Community:Shiren 1 DS RPFI 6

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Shiren 1 DS RPFI 6
Image for Shiren 1 DS RPFI 6
Information
Author Megido15 (password)
cesult (rescuer)
the_darklorde (walkthrough)
Dungeon Final Puzzle
Max depth Floor 11
Storehouse Jars Floor 11 (2x)
Shops None known
Monster Houses Floor 11
Vaults None known

This page describes one of the Rescue Passwords for Items that players can use in Nintendo DS Mystery Dungeon: Shiren the Wanderer. It was originally a real rescue of Megido15 by cesult on GameFAQs[1], later turned into a walkthrough by the_darklorde.

Walkthrough

If all goes well, you should be able to get out of there with a Windshield+1 with Evasion (with the Melding Jar), a Herb of Revival, and a Katana+6 with the (x3) meld (Katana+3, Razor Wind+1, 2 Air Bless Scrolls --> Melding Jar). If all doesn't go well... then at least you'll know the bitter taste of defeat.

In general, I recommend you pick up everything you can on this run - to give the Rice Changers more targets to hit (and thus reduce the chances of them hitting something you care about).

Rewards

  • Razor Wind+1 (Floor 22)
  • Herb of Revival (Floor 3)
  • Evasive Shield+1 (Floor 6)
  • Katana+3 (Floor 7)
  • Melding Jar[4] (Floor 9)
  • Windshield (Floor 10)
  • Storehouse Jar[3] (Floor 11)
  • 3 Extraction Scrolls
  • 2 Air Bless Scrolls

Dangers

  • Pitcher's Armband (Floor 9) -- beware!
  • 2 Unbreakable Jars (Floors 2 and 6)
  • Spike Bombs, if not handled correctly, will kill the hell out of you. With the Katana+3 equipped, hit them until they turn red, but do not attack them again!
  • Secret door (Floor 6)
  • Floors 4, 5, and 6 can be tricky since you have few ranged attacks.
  • Big Landmine (Floor 10) can ruin a successful run.

Floor 1

The first floor is straightforward. You'll probably kill at least six Mamels before you're done.

That said, strongly recommend you Trade the three Gitan bags into your inventory, instead of picking them up. There are no arrows to speak of in this run, and you'll need to use the Gitan bags as weapons to deal with the Rice Changers later on.

There's an island with a weapon, a jar, and some money on it... it will mock you as you walk past it...

(Technically, I suppose it would be possible to read the Scroll of Traps and then walk around until you find a Spring Trap, and then trigger it over and over until you randomly land on the island... but by then you'd have starved to death, and that would just wast one of your precious 5 attempts. So, don't do this. ;)

Rescue Pass for Items - PW6 1.jpg

Floor 2

Pick up and equip the Razor Wind+1 first thing. Watch out for the Poison Dart, Hunger, and Sleeping Gas traps in the first room!

Head south and get the two herbs, but you can safely ignore the east side of the floor.

The Pain Sharing Staff can be a helpful backup for the Rice Changers later... but it's really not so great.

Rescue Pass for Items - PW6 2.jpg

Floor 3

Grab the Herb of Revival! Sweet!

Up to you if you want to run for the Hide Shield and Jar of Holding - you can do it without them, but the extra XP you'll get along the way may be important later on.

Rescue Pass for Items - PW6 3.jpg

Floor 4

Do _not_ hit the Summons Trap in the starting room. Seriously.

This is where things will start getting hairy. Rice Changers appear on this floor, and will be doing their best to wipe out your Herb of Revival... and you have limited ranged attacks. If you kept the Gitan bags from floor 1, huck them at any Rice Changers you meet. If you're out of cash bags, you can use the Pain Sharing Staff to reduce the chances of getting breathed on... but most importantly, stay alert. This is not a good level to use the "run" button.

If you're feeling brave, head west, retrieve the two Switching Staves (and the Staff of Stability if you like, but as far as I know the only Stumble Trap in the run is on this floor). Either way, get the hell out of here ASAP.

Rescue Pass for Items - PW6 4.jpg

Floor 5

Very dangerous level... many runs are blown here... and it's tempting to just bolt for the stairs. That's a fine strategy... but you should also think about retrieving the Staff of Paralysis, as it can be a life-saver - and there's another Gitan bag to retrieve as well.

Rescue Pass for Items - PW6 5.jpg

Floor 6

If you can survive this floor, you're mostly home free! (Or, as "home free" as one can ever really get in this incredibly dangerous game.)

Head south, open the secret door at the end of the hallway. Head to the north room, and equip that Evasive Shield+1! Very nice!

Save the Air Bless Scroll for the Katana+3 that's coming on the next level.

Rescue Pass for Items - PW6 6.jpg

Floor 7

Apologies for the incomplete picture - forgot to snap a shot of the map at the end of the level.

First thing: head to the center passage to the east, and grab that Katana+3! Equip it! Now read your Air Bless Scroll!

Whew. Things should be lightening up for you now. Skull Mages abound, but they are less dangerous than the Rice Changers... which should be gone now. If you are careful, you should be okay.

Pick up anything else you feel you need... but be careful, something in this level (not sure what) is an N'Duba. Anyone who finds out what it is, post a comment! Thx!

Rescue Pass for Items - PW6 7.jpg

Floor 8

Grab the Jar of Holding[5] (if you like), and if you are feeling saucy, head for that Herb of Strength.

But, really, this is mostly an excuse to collect XP with your new Katana+4... but be careful of the Dark Eyes. Remember, draw them into corridors to cancel their special!

Rescue Pass for Items - PW6 8.jpg

Floor 9

Head east, then north, and grab that Melding Jar[4]. Depending on how your run is going, you might want to meld the Katana+4 and the Razor Wind+1 right now, and forget about melding the shields later.

Apologies again: as you can see from the incomplete map, there's a FREAKIN' PITFALL TRAP in the middle room, right in front of the east door. I fell in it. No full map, out of tries. Argh.

So, there might be something else fun on the west side of the floor... but I don't know about it, if it's there. Feel free to post data!

Rescue Pass for Items - PW6 9.jpg

Floor 10

Your goal is in sight!! Head south, and claim that Windshield! (Don't forget to equip it.)

If you haven't used the Melding Jar[4] yet, now is a fine time to meld the Windshield and the Evasive Shield+1.

If you are feeling good about the run, you might consider heading east for the second Air Bless Scroll... but beware!!! There is an unavoidable Big Landmine Trap in front of the passageway east!! It can wreck your entire day! Not only that, but watch out for the Popster Tank / Taur combo in the last room.

Basically, if you don't have both of your Restorative Herbs at this point, seriously consider just moving on - if that Taur gets lucky when you're at low HP, you could be dead in one swing, and that Windshield won't protect against cannon blasts.

Rescue Pass for Items - PW6 10.jpg

Floor 11

Moment of truth. The jar in the starting room is a Storehouse Jar[3] - so insert that Windshield, whatever weapon you have, your Herb of Revival (if you still have it), and call it a day!

Leaving the dungeon is the final step. There are lots of fun ways to get yourself killed on this floor - knock yourself out, however it's preferable to not rescue Shiren unless on the fifth and final attempt, as you would then need to enter 30 different passwords before you can try again.

The Monster House, by the way, is all Curse Girls, Kignys, Piggys, and Infernos... but it should be quite handle-able with the Razor Wind'ed Katana and a Windshield... that said, you'd be utterly insane to try it unless you're totally down with losing that Windshield to a lucky (or unlucky) shot.

But... if someone does manage to clear out the Monster House, post the loot, would ya??

That's it! Good luck!

The loot in the monster house is, as near as I can tell, the following:

Revival Herb

Strength Herb

Sleeping Herb

Storehouse (5)

Herb of Life

Medicinal Herb

Pointless Jar (maybe on floor 9 where the ? marks are)

Gitans

Rescue Pass for Items - PW6 11.jpg

See Also

References