Shiren 1 DS:Staff: Difference between revisions
Mystery Dungeon GP>Shiren1111 (Created page with "Staves are wooden sticks that can contain a variety of useful and/or dangerous powers that Shiren can''''' '''''swing or throw at his enemies. {| class="wikitable" |Staff |De...") |
N. Harmonik (talk | contribs) m (Text replacement - ". ↵" to ". ") |
||
(68 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
Staves are | '''Staves''' {{JA|杖}} are a type of {{Shiren1DS|Item}}s in {{Shiren1DSTitle}}. They have a variety of effects, that the player can use by swinging or throwing them at {{Shiren1DS|Monster}}s and {{Shiren1DS|Character}}s. | ||
{| class="wikitable" | |||
|Staff | ==Usage== | ||
|Description | ===Charges=== | ||
| | All staves have ''charges'', which are displayed as a bracketed value after the name (such as [5]). This represents the number of times the staff can be swung. (There is one type of staff, the Staff of Stability, for which the number of charges are completely irrelevant. Yet, it still has them.) Staves can hold up to [99] charges. Melding (see below) with a staff that already has [99] charges will cause the excess charges to be lost in the process. Each charge is worth 10% of the base value of the staff. | ||
Melding a staff up to [99] charges unlocks the "Created a many-use staff" entry in the Adventure Log. | |||
| | |||
===Swinging=== | |||
When Shiren swings a staff, he causes a magic bolt to fly away in the direction he is facing. This bolt uses one of the staff's ''charges''. If the bolt hits a creature, it will apply the staff's effect. Bolts will travel until they hit a wall or the edge of the map - there is no limit to the range on bolts from staves. | |||
Bolts from staves do not miss. If they collide with a creature, they will hit them. | |||
Swinging a staff that has [0] ''charges'' will have no effect, but will still consume one turn. | |||
===Throwing=== | |||
Staves can also be thrown. Throwing a staff is much like throwing an arrow: the staff will fly up to 10 squares in the direction Shiren is facing. If the staff hits a creature, it will treat it as though the creature has been hit by a bolt from that staff - with the exception that the staff will be destroyed in the process. | |||
Unlike swinging, thrown staves can miss. | |||
Throwing a staff will work even if the staff has [0] charges. This means that if you have used up the charges in your staff, and are desperate for the effect,throwing it is a viable option. | |||
===Melding=== | |||
Multiple staves of the same type can be ''melded'' together by inserting them into a Melding Jar. Doing so will meld them into one staff with the combined number of charges from all of them. Thus, putting a Knockback Staff [3], a Knockback Staff [4], and a Knockback Staff [5] inside a Melding Jar will give you a Knockback Staff [12]. | |||
This process can be repeated as long as you still have staves and Melding Jars. For more on melding, see the {{Shiren1DS|Fusion}} page. | |||
==Staves== | |||
Base prices are for [0] charges. | |||
{| class="wikitable" style="text-align:center; width:100%" | |||
! colspan="2" |Staff<br>[[File:Shiren 1 DS Item Icon Staff.png]] | |||
! rowspan="2" |Description | |||
! colspan="4" |{{Shiren1DS|Shop}} | |||
|- | |- | ||
|Accelerating Staff | !English | ||
!Japanese | |||
!Cost* | |||
!Cost+ | |||
!Value* | |||
!Value+ | |||
|- | |||
|{{Shiren1DS|Accelerating Staff}} | |||
|加速の杖 | |||
|Causes target to move faster. | |Causes target to move faster. | ||
|700 | |700 | ||
Line 16: | Line 48: | ||
|21 | |21 | ||
|- | |- | ||
|Bufu's Staff | |{{Shiren1DS|Bufu's Staff}} | ||
|ブフーの杖 | |||
|Changes a monster into meat. Will turn Shiren into a riceball. | |Changes a monster into meat. Will turn Shiren into a riceball. | ||
|3,000 | |3,000 | ||
Line 23: | Line 56: | ||
|90 | |90 | ||
|- | |- | ||
|Doppelganger Staff | |{{Shiren1DS|Doppelganger Staff}} | ||
|身がわりの杖 | |||
|Transforms target into a "fake Shiren", which monsters will attack instead of the real Shiren. | |Transforms target into a "fake Shiren", which monsters will attack instead of the real Shiren. | ||
|1,500 | |1,500 | ||
Line 31: | Line 64: | ||
|45 | |45 | ||
|- | |- | ||
|Knockback Staff | |{{Shiren1DS|Knockback Staff}} | ||
|ふき飛ばしの杖 | |||
|Knocks target back 10 spaces, causing minimal damage. | |Knocks target back 10 spaces, causing minimal damage. | ||
|500 | |500 | ||
Line 38: | Line 72: | ||
|15 | |15 | ||
|- | |- | ||
|Lightning Staff | |{{Shiren1DS|Lightning Staff}} | ||
|雷光の杖 | |||
|Does 20 damage. | |Does 20 damage. | ||
|2,000 | |2,000 | ||
Line 46: | Line 80: | ||
|60 | |60 | ||
|- | |- | ||
|Pain Sharing Staff | |{{Shiren1DS|Pain Sharing Staff}} | ||
|痛み分けの杖 | |||
|Causes the target takes the same damage Shiren takes. | |Causes the target takes the same damage Shiren takes. | ||
|1,200 | |1,200 | ||
Line 54: | Line 88: | ||
|36 | |36 | ||
|- | |- | ||
|Sealing Staff | |{{Shiren1DS|Sealing Staff}} | ||
|封印の杖 | |||
|"Seals away" special abilities of the target. | |"Seals away" special abilities of the target. | ||
|1,500 | |1,500 | ||
Line 62: | Line 96: | ||
|45 | |45 | ||
|- | |- | ||
|Skull Staff | |{{Shiren1DS|Skull Staff}} | ||
|ガイコツまどうの杖 | |||
|Staves from the Skull Mage family that cause a random effect on the target. | |Staves from the Skull Mage family that cause a random effect on the target. | ||
|300 | |300 | ||
Line 69: | Line 104: | ||
|9 | |9 | ||
|- | |- | ||
|Staff of Happiness | |{{Shiren1DS|Staff of Happiness}} | ||
|ふき飛ばしの杖 | |||
|Increases the target's level. | |Increases the target's level. Reflected bolts will give Shiren 500 Experience | ||
|500 | |500 | ||
|50 | |50 | ||
Line 77: | Line 112: | ||
|15 | |15 | ||
|- | |- | ||
|Staff of Misfortune | |{{Shiren1DS|Staff of Misfortune}} | ||
|不幸の杖 | |||
|Decreases the target's level. | |Decreases the target's level. | ||
|500 | |500 | ||
Line 85: | Line 120: | ||
|15 | |15 | ||
|- | |- | ||
|Staff of Paralysis | |{{Shiren1DS|Staff of Paralysis}} | ||
|かなしばりの杖 | |||
|Paralyzes the target. | |Paralyzes the target. | ||
|1,500 | |1,500 | ||
Line 93: | Line 128: | ||
|45 | |45 | ||
|- | |- | ||
|Staff of Postpone | |{{Shiren1DS|Staff of Postpone}} | ||
|一時しのぎの杖 | |||
|Warps the target to the stairs and paralyzes them. | |Warps the target to the stairs and paralyzes them. | ||
|500 | |500 | ||
Line 101: | Line 136: | ||
|15 | |15 | ||
|- | |- | ||
|Staff of Recovery | |{{Shiren1DS|Staff of Recovery}} | ||
|回復の杖 | |||
|Restores the target's HP. Does 50 damage to ghost-type monsters. | |Restores the target's HP. Does 50 damage to ghost-type monsters. | ||
|1,200 | |1,200 | ||
Line 109: | Line 144: | ||
|36 | |36 | ||
|- | |- | ||
|Staff of Sloth | |{{Shiren1DS|Staff of Sloth}} | ||
|鈍足の杖 | |||
|Causes target to move slower. | |Causes target to move slower. | ||
|700 | |700 | ||
Line 117: | Line 152: | ||
|21 | |21 | ||
|- | |- | ||
|Staff of Stability | |{{Shiren1DS|Staff of Stability}} | ||
|ころばぬ先の杖 | |||
|Protects you from stumbling if kept in your top-level inventory. No effect when swung. | |Protects you from stumbling if kept in your top-level inventory. No effect when swung. | ||
|1,200 | |1,200 | ||
Line 125: | Line 160: | ||
|36 | |36 | ||
|- | |- | ||
|Switching Staff | |{{Shiren1DS|Switching Staff}} | ||
|場所がえの杖 | |||
|Switches your position with the target. | |Switches your position with the target. | ||
|700 | |700 | ||
Line 132: | Line 168: | ||
|21 | |21 | ||
|} | |} | ||
==See Also== | |||
{{Shiren 1 DS Items Navbox}} | |||
== | |||
== | ==References== | ||
* <ref>http://akurasu.net/wiki/index.php?title=Fushigi_no_Dungeon_DS/Items</ref> Data via Akurasu.net | |||
<references /> | |||
[[Category:Shiren 1 DS Items]] | |||
[[Category:Shiren 1 DS Staves]] |
Latest revision as of 20:57, 21 March 2025
Staves (Japanese: 杖) are a type of Items in Mystery Dungeon: Shiren the Wanderer. They have a variety of effects, that the player can use by swinging or throwing them at Monsters and Characters.
Usage
Charges
All staves have charges, which are displayed as a bracketed value after the name (such as [5]). This represents the number of times the staff can be swung. (There is one type of staff, the Staff of Stability, for which the number of charges are completely irrelevant. Yet, it still has them.) Staves can hold up to [99] charges. Melding (see below) with a staff that already has [99] charges will cause the excess charges to be lost in the process. Each charge is worth 10% of the base value of the staff.
Melding a staff up to [99] charges unlocks the "Created a many-use staff" entry in the Adventure Log.
Swinging
When Shiren swings a staff, he causes a magic bolt to fly away in the direction he is facing. This bolt uses one of the staff's charges. If the bolt hits a creature, it will apply the staff's effect. Bolts will travel until they hit a wall or the edge of the map - there is no limit to the range on bolts from staves.
Bolts from staves do not miss. If they collide with a creature, they will hit them.
Swinging a staff that has [0] charges will have no effect, but will still consume one turn.
Throwing
Staves can also be thrown. Throwing a staff is much like throwing an arrow: the staff will fly up to 10 squares in the direction Shiren is facing. If the staff hits a creature, it will treat it as though the creature has been hit by a bolt from that staff - with the exception that the staff will be destroyed in the process.
Unlike swinging, thrown staves can miss.
Throwing a staff will work even if the staff has [0] charges. This means that if you have used up the charges in your staff, and are desperate for the effect,throwing it is a viable option.
Melding
Multiple staves of the same type can be melded together by inserting them into a Melding Jar. Doing so will meld them into one staff with the combined number of charges from all of them. Thus, putting a Knockback Staff [3], a Knockback Staff [4], and a Knockback Staff [5] inside a Melding Jar will give you a Knockback Staff [12].
This process can be repeated as long as you still have staves and Melding Jars. For more on melding, see the Fusion page.
Staves
Base prices are for [0] charges.
Staff![]() |
Description | Shop | ||||
---|---|---|---|---|---|---|
English | Japanese | Cost* | Cost+ | Value* | Value+ | |
Accelerating Staff | 加速の杖 | Causes target to move faster. | 700 | 70 | 210 | 21 |
Bufu's Staff | ブフーの杖 | Changes a monster into meat. Will turn Shiren into a riceball. | 3,000 | 300 | 900 | 90 |
Doppelganger Staff | 身がわりの杖 | Transforms target into a "fake Shiren", which monsters will attack instead of the real Shiren. | 1,500 | 150 | 450 | 45 |
Knockback Staff | ふき飛ばしの杖 | Knocks target back 10 spaces, causing minimal damage. | 500 | 50 | 150 | 15 |
Lightning Staff | 雷光の杖 | Does 20 damage. | 2,000 | 200 | 600 | 60 |
Pain Sharing Staff | 痛み分けの杖 | Causes the target takes the same damage Shiren takes. | 1,200 | 120 | 360 | 36 |
Sealing Staff | 封印の杖 | "Seals away" special abilities of the target. | 1,500 | 150 | 450 | 45 |
Skull Staff | ガイコツまどうの杖 | Staves from the Skull Mage family that cause a random effect on the target. | 300 | 30 | 90 | 9 |
Staff of Happiness | ふき飛ばしの杖 | Increases the target's level. Reflected bolts will give Shiren 500 Experience | 500 | 50 | 150 | 15 |
Staff of Misfortune | 不幸の杖 | Decreases the target's level. | 500 | 50 | 150 | 15 |
Staff of Paralysis | かなしばりの杖 | Paralyzes the target. | 1,500 | 150 | 450 | 45 |
Staff of Postpone | 一時しのぎの杖 | Warps the target to the stairs and paralyzes them. | 500 | 50 | 150 | 15 |
Staff of Recovery | 回復の杖 | Restores the target's HP. Does 50 damage to ghost-type monsters. | 1,200 | 120 | 360 | 36 |
Staff of Sloth | 鈍足の杖 | Causes target to move slower. | 700 | 70 | 210 | 21 |
Staff of Stability | ころばぬ先の杖 | Protects you from stumbling if kept in your top-level inventory. No effect when swung. | 1,200 | 120 | 360 | 36 |
Switching Staff | 場所がえの杖 | Switches your position with the target. | 700 | 70 | 210 | 21 |
See Also
References
- [1] Data via Akurasu.net