Shiren 1 DS:Jar: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "\{\{GameTitle\|(.*)\|l\|i\}\}" to "{{$1Title}}") |
m (Text replacement - "Category:Pages needing a better summary" to "") Tags: Mobile edit Mobile web edit |
||
Line 157: | Line 157: | ||
[[Category:Shiren 1 DS Jars]] | [[Category:Shiren 1 DS Jars]] | ||
[[Category:Shiren 1 DS Lists]] | [[Category:Shiren 1 DS Lists]] | ||
Revision as of 07:16, 14 December 2024
Jars (Japanese: 壺) are a category of items in Mystery Dungeon: Shiren the Wanderer, often having strange and unusual effects. They also have some of the most potent abilities in the game. The Chiropractic Jar is easily the best healing item available, and the Melding Jar is an absolute necessity for creating extremely powerful Weapons.
There are two primary types of jars: "Insert" Jars have "slots" (spaces inside the jar) that allow you to Insert other non-jar items into them, while "Press" jars have "backs" in/on them that you can press to trigger various effects. All jars come with 3 to 5 of these "slots" or "backs".
If a jar is transformed into another item through any means, then its contents will be lost.
Jars
Jar![]() |
Shop | Description | ||||
---|---|---|---|---|---|---|
English | Japanese | Cost*: | Cost+ | Value*: | Value+ | |
Bottomless Jar | 底ぬけの壺 | 2,500 | 250 | 750 | 75 | Items put inside will disappear forever. Breaking it will cause Pitfall Traps to appear. |
Chiropractic Jar | 背中の壺 | 1,500 | 150 | 450 | 45 | Pressing this jar will recover all your HP and strength, while curing some status effects. |
Gaibara's Jar | ガイバラの壺 | 15,000 | 1,500 | 4,500 | 450 | Expensive. Doesn't actually do anything, though. |
Jar of Change | 変化の壺 | 1,200 | 120 | 360 | 36 | Items placed inside will permanently change into something else. |
Jar of Hiding | やりすごしの壺 | 1,200 | 120 | 360 | 36 | You can hide in this jar, or throw it at monsters to trap them inside. |
Jar of Holding | 保存の壺 | 1,200 | 120 | 360 | 36 | Items can be freely inserted and removed from this Jar. |
Jar of Identity | 識別の壺 | 3,000 | 300 | 900 | 90 | An unidentified item put inside will become identified. |
Melding Jar | 合成の壺 | 5,000 | 500 | 1,500 | 150 | Consecutive weapons, shields, or staves will combine. (Staves must be of the same spell.) |
Monster Jar | 魔物のるつぼ | 1,500 | 150 | 450 | 45 | Spawns monsters when triggered. |
Pointless Jar | アホくさい壺 | 1,200 | 120 | 360 | 36 | Does nothing. Pretty pointless. |
Storehouse Jar | 倉庫の壺 | 2,500 | 250 | 750 | 75 | Items put inside will be sent directly to the warehouse in Canyon Hamlet. |
Strengthening Jar | 強化の壺 | 10,000 | 1,000 | 3,000 | 300 | Weapons, shields, staves, and Gitans will increase as you enter new floors. |
Unbreakable Jar | 割れない壺 | 3,000 | 300 | 900 | 90 | When thrown, will bounce off a wall and disappear, taking any items inside with it. |
Venting Jar | うっぷんのばらしの壺 | 10,000 | 1,000 | 3,000 | 300 | Throwing this jar will cause it to explode upon impact. |
Walrus Jar | トドの壺 | 1,500 | 150 | 450 | 45 | A Thiefwalrus comes out in the direction you are facing and will steal items for you. |
Weakening Jar | 弱化の壺 | 10,000 | 1,000 | 3,000 | 300 | Weapons, shields, staves, and Gitans will decrease in level as you enter new floors. |
See Also
References
- [1] Data via Akurasu.net