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== General Information ==
'''Staves''' {{JA|杖}} are a type of {{Shiren1DS|Item}}s in {{Shiren1DSTitle}}. They have a variety of effects, that the player can use by swinging or throwing them at {{Shiren1DS|Monster}}s and {{Shiren1DS|Character}}s.
Staves are wooden sticks that can contain a variety of useful and/or dangerous powers that Shiren can''''' '''''swing or throw at his enemies.
===Fan translations===
Due to the importance of fan translations in the Shiren community, fan-translated names for the SFC and NDS, including English, Korean, Chinese and Spanish alongside their official names are listed side by side on the [[Shiren 1/Items/Rosetta Stone|Rosetta Stone]] page  for Shiren 1.  
== Usage ==


=== Charges ===
==Usage==
All staves have ''charges'', which are displayed as a bracketed value after the name (such as [5]). This represents the number of times the staff can be swung. (Strangely, there is one type of staff, the Staff of Stability, for which the number of charges are completely irrelevant. Yet, it still has them.) Staves can hold up to [99] charges. Melding (see below) with a staff that already has [99] charges will cause the excess charges to be lost in the process 
===Charges===
All staves have ''charges'', which are displayed as a bracketed value after the name (such as [5]). This represents the number of times the staff can be swung. (There is one type of staff, the Staff of Stability, for which the number of charges are completely irrelevant. Yet, it still has them.) Staves can hold up to [99] charges. Melding (see below) with a staff that already has [99] charges will cause the excess charges to be lost in the process. Each charge is worth 10% of the base value of the staff.


Melding a staff up to [99] charges unlocks the "Created a many-use staff" entry in the Adventure Log. 
Melding a staff up to [99] charges unlocks the "Created a many-use staff" entry in the Adventure Log. 


=== Swinging ===
===Swinging===
When Shiren swings a staff, he causes a magic bolt to fly away in the direction he is facing. This bolt uses one of the staff's ''charges''. If the bolt hits a creature, it will apply the staff's effect. Bolts will travel until they hit a wall or the edge of the map - there is no limit to the range on bolts from staves. 
When Shiren swings a staff, he causes a magic bolt to fly away in the direction he is facing. This bolt uses one of the staff's ''charges''. If the bolt hits a creature, it will apply the staff's effect. Bolts will travel until they hit a wall or the edge of the map - there is no limit to the range on bolts from staves. 


Line 17: Line 14:
Swinging a staff that has [0] ''charges'' will have no effect, but will still consume one turn. 
Swinging a staff that has [0] ''charges'' will have no effect, but will still consume one turn. 


=== Throwing ===
===Throwing===
Staves can also be thrown. Throwing a staff is much like throwing an arrow: the staff will fly up to 10 squares in the direction Shiren is facing. If the staff hits a creature, it will treat it as though the creature has been hit by a bolt from that staff - with the exception that the staff will be destroyed in the process. 
Staves can also be thrown. Throwing a staff is much like throwing an arrow: the staff will fly up to 10 squares in the direction Shiren is facing. If the staff hits a creature, it will treat it as though the creature has been hit by a bolt from that staff - with the exception that the staff will be destroyed in the process. 


Line 24: Line 21:
Throwing a staff will work even if the staff has [0] charges. This means that if you have used up the charges in your staff, and are desperate for the effect,throwing it is a viable option. 
Throwing a staff will work even if the staff has [0] charges. This means that if you have used up the charges in your staff, and are desperate for the effect,throwing it is a viable option. 


=== Melding ===
===Melding===
Multiple staves of the same type can be ''melded'' together by inserting them into a Melding Jar. Doing so will meld them into one staff with the combined number of charges from all of them. Thus, putting a Knockback Staff [3], a Knockback Staff [4], and a Knockback Staff [5] inside a Melding Jar will give you a Knockback Staff [12]. 
Multiple staves of the same type can be ''melded'' together by inserting them into a Melding Jar. Doing so will meld them into one staff with the combined number of charges from all of them. Thus, putting a Knockback Staff [3], a Knockback Staff [4], and a Knockback Staff [5] inside a Melding Jar will give you a Knockback Staff [12]. 


This process can be repeated as long as you still have staves and Melding Jars. For more on melding, see the [[Shiren 1/Gameplay Elements/Melding and Seals|Shiren 1 Melding]] page.  
This process can be repeated as long as you still have staves and Melding Jars. For more on melding, see the {{Shiren1DS|Fusion}} page.


== Reference Table: Nintendo DS ==
==Staves==
Base prices are for [0] charges.
Base prices are for [0] charges.
{| class="wikitable"
{| class="wikitable" style="text-align:center; width:100%"
! colspan="2" |Staff[[File:Shiren 1 DS Item Icon Staff.png|frameless|center|link=https://mysterydungeon.gamepedia.com/File:Shiren_1_DS_Item_Icon_Staff.png]]
! colspan="2" |Staff<br>[[File:Shiren 1 DS Item Icon Staff.png]]
! rowspan="2" |Description
! rowspan="2" |Description
! colspan="4" |[[Shiren 1/Gameplay Elements/Shops|Shop]]
! colspan="4" |{{Shiren1DS|Shop}}
|-
|-
!English
!English
!Japanese
!Japanese
!Buy*
!Cost*
!Buy+
!Cost+
!Sell*
!Value*
!Sell+
!Value+
|-
|-
|[[Shiren 1/Items/Staves/Accelerating|Accelerating Staff]]
|{{Shiren1DS|Accelerating Staff}}
|加速の杖
|加速の杖
|Causes target to move faster.
|Causes target to move faster.
Line 51: Line 48:
|21
|21
|-
|-
|[[Shiren 1/Items/Staves/Bufu's|Bufu's Staff]]
|{{Shiren1DS|Bufu's Staff}}
|ブフーの杖
|ブフーの杖
|Changes a monster into meat. Will turn Shiren into a riceball.
|Changes a monster into meat. Will turn Shiren into a riceball.
Line 59: Line 56:
|90
|90
|-
|-
|[[Shiren 1/Items/Staves/Doppelganger|Doppelganger Staff]]
|{{Shiren1DS|Doppelganger Staff}}
|身がわりの杖
|身がわりの杖
|Transforms target into a "fake Shiren", which monsters will attack instead of the real Shiren.
|Transforms target into a "fake Shiren", which monsters will attack instead of the real Shiren.
Line 67: Line 64:
|45
|45
|-
|-
|[[Shiren 1/Items/Staves/Knockback|Knockback Staff]]
|{{Shiren1DS|Knockback Staff}}
|ふき飛ばしの杖
|ふき飛ばしの杖
|Knocks target back 10 spaces, causing minimal damage.
|Knocks target back 10 spaces, causing minimal damage.
Line 75: Line 72:
|15
|15
|-
|-
|[[Shiren 1/Items/Staves/Lightning|Lightning Staff]]
|{{Shiren1DS|Lightning Staff}}
|雷光の杖
|雷光の杖
|Does 20 damage.
|Does 20 damage.
Line 83: Line 80:
|60
|60
|-
|-
|[[Shiren 1/Items/Staves/Pain Sharing|Pain Sharing Staff]]
|{{Shiren1DS|Pain Sharing Staff}}
|痛み分けの杖
|痛み分けの杖
|Causes the target takes the same damage Shiren takes.
|Causes the target takes the same damage Shiren takes.
Line 91: Line 88:
|36
|36
|-
|-
|[[Shiren 1/Items/Staves/Sealing|Sealing Staff]]
|{{Shiren1DS|Sealing Staff}}
|封印の杖
|封印の杖
|"Seals away" special abilities of the target.
|"Seals away" special abilities of the target.
Line 99: Line 96:
|45
|45
|-
|-
|[[Shiren 1/Items/Staves/Skull|Skull Staff]]
|{{Shiren1DS|Skull Staff}}
|ガイコツまどうの杖
|ガイコツまどうの杖
|Staves from the Skull Mage family that cause a random effect on the target.
|Staves from the Skull Mage family that cause a random effect on the target.
Line 107: Line 104:
|9
|9
|-
|-
|[[Shiren 1/Items/Staves/Happiness|Staff of Happiness]]
|{{Shiren1DS|Staff of Happiness}}
|ふき飛ばしの杖
|ふき飛ばしの杖
|Increases the target's level. Reflected bolts will give Shiren 500 EXP.
|Increases the target's level. Reflected bolts will give Shiren 500 Experience
|500
|500
|50
|50
Line 115: Line 112:
|15
|15
|-
|-
|[[Shiren 1/Items/Staves/Misfortune|Staff of Misfortune]]
|{{Shiren1DS|Staff of Misfortune}}
|不幸の杖
|不幸の杖
|Decreases the target's level.
|Decreases the target's level.
Line 123: Line 120:
|15
|15
|-
|-
|[[Shiren 1/Items/Staves/Paralysis|Staff of Paralysis]]
|{{Shiren1DS|Staff of Paralysis}}
|かなしばりの杖
|かなしばりの杖
|Paralyzes the target.
|Paralyzes the target.
Line 131: Line 128:
|45
|45
|-
|-
|[[Shiren 1/Items/Staves/Postpone|Staff of Postpone]]
|{{Shiren1DS|Staff of Postpone}}
|一時しのぎの杖
|一時しのぎの杖
|Warps the target to the stairs and paralyzes them.
|Warps the target to the stairs and paralyzes them.
Line 139: Line 136:
|15
|15
|-
|-
|[[Shiren 1/Items/Staves/Recovery|Staff of Recovery]]
|{{Shiren1DS|Staff of Recovery}}
|回復の杖
|回復の杖
|Restores the target's HP. Does 50 damage to ghost-type monsters.
|Restores the target's HP. Does 50 damage to ghost-type monsters.
Line 147: Line 144:
|36
|36
|-
|-
|[[Shiren 1/Items/Staves/Sloth|Staff of Sloth]]
|{{Shiren1DS|Staff of Sloth}}
|鈍足の杖
|鈍足の杖
|Causes target to move slower.
|Causes target to move slower.
Line 155: Line 152:
|21
|21
|-
|-
|[[Shiren 1/Items/Staves/Stability|Staff of Stability]]
|{{Shiren1DS|Staff of Stability}}
|ころばぬ先の杖
|ころばぬ先の杖
|Protects you from stumbling if kept in your top-level inventory. No effect when swung.
|Protects you from stumbling if kept in your top-level inventory. No effect when swung.
Line 163: Line 160:
|36
|36
|-
|-
|[[Shiren 1/Items/Staves/Switching|Switching Staff]]
|{{Shiren1DS|Switching Staff}}
|場所がえの杖
|場所がえの杖
|Switches your position with the target.
|Switches your position with the target.
Line 172: Line 169:
|}
|}


== Reference Table: Super Famicom ==
==See Also==
{| class="wikitable"
{{Shiren 1 DS Items Navbox}}
! colspan="2" |Staff
[[File:Shiren 1 SFC Item Icons - Staff.gif|link=https://shiren.gamepedia.com/File:Shiren_1_SFC_Item_Icons_-_Staff.gif]]
! rowspan="2" |Description
! colspan="4" |[[Shiren 1/Gameplay Elements/Shops|Shop]]
|-
!English
!Japanese
!Buy*
!Buy+
!Sell*
!Sell+
|-
|Bufoo's Staff
|ブフーの杖
|
|2,000
|200
|500
|50
|-
|Decoy Staff
|身がわりの杖
|
|1,000
|100
|500
|50
|-
|Blowback Staff
|ふきとばしの杖
|
|500
|50
|250
|25
|-
|Paindividing Staff
|痛み分けの杖
|
|1,000
|100
|500
|50
|-
|Sealing Staff
|封印の杖
|
|1,000
|100
|500
|50
|-
|Skeleton Mage Staff
|ガイコツまどうの杖
|
|300
|30
|150
|15
|-
|Happy Staff
|しあわせの杖
|
|500
|50
|250
|25
|-
|Unlucky Staff
|不幸の杖
|
|500
|50
|250
|25
|-
|Paralysis Staff
|かなしばりの杖
|
|1,000
|100
|500
|50
|-
|Buy-Time Staff
|一時しのぎの杖
|
|500
|50
|250
|25
|-
|Swap Staff
|場所替えの杖
|
|700
|70
|350
|35
|}
 
== Notes ==
== External Sources ==
<ref>http://akurasu.net/wiki/index.php?title=Fushigi_no_Dungeon_DS/Items</ref>Data via Akurasu.net


<ref>http://twist.jpn.org/sfcsiren/index.php?%E3%82%A2%E3%82%A4%E3%83%86%E3%83%A0#j816b0c5</ref>Super Famicom item price info.
==References==
* <ref>http://akurasu.net/wiki/index.php?title=Fushigi_no_Dungeon_DS/Items</ref> Data via Akurasu.net
<references />


[[Category:Shiren 1 Items]] [[Category:Shiren 1 Items/Staves]]
[[Category:Shiren 1 DS Items]]
[[Category:Shiren 1 DS Staves]]

Latest revision as of 20:57, 21 March 2025

Staves (Japanese: ) are a type of Items in Nintendo DS Mystery Dungeon: Shiren the Wanderer. They have a variety of effects, that the player can use by swinging or throwing them at Monsters and Characters.

Usage

Charges

All staves have charges, which are displayed as a bracketed value after the name (such as [5]). This represents the number of times the staff can be swung. (There is one type of staff, the Staff of Stability, for which the number of charges are completely irrelevant. Yet, it still has them.) Staves can hold up to [99] charges. Melding (see below) with a staff that already has [99] charges will cause the excess charges to be lost in the process. Each charge is worth 10% of the base value of the staff.

Melding a staff up to [99] charges unlocks the "Created a many-use staff" entry in the Adventure Log. 

Swinging

When Shiren swings a staff, he causes a magic bolt to fly away in the direction he is facing. This bolt uses one of the staff's charges. If the bolt hits a creature, it will apply the staff's effect. Bolts will travel until they hit a wall or the edge of the map - there is no limit to the range on bolts from staves. 

Bolts from staves do not miss. If they collide with a creature, they will hit them. 

Swinging a staff that has [0] charges will have no effect, but will still consume one turn. 

Throwing

Staves can also be thrown. Throwing a staff is much like throwing an arrow: the staff will fly up to 10 squares in the direction Shiren is facing. If the staff hits a creature, it will treat it as though the creature has been hit by a bolt from that staff - with the exception that the staff will be destroyed in the process. 

Unlike swinging, thrown staves can miss. 

Throwing a staff will work even if the staff has [0] charges. This means that if you have used up the charges in your staff, and are desperate for the effect,throwing it is a viable option. 

Melding

Multiple staves of the same type can be melded together by inserting them into a Melding Jar. Doing so will meld them into one staff with the combined number of charges from all of them. Thus, putting a Knockback Staff [3], a Knockback Staff [4], and a Knockback Staff [5] inside a Melding Jar will give you a Knockback Staff [12]. 

This process can be repeated as long as you still have staves and Melding Jars. For more on melding, see the Fusion page.

Staves

Base prices are for [0] charges.

Staff
Shiren 1 DS Item Icon Staff.png
Description Shop
English Japanese Cost* Cost+ Value* Value+
Accelerating Staff 加速の杖 Causes target to move faster. 700 70 210 21
Bufu's Staff ブフーの杖 Changes a monster into meat. Will turn Shiren into a riceball. 3,000 300 900 90
Doppelganger Staff 身がわりの杖 Transforms target into a "fake Shiren", which monsters will attack instead of the real Shiren. 1,500 150 450 45
Knockback Staff ふき飛ばしの杖 Knocks target back 10 spaces, causing minimal damage. 500 50 150 15
Lightning Staff 雷光の杖 Does 20 damage. 2,000 200 600 60
Pain Sharing Staff 痛み分けの杖 Causes the target takes the same damage Shiren takes. 1,200 120 360 36
Sealing Staff 封印の杖 "Seals away" special abilities of the target. 1,500 150 450 45
Skull Staff ガイコツまどうの杖 Staves from the Skull Mage family that cause a random effect on the target. 300 30 90 9
Staff of Happiness ふき飛ばしの杖 Increases the target's level. Reflected bolts will give Shiren 500 Experience 500 50 150 15
Staff of Misfortune 不幸の杖 Decreases the target's level. 500 50 150 15
Staff of Paralysis かなしばりの杖 Paralyzes the target. 1,500 150 450 45
Staff of Postpone 一時しのぎの杖 Warps the target to the stairs and paralyzes them. 500 50 150 15
Staff of Recovery 回復の杖 Restores the target's HP. Does 50 damage to ghost-type monsters. 1,200 120 360 36
Staff of Sloth 鈍足の杖 Causes target to move slower. 700 70 210 21
Staff of Stability ころばぬ先の杖 Protects you from stumbling if kept in your top-level inventory. No effect when swung. 1,200 120 360 36
Switching Staff 場所がえの杖 Switches your position with the target. 700 70 210 21

See Also

References

  • [1] Data via Akurasu.net