Community:Shiren 1 DS RPFI 32
This page describes one of the Rescue Passwords for Items that players can use in Mystery Dungeon: Shiren the Wanderer.
Information
Final Puzzle 6 Fl
Reward:
Strengthening Jar [5], Dragonward XOR Blank Scroll
Herb of Revival
Victory Herb
Some melds
Storehouse Jar: No
Author: auruzu
Password(s):
LTFNG TB8V H8DP5
F2M00 RR6B 1JBWC 54WBF KDS5 MBGC0 R3YDC KWCX T7W00 |
Walk through:
In this run, unless you get a lucky drop, you'll have to chose what reward you want most. There isn't enough money to buy all three interesting items from the
shop on floor five. It's up to you if you want to buy the Blank Scroll or use it steal the Strengthening Jar. Should you decide to follow the path of the thief, write "GREAT HALL" onto the blank scroll, read it and use sloth/doppelganger to escape the level.
1 Fl:
Jar of Hiding [4]
Restoration Herb x2
Staff of Sloth [5]
Jar of Identify [5]
2 Fl:
Bag of Gitans x3
Spiked Shield +1
Bitter Herb
3 Fl:
Arrows [8]
Riceball
Air Slayer +1
Sealing Staff [4]
Jar of Identify [5]
4 Fl:
Bronze Shield +0
Staff of Recovery [4]
Bag of Gitans x2
Jar of Holding [3]
5 Fl:
Iron Shield +0
Big Belly Seed
Doppelganger Staff [4]
Herb of Life
Shop, items in reading order:
Dragon Ward +0
Antidote Herb
Strengthening Jar [5]
Big Riceball
Blank Scroll
Big Riceball
Iron Arrow [6]
Scroll of Identify
Chiropractic Jar [4]
6 Fl:
Arrows [7]
Wandering Scroll
Air Slayer -1 cursed
Armband of Calm
Final Monster House.
Has no Bandits inside. Has a Spring Trap at the South entrance that can be used for easy clearing. Items in reading order:
Katana +0
Blastwave Scroll
Herb of Revival
Unbreakable Jar [3]
Bag of Gitans x2
Scroll of Identify
Scroll of Sleep x2
Cudgel +0
Victory Herb cursed
Staff of Recovery [?]
See Also
1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 |