Shiren 1 DS:Staff

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Staves (Japanese: ) are a type of Items in Nintendo DS Mystery Dungeon: Shiren the Wanderer. They have a variety of effects, that the player can use by swinging or throwing them at Monsters and Characters.

Usage

Charges

All staves have charges, which are displayed as a bracketed value after the name (such as [5]). This represents the number of times the staff can be swung. (There is one type of staff, the Staff of Stability, for which the number of charges are completely irrelevant. Yet, it still has them.) Staves can hold up to [99] charges. Melding (see below) with a staff that already has [99] charges will cause the excess charges to be lost in the process. Each charge is worth 10% of the base value of the staff.

Melding a staff up to [99] charges unlocks the "Created a many-use staff" entry in the Adventure Log. 

Swinging

When Shiren swings a staff, he causes a magic bolt to fly away in the direction he is facing. This bolt uses one of the staff's charges. If the bolt hits a creature, it will apply the staff's effect. Bolts will travel until they hit a wall or the edge of the map - there is no limit to the range on bolts from staves. 

Bolts from staves do not miss. If they collide with a creature, they will hit them. 

Swinging a staff that has [0] charges will have no effect, but will still consume one turn. 

Throwing

Staves can also be thrown. Throwing a staff is much like throwing an arrow: the staff will fly up to 10 squares in the direction Shiren is facing. If the staff hits a creature, it will treat it as though the creature has been hit by a bolt from that staff - with the exception that the staff will be destroyed in the process. 

Unlike swinging, thrown staves can miss. 

Throwing a staff will work even if the staff has [0] charges. This means that if you have used up the charges in your staff, and are desperate for the effect,throwing it is a viable option. 

Melding

Multiple staves of the same type can be melded together by inserting them into a Melding Jar. Doing so will meld them into one staff with the combined number of charges from all of them. Thus, putting a Knockback Staff [3], a Knockback Staff [4], and a Knockback Staff [5] inside a Melding Jar will give you a Knockback Staff [12]. 

This process can be repeated as long as you still have staves and Melding Jars. For more on melding, see the Fusion page.

Staves

Base prices are for [0] charges.

Staff
Shiren 1 DS Item Icon Staff.png
Description Shop
English Japanese Cost* Cost+ Value* Value+
Accelerating Staff 加速の杖 Causes target to move faster. 700 70 210 21
Bufu's Staff ブフーの杖 Changes a monster into meat. Will turn Shiren into a riceball. 3,000 300 900 90
Doppelganger Staff 身がわりの杖 Transforms target into a "fake Shiren", which monsters will attack instead of the real Shiren. 1,500 150 450 45
Knockback Staff ふき飛ばしの杖 Knocks target back 10 spaces, causing minimal damage. 500 50 150 15
Lightning Staff 雷光の杖 Does 20 damage. 2,000 200 600 60
Pain Sharing Staff 痛み分けの杖 Causes the target takes the same damage Shiren takes. 1,200 120 360 36
Sealing Staff 封印の杖 "Seals away" special abilities of the target. 1,500 150 450 45
Skull Staff ガイコツまどうの杖 Staves from the Skull Mage family that cause a random effect on the target. 300 30 90 9
Staff of Happiness ふき飛ばしの杖 Increases the target's level. Reflected bolts will give Shiren 500 Experience 500 50 150 15
Staff of Misfortune 不幸の杖 Decreases the target's level. 500 50 150 15
Staff of Paralysis かなしばりの杖 Paralyzes the target. 1,500 150 450 45
Staff of Postpone 一時しのぎの杖 Warps the target to the stairs and paralyzes them. 500 50 150 15
Staff of Recovery 回復の杖 Restores the target's HP. Does 50 damage to ghost-type monsters. 1,200 120 360 36
Staff of Sloth 鈍足の杖 Causes target to move slower. 700 70 210 21
Staff of Stability ころばぬ先の杖 Protects you from stumbling if kept in your top-level inventory. No effect when swung. 1,200 120 360 36
Switching Staff 場所がえの杖 Switches your position with the target. 700 70 210 21

See Also

References

  • [1] Data via Akurasu.net