Community:Shiren 1 DS RPFI 12

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Shiren 1 DS RPFI 12
Image for Shiren 1 DS RPFI 12
Information
Author DeLucius on GameFAQs, rhaining
Dungeon Final Puzzle
Max depth Floor 6
Storehouse Jars None known
Shops Floor 2
Monster Houses Floor 6
Vaults None known

This page describes one of the Rescue Passwords for Items that players can use in Nintendo DS Mystery Dungeon: Shiren the Wanderer.

Walkthrough

Rewards

  • Dragonkiller (x2)
  • Spiked Ward
  • Gold Shield
  • Melding Jar
  • Monster Scroll (hard to extract)
  • Scroll of Extraction (hard to extract)
  • Fragile Edge (hard to extract)

Floor 1

  • Iron Shield+2
  • Wooden Arrow[8]
  • Herb of Life

Floor 2

  • Spiked Ward+0
  • Jar of Hiding[5]
  • Riceball
  • Melding Jar[3]

Shop on floor 2.

Floor 3

  • Medicinal Herb (x2)
  • Scroll of Confusion
  • Riceball Scroll
  • Walrus Jar[3]

Floor 4

You start 4F near a Riceball Monster. Use Scroll of Confusion to reduce risk of having an item destroyed?

  • Dragonkiller+2
  • Scroll of Confusion
  • Dragonkiller+0
  • Wooden Arrow[7]
  • Gold Shield+1

Floor 5

You start floor 5 near a Flying Fowl. Use Scroll of Confusion to reduce risk of having an item destroyed?

Beware Big Landmine Trap blocking S exit to 1st room.

  • Jar of Identity[5] (right under starting position, or was it a monster drop?)
  • Scroll of Silence
  • Big Riceball

Iron Shield is actually an N'Duba.

Floor 6

Flying Fowl in starting room, but far enough away to be killed with arrows.

Beware landmine trap blocking W exit of room in SE corner of this floor.

There's a frustrating monster house in the SW corner of this floor. Frustrating because (at least for me) it was filled with Field Bandits and I lost a large number of items.

Can Field Bandits destroy items while confused? If not, save one of your Scrolls of Confusion for this room to maximize the value of this password.

See Also

References