Armband, traps become inventory items and can be carried, dropped, and otherwise operate as a normal item. Shiren may place traps on the ground in one of two ways. Directly beneath him, or directly in front of him. Putting a trap on the ground will "set" that trap, as denoted by a new icon present on the trap. Set traps have a chance to expire after being used. This chance varies depending on what kind of trap was set.


Upon leaving the Scroll Cave or finishing any dungeon, any traps in Shiren's inventory will become {{Shiren1DS|Broken Trap}}s. These are effectively dead items, without any real gameplay value, but they can be {{Shiren1DS|Broken Trap Recycling|recycled}} by {{Shiren1DS|Fay the Researcher}} for a reward. The more Broken Traps you have when you trade them in, the better the reward will be.
Upon leaving the Scroll Cave or finishing any dungeon, any traps in Shiren's inventory will become {{Shiren1DS|Broken Trap}}s. These are effectively dead items, without any real gameplay value, but they can be {{Shiren1DS|Broken Trap Recycling|recycled}} by {{Shiren1DS|Fay the Researcher}} for a reward. The more Broken Traps you have when you trade them in, the better the reward will be.
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!{{Shiren1DS|Cell Armor Family}} Drop
!{{Shiren1DS|Cell Armor Family}} Drop
!{{Shiren1DS|Egg Thing Family}} Drop
!{{Shiren1DS|Egg Thing Family}} Drop
!{{Shiren1DS|Rice Baby Family}} Drop
!{{Shiren1DS|Rice Changer Family}} Drop
!{{Shiren1DS|Broken Trap Recycling|Trap Recycling}}<br># of Traps
!{{Shiren1DS|Broken Trap Recycling|Trap Recycling}}<br># of Traps
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Shiren 1 DS - Trap Master Shiren.png | Shiren as a Trap Master.
Shiren 1 DS - Trap Master Shiren.png | Shiren as a Trap Master.
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==In Other Languages==
==In Other Languages==
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Latest revision as of 21:15, 14 July 2025

Armband's sprite. Armband
Trap Armband
ワナ師の腕輪

Wear this to become a Trap Master, seeing traps and leading monsters into them. You will also be able to avoid all traps.

Information
Cost 5,000
Value 1,500
This Trap Armband page is about the Nintendo DS release. For the Super Famicom release, see Shiren 1 SFC:Trap Armband.
For the lore page, see Shiren:Trap Armband.

The Trap Armband (Japanese: ワナ師の腕輪) is an Armband in Nintendo DS Mystery Dungeon: Shiren the Wanderer.

Wearing a Trap Armband will:

  • Allow Shiren to see all Traps on the floor.
  • Prevent traps from triggering when Shiren steps on them.
  • Allow Shiren to pick up traps from the ground, carry them in his inventory, and put them down.
  • cause Monsters to be affected by traps that they step on.
  • Alter the EXP reward Shiren receives for monsters he kills.
  • Change the color of Shiren's clothing: his cloak's stripes become red and white instead of blue and white, and his shirt changes from red to green.

Tips For Use

The Trap Armband is the central mechanic in the Scroll Cave dungeon, and changes much of the usual gameplay. In addition to the normal availability (see table below), Shiren is given one Trap Armband upon entering the Scroll Cave dungeon.

Carrying Traps

While wearing a Trap Armband, traps become inventory items and can be carried, dropped, and otherwise operate as a normal item. Shiren may place traps on the ground in one of two ways. Directly beneath him, or directly in front of him. Putting a trap on the ground will "set" that trap, as denoted by a new icon present on the trap. Set traps have a chance to expire after being used. This chance varies depending on what kind of trap was set.

Upon leaving the Scroll Cave or finishing any dungeon, any traps in Shiren's inventory will become Broken Traps. These are effectively dead items, without any real gameplay value, but they can be recycled by Fay the Researcher for a reward. The more Broken Traps you have when you trade them in, the better the reward will be.

Trap Armband XP

Experience for monster kills while wearing a Trap Armband is calculated through a multiplier system that ticks up each time a monster steps on a trap consecutively. The system works like this: each monster has its own "multiplier", which starts at 0. Each trap the monster steps on increases the "multiplier" by 1, and each non-trap space the monster steps on decreases the multiplier by 1. The multiplier maxes out at 20. When a monster's multiplier reaches 20, the monster becomes immune to traps. When the monster is killed, Shiren is rewarded that monster's normal XP value times that monster's multiplier. Monsters killed with a multiplier of x0 earn Shiren 1 experience point. Thus, if you can get monsters to walk across many traps before they die, your XP reward can be greatly increased. The Scroll of Chains is used with a Trap Armband to make every non trap floor tile freeze the monsters multiplier, so it no longer will drop back down when they step on a normal tile. Trap Armband + Monster House + Scroll of Chains = XP bonanza. In practice, Trap Armband gameplay is slightly more complex to understand and utilize well, and requires the consumption of a large amount of inventory space to carry traps.

For more in depth strategy regarding using traps and the trap armband, see: Trap Strategy.

Outside Scroll Cave

The trap armband can essentially turn any dungeon into a scroll cave if you so desire, but its real usefulness comes in micromanaging this armband, as it is one of the most powerful in the game. Equipping it at the entrance of a room, immediately reveals to you the location of every trap tile on the floor for that room. If you are going deep into dangerous dungeons, this armband can be essential in increasing your survive-ability even by just using it to essentially scan the floor for traps. Of course, you are free to utilize those traps to your benefit as well.

Locations

Drop Type Road to the Hamlet Table Mountain Tainted Path Ceremonial Cave Ravine of the Dead Kitchen God Scroll Cave Final Puzzle
Floor All
Shop All 51 - 99
Jar of Change All
Walrus Drop All
Rescue Reward 21 - 99
Town Shops Bamboo Village Mountaintop Town Underground Stream Village Fay's Puzzle Reward Cell Armor Family Drop Egg Thing Family Drop Rice Changer Family Drop Trap Recycling
# of Traps
- N/A

Gallery

In Other Languages

Language Name
English Trap Armband
Japanese ワナ師の腕輪

See Also

References