Community:Shiren 1 DS Rescue Passwords for Items

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Rescue Passwords for Items refers to passwords used for Rescues in Nintendo DS Mystery Dungeon: Shiren the Wanderer, provided by the community alongside walkthroughs to help other players obtain specific items in the game.

While each password rescue can only be attempted 5 times, the game only stores up to 30 passwords, so it is possible to attempt the same password again after entering 30 different rescue passwords.

How to Use (and Abuse) Rescue Passwords

When you request a rescue via password, the password remains viable for all users indefinitely, even if you've already been rescued. Also, everyone who attempts a rescue experiences the same dungeon layout (for all floors except the last floor) as the player who requested the rescue. By taking advantage of these two facts, players working together can create repeatable runs for rare treasure that can be used by the entire community. When one player finds a run with one or more valuable items, they travel one extra floor, die intentionally, request rescue via password, and from then on, every other member of the Shiren community can use that password up to 5 times each or until they perform the rescue. Thus, everyone in the community can get a copy of these rare item(s), and the original player doesn't even have to lose their game, they can get rescued and keep their own copy of the loot, too. Taking this one step further, if the rare loot can be placed into a Storehouse Jar, and if the run contains a Storehouse Jar (or allows them to be taken on rescue attempts, as is the case for some dungeons), you can farm 5 copies of the rare loot by locating the item(s) on the rescue attempt, putting them into the Storehouse Jar, then dying instead of performing the rescue. In addition, if the original player is feeling really generous, they can die up to 3 times on the same floor to generate 3 passwords for the same dungeon pattern, and thus every other player could extract 15 copies of the same loot! (If using multiple passwords for the same run, make sure to keep and use the passwords in the right chronological order, as the game may detect if you try to use rescue passwords out of sequence.) As more and more passwords are added to the collection, this becomes the fastest and easieest way to farm rare items.

This page serves as a directory for such passwords and related information. Each run has a detail page describing what is found during the run, what is to be avoided, and generally how to get the good stuff and get as many copies out as possible.

Bear in mind that once you complete a rescue, you cannot attempt it again; the game keeps track of rescue passwords that were completed or that you've already attempted 5 times, and prevents you from using those passwords again. Be sure to farm as much loot as you want before performing the rescue.

If you find a run useful, consider leaving a note to that effect on the detail page. The player who submitted the password and any others who worked to document the run might appreciate it.

Rescue Passwords for Items

Wiki Page Author Primary Reward Dungeon Depth Amount of Passwords SH Jar?
Shiren 1 DS RPFI 1 smarfle Kabra's Blade, + lots more Final Puzzle 8 Floors 2 N
Shiren 1 DS RPFI 2 EchoNull Kabra's Blade, Evasive Shield, Strengthening Jar [5] Final Puzzle 10 Floors 1 N
Shiren 1 DS RPFI 3 Baby Romaine Windshield, + lots more Final Puzzle 15 Floors 1 Y
Shiren 1 DS RPFI 4 benly Windshield, Herb of Revival Final Puzzle 11 Floors 1 Y
Shiren 1 DS RPFI 5 EchoNull Windshield Final Puzzle 9 Floors 1 N
Shiren 1 DS RPFI 6 TorchicBlaziken Windshield, Extraction Scroll x3, Evasive Shield, Razor Wind,

Herb of Revival

Final Puzzle 11 Floors 1 Y
Shiren 1 DS RPFI 7 Hobserk Herb of Revival, Extraction Scroll x2, Dragonward Final Puzzle 2 Floors 2 N
Shiren 1 DS RPFI 8 rhaining Identity Armband, + lots more Final Puzzle 54 Floors 1 Y
Shiren 1 DS RPFI 9 cesult 2 Identity Armbands, Herb of Invisibility, Sealing Staff Final Puzzle 99 Floors 1 Y
Shiren 1 DS RPFI 10 rhaining Evasive Shield, Crescent Arm, Pitcher's Armband Final Puzzle 3 Floors 1 N
Shiren 1 DS RPFI 11 rhaining Pickaxe Final Puzzle 3 Floors 1 N
Shiren 1 DS RPFI 12 DeLucius Dragonkiller x2, Spiked Ward, Gold Shield, Melding Jar Final Puzzle 6 Floors 1 N
Shiren 1 DS RPFI 13 PinkKitty Kabra's Blade, + lots more Final Puzzle 18 Floors 2 N
Shiren 1 DS RPFI 14 Sneakcow Armband of Sight Final Puzzle 4 Floors 1 ?
Shiren 1 DS RPFI 15 takesonetoknowone Strengthening Jar[3], Cyclops Killer, Armor Ward, Pickaxe x2,

Sickle Slayer, Mastersword, Herb of Victory

Final Puzzle 3 Floors 1 Y
Shiren 1 DS RPFI 16 _dTb_ Cyclops Killer, Hide Shield x2, Golden Blade, Extraction Scroll,

Scroll of Need

Final Puzzle 2 Floors 1 Y
Shiren 1 DS RPFI 17 slayn777 Herb of Revival x2, Monster Scroll x2, Melding Jar x2, Pickaxe

Gold Shield x2, Razor Wind, Dragonkiller, Spiked Ward, Crescent Arm

Final Puzzle 12 Floors 1 Y
Shiren 1 DS RPFI 18 rhaining Armband of Sight, Herb of Revival, Evasive Shield, Sleepless Armband

Melding Jar [5], Drain Buster, Hide Shield

Final Puzzle 3 Floors 1 N
Shiren 1 DS RPFI 19 rhaining Melding Jar x4, Herb of Revival, Herb of Victory, Sleepless Armband,

Walrus Shield

Final Puzzle 8 Floors 1 N
Shiren 1 DS RPFI 20 Alagor2188 Kabra's Blade, Windshield, + lots more Final Puzzle 16 Floors 1 Y
Shiren 1 DS RPFI 21 rhaining Kigny Axe, + lots more Ceremonial Cave 29 Floors 2 N
Shiren 1 DS RPFI 22 Sneakcow Kabra's Blade, + lots more Final Puzzle 7 Floors 1 N
Shiren 1 DS RPFI 23 foggrat Kabra's Blade, Herb of Revival, Extraction Scroll, + lots more Final Puzzle 9 Floors 2 Y
Shiren 1 DS RPFI 24 Hobserk Herb of Victory x2 Final Puzzle 1 Floors 3 N
Shiren 1 DS RPFI 25 rhaining Extraction Scroll x3, Dragonward Final Puzzle 2 Floors 1 N
Shiren 1 DS RPFI 26 rhaining Kabra's Blade, Windshield, + lots more Final Puzzle 24 Floors 1 N
Shiren 1 DS RPFI 27 rhaining Herb of Invisibility, + lots more Final Puzzle 99 Floors 1 Y
Shiren 1 DS RPFI 28 Hobserk Windshield, Herb of Revival Final Puzzle 11 Floors 1 N
Shiren 1 DS RPFI 29 EchoNull Kigny Axe Ceremonial Cave 27 Floors / 29 Floors 3 N
Shiren 1 DS RPFI 30 Yet to be determined Kabra's Blade x2, + lots more Final Puzzle 12 Floors / 13 Floors 2 Maybe
Shiren 1 DS RPFI 31 Dalimer Walrus Shield, Spiked Ward, Dragonward, Armband of Sight Ceremonial Cave 9 Floors 1 Y
Shiren 1 DS RPFI 32 Strengthening Jar, Dragonward, Herb of Revival Final Puzzle 6 Floors 1 N
Shiren 1 DS RPFI 33 Shakugan Strengthening Jar[5] Final Puzzle 4 Floors 3 N
Shiren 1 DS RPFI 34 DonJonker Evasive Shield, Passage Armband Final Puzzle 6 Floors 1 ?
Shiren 1 DS RPFI 35 DonJonker Razor Wind, Air Slayer Final Puzzle 6 Floors 1 N
Shiren 1 DS RPFI 36 shirenplayer Kabra's Blade, Melding Jar Final Puzzle 9 Floors 1 ?
Shiren 1 DS RPFI 37 Slyker Razor Wind, Walrus Shield, various shop items Final Puzzle 4 Floors 1 ?
Shiren 1 DS RPFI 38 PsyMar1 Fancy Shield, Air Bless Scroll, Cursed Pointless Jar Final Puzzle 3 Floors 1 Y
Shiren 1 DS RPFI 39 PW: Jubilee Evasive Shield, Crescent Arm, Dragonkiller, Revival Herb. Final Puzzle 7 Floors 1 N
Shiren 1 DS RPFI 40 wmllmw Strengthening Jar Final Puzzle 5 Floors 1 Y?
Shiren 1 DS RPFI 41 Gaze and Prism shields Ravine of the Dead 43 Floors 1 N
Shiren 1 DS RPFI 42 PW: Anonymous

WT: Jubilee

Great Hall Scroll, Herb of Revival, Herb of Victory x2,

Gaibara's Jar, Strengthening Jar (4)

Final Puzzle 3 Floors 1 N
Shiren 1 DS RPFI 43 PW: Batista Harpu

WT:

Scroll of Removal, Identity Armband (multiple), Herb of Invisibility,
Angel Seed, Windshield, Seed of Ill Luck
Final Puzzle 2 Floors / 76 Floors
/ 98 Floors
3 Y
Shiren 1 DS RPFI 44 Gaze07 Strengthening Jar],

CURSED Monster Jar],
Spiked Ward x 2

Final Puzzle 3 Floors 1 N
Shiren 1 DS RPFI 45 Yggy Scroll of Chains x 2 (1 F)

Scroll of Explosion(1 more on 3 F)
Super Trap Scroll x 2 (x4 more on 3 - 4F)
Trap Armband (3 F)

Scroll Cave 2 Floors / 5 Floors /5 Floors 3 N
Shiren 1 DS RPFI 46 Xerox1919 Seed of Ill Luck, Herb of Invisibility
Final Puzzle 85 Floors 2 Y
Shiren 1 DS RPFI 47 Xerox1919 Kigny Shield
Ceremonial Cave 29 Floors 1

Guidelines for Potential Authors

  • Don't die on a floor that contains a rare, valuable item! The final floor of a rescue run is different for the rescuers than it is for you, so the only way to be sure that others can get the rare item is to dive at least one more floor before dying. (Want details? The final floor always has a monster house for rescuers. The room layout of the final floor is the same for both rescuer and rescuee, but the theme (e.g. visual tileset) might be different. Most importantly, the monsters, items, and traps, both in the unchanged rooms and in the final monster house, are all different.)
  • The shorter and easier the run, the better.
  • A short, focused run for a single rare item is better than a deep, general run for several common items. But still, many in the community are grateful even for multiply re-usable runs for normal items.
  • Runs with Storehouse Jars are more valuable, so consumers of the run can get multiple copies of your loot (except Jars). But, don't go very deep just hoping to find a Storehouse Jar, because the deeper the run, the less useful it is. As a user of these runs, I'd rather be able to get a single copy on floor 1 than be able to get 5 copies but have to go to floor 10 for each copy.
  • The run doesn't have to be from Final Puzzle, but you get a wider variety of rare/uncommon loot, even on early floors, in that dungeon.
  • If you backtracked or used a cart to jump levels in Table Mountain, rescuers will not experience the same dungeon you did. For Table Mountain runs in particular, it may not be worth publishing runs where you used a cart or backtracked, because it's not clear what items others will see. Regardless, consider having a 2nd party document Table Mountain rescue runs, to make it clear to future rescuers what kind of loot they can expect to find.
  • Request rescue by password only. Only passwords last forever. If you need a real rescue and no one is helping you by password, then request rescue online.
  • If it's a super-valuable run containing items that many players would like to farm multiple copies of, consider going that extra mile by being rescued for real and dying again to post multiple rescue passwords. It's safe and best to die on the same level a 2nd time, so the passwords are completely interchangeable, and please put all related passwords on one detail page.
  • Consumers of these runs can only attempt them 5 times before they become invalid on their cartridge; hence, more passwords are better than less.
  • The player who died can generate multiple rescue passwords for a single death. Unfortunately, this doesn't help. Rescuers can only use one of your passwords. If you want to generate multiple passwords for the community, you do need to sacrifice another life.
  • The community is grateful for your contribution, but it is dangerous to die for the community if it's a game you care to continue playing. For one, there's always a chance no one will be available to rescue you, and for two, you've just spent one of your "lives" that you may need in order to push through the dungeon. Then again, sacrificing a life is probably no big deal compared to the lost hours of playtime until someone rescues you. :^)
  • Unfortunately, the "author" (original person who sacrificed a life to publish the password) will never be able to abuse the run directly. Of course, if you do get rescued, you have the original item back again. Also, if you ask, maybe someone in the community would give you a copy of the rare item you just created for the rest of us.
  • You can generate passwords that are extremely short and packed with loot by dying intentionally on Final Puzzle 1F, but if you do this, you can't predict what loot the run will contain for others. Please don't publish passwords with unknown loot. But, this technique could be great if you can work with a buddy or a 2nd DS to verify the run has useful items first.
  • Publish your run via a new wiki page under this root page with a similar naming scheme as previous runs. Use the template page to format the content of your detail page. Please link to your detail page from the above table on this page as well.
  • Documentation (about what items are found where, about any tricks to help a consumer of the run survive, etc.) is appreciated. However, if it's a valuable run, the community will gladly flesh out documentation for you.
  • Documentation should exclude monster drops, as these items are always random.

More Ways to (Ab)use Rescue Passwords

Dedicated individuals could use a similar technique to help their own game. For example, you could keep detailed notes and documentation about the run as you play, then die with a bunch of unidentified items. Someone else would then have 5 chances to play your password. During these 5 runs, they could figure out all the unidentified items. (E.g. they could try consuming them, or they could simply complete the rescue thus taking their copy of the loot out of the dungeon and getting it identified.) Once rescued, the original player could then use this documentation to help their main game.

It might also be possible to create some sort of race or challenge for the entire community to attempt. E.g. one player could find an appropriate run and die intentionally deep in the run and create a rescue password, then post that password at some per-determined time. All players wishing to compete could then begin the rescue simultaneously. The goal might be as simple as first to rescue, or just surviving a very tough random dungeon layout, or it might be something more esoteric like, "find or create hidden item X from this run".

Notes

The methods and patterns used on the Shiren Gamefaqs topic for this same idea[1][2] form the basis for this system, and credit is due. The Japanese community has been doing the same for longer.

See Also

References