Shiren 1 DS RPFI 4 | |
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Information | |
Author | BenSanAZ (password), cesult (tutorial) |
Dungeon | Final Puzzle |
Max depth | Floor 11 |
Storehouse Jars | None known |
Shops | Floor 5 |
Monster Houses | Floors 8, 11 |
Vaults | None known |
Shiren 1 DS RPFI 4 | |
---|---|
![]() | |
Information | |
Author | BenSanAZ (password), cesult (tutorial) |
Dungeon | Final Puzzle |
Max depth | Floor 11 |
Storehouse Jars | None known |
Shops | Floor 5 |
Monster Houses | Floors 8, 11 |
Vaults | None known |
Shiren 1 DS RPFI 4 | |
---|---|
![]() | |
Information | |
Author | BenSanAZ (password), cesult (tutorial) |
Dungeon | Final Puzzle |
Max depth | Floor 17 |
Storehouse Jars | None known |
Shops | Floors 5, 15 |
Monster Houses | Floors 8, 12, 17 |
Vaults | None known |
This page describes one of the Rescue Passwords for Items that players can use in Mystery Dungeon: Shiren the Wanderer. It is useful for obtaining a Windshield and a Herb of Revival. It was origially a real rescue of BenSanAZ, by cesult, who also wrote the walkthrough.
Rooms listed either by their row then column, or north/south/east/west/middle. monsterhouse/store items listed in reading order.
NW: Herb of Sight, Walrus Jar[4], 355G
SM: Stairs, 498G
SE: 371G
NM: Restorative Herb
NW: Stairs
MW: Wooden Arrow[7], Big Belly Seed
SM: Venting Jar[5]
SE: Riceball
N4: Air Bless Scroll, Medicinal Herb, Antidrain Armband
N3: Stairs
S2: Sleepless Armband
S5: Knockback Staff[5]
N6: Curse trap on SW entrance
Stairs in starting room.
SW: (mine trap 1E2S of start, riceball trap 1N4E of stairs) Scroll of Sleep, 387G
NW: (S)Knockback Staff[7], (N)Staff of Recovery[4], 447G
S2: (mine trap SW of start) Staff of Postpone[4]
S3: Herb of Victory
S5: (big landmine trap 2S of W entrance) Medicinal Herb
N1: alarm trap E entrance
M2: shop:
N4: Iron Shield
N5: stairs, Sealing Staff[5]
Clear the starting room, then go east and north to Windshield before Bandits get to it
32: (start: Crossbowboyx2, Ironhead, SkullMage, Flying Fowl), Monster Scroll
41: Polearm
33: stairs
23: 436G
12: Windshield
22: Antidote Herb
22: (start) Jar of Holding[3]
12: (big landmine trap 3N1E of S entrance), 428G
31: Crescent Arm
34: stairs
14: Dragonkiller
15: Poison Herb
SW: (start) Staff of Recovery[4]
NW: Monster House (immobilization trap S entrance)
NM: stairs, Herb of Revival
NE: Antidote Herb
SM: sleep gas trap E entrance, curse trap 2 steps W, Melding Jar[4]
SE: Scroll of Identity
22: start, Big Riceball, Kigny Seed
12: (big landmine trap SW of N entrance) Scroll of Haste
11: Scroll of Explosion
12: cursed powerup scroll
23: stairs
S2: (start, log trap W entrance, landmine N entrance)
N1: Passage Armband
N3: 307G
N4: (W)Chiropractic Jar[4], (E)Unbreakable Jar[3]
N5: N'duba(? Staff)
S5: stairs
25: start
21: (sleep gas trap S entrance, poison dart trap 1N), Wooden Arrow x9, Scroll of Silence
12: Pickaxe
22: (dream gas trap entrance) Knockback Staff[7], Medicinal Herb
35: Monster House
25: start
14: 477G, 486G
21: 360G
23: stairs
35: Gold Shield+?
26: Evasive Shield+?
ME: Doppelganger Staff[3]
SE: 354G
SW: Hide Shield+?
NM: (riceball trap SE of W entrance, big landmine 2N1W of E entrance, slow trap W) Antidote Herb
NW: Monster House (curse trap E entrance, can shoot Kigny from E entrance)
SE: 307G
SW: rotten trap NW of E entrance, Knockback Staff
MW: cursed wooden arrow x10
NW: stairs, N'duba(Postpone Staff)
M: stairs, Scroll of Sleep, Swap Staff, pitfall trap along middle of S wall
NW: Mastersword+?
SW: pitfall trap S of N entrance, big landmine trap N of Herb of Sight
SE: riceball trap W of N entrance, Scroll of Haste
SW: riceball trap 2 E of (S)Postpone Staff, Unbreakable Jar[3], (E)Swap Staff
MW: cursed riceball
NW: Staff of Happiness[4]
MM: shop
ME: stairs
33: (start) 468G, 495G
32: Katana+?
41: stairs
12: 405G
23: Air Bless Scroll
33: (start) Accelerating Staff
43: 479 G
22: Medicinal Herb
13: (W)Scroll of Blessing, (E)Scroll of Identity
34: Monster House
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