Baby Tengu 小僧天狗 | |
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Information | |
Monster-type | Normal-type |
Meat Cost | 700 |
Meat Value | 70 |
Schubell Family Summon | |
Baby Tengu Family masquerade | No |
Stats | |
Experience | 5 |
HP | 10 |
Attack | 4 |
Defense | 3 |
Movement Speed | Normal |
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m (Text replacement - "↵↵==In Other Languages==" to " ==In Other Languages==") |
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Level 1= | Level 1= | ||
{{Shiren 1 DS Monster Infobox | {{Shiren 1 DS Monster Infobox | ||
| name | | name = Baby Tengu | ||
| | | jpname = 小僧天狗 | ||
| romaji | | romaji = | ||
| | | type = {{Shiren1DS|Normal-type}} | ||
| hp = 10 | |||
| attack = 4 | |||
| defense = 3 | |||
| hp | | speed = Normal | ||
| attack | | exp = 5 | ||
| defense | | meat cost = 700 | ||
| speed | | meat value = 70 | ||
| exp | | schubell = | ||
| meat cost | | tengu = No | ||
| meat value | |||
| schubell | |||
| tengu | |||
}} | }} | ||
|-| | |-| | ||
Level 2= | Level 2= | ||
{{Shiren 1 DS Monster Infobox | {{Shiren 1 DS Monster Infobox | ||
| name | | name = Young Tengu | ||
| | | jpname = カラス天狗 | ||
| romaji | | romaji = | ||
| | | type = {{Shiren1DS|Normal-type}} | ||
| hp = 25 | |||
| attack = 7 | |||
| hp | | defense = 6 | ||
| attack | | speed = Normal | ||
| defense | | exp = 20 | ||
| speed | | meat cost = 800 | ||
| exp | | meat value = 80 | ||
| meat cost | | schubell = | ||
| meat value | | tengu = | ||
| schubell | |||
| tengu | |||
}} | }} | ||
|-| | |-| | ||
Level 3= | Level 3= | ||
{{Shiren 1 DS Monster Infobox | {{Shiren 1 DS Monster Infobox | ||
| name | | name = Tengu Chief | ||
| | | jpname = 天狗師匠 | ||
| romaji | | romaji = | ||
| | | type = {{Shiren1DS|Normal-type}} | ||
| hp = 40 | |||
| attack = 10 | |||
| defense = 9 | |||
| hp | | speed = Normal | ||
| attack | | exp = 150 | ||
| defense | | meat cost = 900 | ||
| speed | | meat value = 90 | ||
| exp | | schubell = | ||
| meat cost | | tengu = No | ||
| meat value | |||
| schubell | |||
| tengu | |||
}} | }} | ||
|-| | |-| | ||
Level 4= | Level 4= | ||
{{Shiren 1 DS Monster Infobox | {{Shiren 1 DS Monster Infobox | ||
| name | | name = Tengu Elder | ||
| | | jpname = 天狗開祖 | ||
| romaji | | romaji = | ||
| | | type = {{Shiren1DS|Normal-type}} | ||
| hp = 55 | |||
| attack = 14 | |||
| defense = 13 | |||
| hp | | speed = Normal | ||
| attack | | exp = 400 | ||
| defense | | meat cost = 1,000 | ||
| speed | | meat value = 100 | ||
| exp | | schubell = | ||
| meat cost | | tengu = No | ||
| meat value | |||
| schubell | |||
| tengu | |||
}} | }} | ||
</tabber> | </tabber> | ||
{{About|the Nintendo DS release|the Super Famicom release|Shiren 1 SFC: | {{About|the Nintendo DS release|the Super Famicom release|Shiren 1 SFC:Baby Tengu Family}} | ||
{{For|the lore page|Shiren:Baby Tengu Family}} | {{For|the lore page|Shiren:Baby Tengu Family}} | ||
The '''Baby Tengu''' {{ | The '''Baby Tengu''' {{JA|小僧天狗||}} {{Shiren1DS|Monster Family}} in {{Shiren1DSTitle}} consists of: | ||
# Baby Tengu {{JAnb|小僧天狗||}} | # Baby Tengu {{JAnb|小僧天狗||}} | ||
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{| class="wikitable" | {| class="wikitable" | ||
|'''<big>Baby Tengus Cannot Masquerade as:</big>'''<br> | |'''<big>Baby Tengus Cannot Masquerade as:</big>'''<br> | ||
* [[File:Air Devil.png]] {{Shiren1DS|Air Devil Family}} monsters - lack of innate ability would be obvious. | * [[File:Shiren 1 DS - Air Devil.png]] {{Shiren1DS|Air Devil Family}} monsters - lack of innate ability would be obvious. | ||
* [[File:Dark Owl.png]] {{Shiren1DS|Dark Owl Family|Dark Owl Family Monsters}} - lack of innate ability would be obvious. | * [[File:Shiren 1 DS - Dark Owl.png]] {{Shiren1DS|Dark Owl Family|Dark Owl Family Monsters}} - lack of innate ability would be obvious. | ||
* [[File:Hen.png]] {{Shiren1DS|Hen}} - Created only from level 2 - 4 Hen Family Monsters. | * [[File:Shiren 1 DS - Hen.png]] {{Shiren1DS|Hen}} - Created only from level 2 - 4 Hen Family Monsters. | ||
* [[File:Dead Soldier.png]] {{Shiren1DS|Dead Soldier Family}} - Created only from {{Shiren1DS|Evil Soldier Family}}. | * [[File:Shiren 1 DS - Dead Soldier.png]] {{Shiren1DS|Dead Soldier Family}} - Created only from {{Shiren1DS|Evil Soldier Family}}. | ||
|} | |} | ||
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==Combat Strategy== | ==Combat Strategy== | ||
Baby Tengu monsters are very weak and easily defeated, because physical power is not their strong point. However, because they are able to masquerade as other monsters, they can cost the player unnecessary items for taking precautions against, in their eyes, a formidable monster. | Baby Tengu monsters are very weak and easily defeated, because physical power is not their strong point. However, because they are able to masquerade as other monsters, they can cost the player unnecessary items for taking precautions against, in their eyes, a formidable monster. | ||
===Identifying a Baby Tengu=== | ===Identifying a Baby Tengu=== | ||
* Most of the time, they are transformed as physically strong, melee attacking monsters, namely the types that appear in {{Shiren1DS|Monster | * Most of the time, they are transformed as physically strong, melee attacking monsters, namely the types that appear in {{Shiren1DS|Monster House}}s. | ||
* Baby Tengu Family Monsters cannot be disguised as {{Shiren1DS|Air Devil Family}} monsters, but can be disguised as other {{Shiren1DS|Floating-type}} monsters such as {{Shiren1DS|Dragon Family|Dragon Family Monsters}}. | * Baby Tengu Family Monsters cannot be disguised as {{Shiren1DS|Air Devil Family}} monsters, but can be disguised as other {{Shiren1DS|Floating-type}} monsters such as {{Shiren1DS|Dragon Family|Dragon Family Monsters}}. | ||
* If a monster that normally would use an ability, e.g. {{Shiren1DS|Thief-type}} Monsters, attacks {{Shiren1DS|Shiren}} normally, and has not been previously {{Shiren1DS|Sealed}} you can be very certain it is a Baby Tengu. | * If a monster that normally would use an ability, e.g. {{Shiren1DS|Thief-type}} Monsters, attacks {{Shiren1DS|Shiren}} normally, and has not been previously {{Shiren1DS|Sealed}} you can be very certain it is a Baby Tengu. | ||
* They cannot masquerade as monsters that are constantly using their ability, meaning Dark Owl monsters or others that naturally move at a different {{Shiren1DS|Speed}} than normal speed. | * They cannot masquerade as monsters that are constantly using their ability, meaning Dark Owl monsters or others that naturally move at a different {{Shiren1DS|Speed}} than normal speed. | ||
* If a monster melee attacks Shiren but deals significantly lower damage than their normal attack range, and have not had their {{Shiren1DS|Strength}} drained, there's a high chance they are a Baby Tengu, though the normal attack of the monster they are mimicking should be checked to be certain. | * If a monster melee attacks Shiren but deals significantly lower damage than their normal attack range, and have not had their {{Shiren1DS|Strength}} drained, there's a high chance they are a Baby Tengu, though the normal attack of the monster they are mimicking should be checked to be certain. | ||
* Additionally, the monster's defense will be that of the Baby Tengu Monster. The amount of damage can be roughly calculated by subtracting the supposedly present monster's defense from Shiren's {{Shiren1DS|Weapon}} power and comparing this to the damage dealt to them. Some variation will be apparent, though large discrepancies can suggest a Baby Tengu Monster. | * Additionally, the monster's defense will be that of the Baby Tengu Monster. The amount of damage can be roughly calculated by subtracting the supposedly present monster's defense from Shiren's {{Shiren1DS|Weapon}} power and comparing this to the damage dealt to them. Some variation will be apparent, though large discrepancies can suggest a Baby Tengu Monster. | ||
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===Identification using Traps=== | ===Identification using Traps=== | ||
Become a {{Shiren1DS|Trap Master}} by equipping a non-{{Shiren1DS|cursed}} {{Shiren1DS|Trap Armband}}, or become a {{Shiren1DS|Mecharoid Family|Mecharoid Family Monster}} by consuming {{Shiren1DS|Monster Meat}}. | Become a {{Shiren1DS|Trap Master}} by equipping a non-{{Shiren1DS|cursed}} {{Shiren1DS|Trap Armband}}, or become a {{Shiren1DS|Mecharoid Family|Mecharoid Family Monster}} by consuming {{Shiren1DS|Monster Meat}}. | ||
* Have the suspected monster walk over or be hit with a {{Shiren1DS|Unequip Trap}} or a {{Shiren1DS|Curse Trap}}. This will seal the monster, and reveal its true form if masquerading. Additionally, if it is a real monster, their potentially dangerous abilities are now neutralized. | * Have the suspected monster walk over or be hit with a {{Shiren1DS|Unequip Trap}} or a {{Shiren1DS|Curse Trap}}. This will seal the monster, and reveal its true form if masquerading. Additionally, if it is a real monster, their potentially dangerous abilities are now neutralized. | ||
* Have the monster walk over or be hit with a {{Shiren1DS|Riceball Trap}}. Under the '{{Shiren1DS|Riceball (status)|Riceball}}' status and abilities of the monster will be temporarily disabled, and once the effect wears off, if the monster is fake, it will masquerade as another random monster. Repeating this technique and seeing the monster transform multiple times confirms it is a Baby Tengu. | * Have the monster walk over or be hit with a {{Shiren1DS|Riceball Trap}}. Under the '{{Shiren1DS|Riceball (status)|Riceball}}' status and abilities of the monster will be temporarily disabled, and once the effect wears off, if the monster is fake, it will masquerade as another random monster. Repeating this technique and seeing the monster transform multiple times confirms it is a Baby Tengu. | ||
==Meat Strategy== | ==Meat Strategy== | ||
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* Eating any Monster Meat will restore {{Shiren1DS|fullness}} 10 points, with the exception of {{Shiren1DS|Hen Family}} Meat, which will restore fullness by 100 points. | * Eating any Monster Meat will restore {{Shiren1DS|fullness}} 10 points, with the exception of {{Shiren1DS|Hen Family}} Meat, which will restore fullness by 100 points. | ||
* As a monster, {{Shiren1DS|Item}}s in Shiren's inventory cannot be accessed and therefore items cannot be: {{Shiren1DS|Introduction to Basic Gameplay|equipped, unequipped, put down, thrown, eaten, dropped}}, {{Shiren1DS|Projectile}}s, inserted or removed from {{Shiren1DS| | * As a monster, {{Shiren1DS|Item}}s in Shiren's inventory cannot be accessed and therefore items cannot be: {{Shiren1DS|Introduction to Basic Gameplay|equipped, unequipped, put down, thrown, eaten, dropped}}, {{Shiren1DS|Projectile}}s, inserted or removed from {{Shiren1DS|Jar}}s while Jars also cannot be pressed. | ||
* However, Items and {{Shiren1DS|Gitan}} can still be stolen by {{Shiren1DS|Thief-type}} monsters, items can still be {{Shiren1DS| | * However, Items and {{Shiren1DS|Gitan}} can still be stolen by {{Shiren1DS|Thief-type}} monsters, items can still be {{Shiren1DS|Fusion}}, become {{Shiren1DS|Cursed}}, be turned into Big Riceballs, become {{Shiren1DS|Miscellaneous Item}}s, be changed into {{Shiren1DS|Weeds}} or be knocked away. | ||
* When transforming into a monster, the following status effects will be removed from Shiren: {{Shiren1DS|Hands Full Scroll}}, {{Shiren1DS|No Natural Recovery}}, {{Shiren1DS|Hit Point Drain}}, {{Shiren1DS|Clear-Sighted}}, {{Shiren1DS|Enhanced}}, {{Shiren1DS|Invincible}}, {{Shiren1DS|Slowed}}, {{Shiren1DS|Immobilized}}, {{Shiren1DS|Puzzled}}, {{Shiren1DS|Sealed}}, {{Shiren1DS|Confused}}, {{Shiren1DS|Double Speed}}, {{Shiren1DS|Invisible}}, {{Shiren1DS|Auto Identify}}, {{Shiren1DS|Wide awake}}, {{Shiren1DS|Silent Movement}}, {{Shiren1DS|Poison-free}}, and {{Shiren1DS|Ever-full}}. | * When transforming into a monster, the following status effects will be removed from Shiren: {{Shiren1DS|Hands Full Scroll}}, {{Shiren1DS|No Natural Recovery}}, {{Shiren1DS|Hit Point Drain}}, {{Shiren1DS|Clear-Sighted}}, {{Shiren1DS|Enhanced}}, {{Shiren1DS|Invincible}}, {{Shiren1DS|Slowed}}, {{Shiren1DS|Immobilized}}, {{Shiren1DS|Puzzled}}, {{Shiren1DS|Sealed}}, {{Shiren1DS|Confused}}, {{Shiren1DS|Double Speed}}, {{Shiren1DS|Invisible}}, {{Shiren1DS|Auto Identify}}, {{Shiren1DS|Wide awake}}, {{Shiren1DS|Silent Movement}}, {{Shiren1DS|Poison-free}}, and {{Shiren1DS|Ever-full}}. | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Shiren 1 DS - Baby Tengu.png | Level 1 | Shiren 1 DS - Baby Tengu.png | Level 1: Baby Tengu | ||
Shiren 1 DS - Young Tengu.png | Level 2 | Shiren 1 DS - Young Tengu.png | Level 2: Young Tengu | ||
Shiren 1 DS - Tengu Chief.png | Level 3 | Shiren 1 DS - Tengu Chief.png | Level 3: Tengu Chief | ||
Shiren 1 DS - Tengu Elder.png | Level 4 | Shiren 1 DS - Tengu Elder.png | Level 4: Tengu Elder | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
* When a Baby Tengu is affected by the 'Riceball' status, it will emerge as a different monster every time the effect wears off. | * When a Baby Tengu is affected by the 'Riceball' status, it will emerge as a different monster every time the effect wears off. | ||
* When Baby Tengu Family Meat is thrown to transform a monster, the Baby Tengu will immediately transform into one of the possible monsters that can spawn on that floor. | * When Baby Tengu Family Meat is thrown to transform a monster, the Baby Tengu will immediately transform into one of the possible monsters that can spawn on that floor. | ||
* Baby Tengus can only transform into monsters that spawn naturally on the current floor, which are conveniently monsters of the same level. However, if a Tengu Elder (level 4), is brought to a location where only level 2 monsters can spawn naturally, it will masquerade as a level 2 monster. Likewise, a Baby Tengu in an area of only level 4 monsters will be forced to masquerade as one. | * Baby Tengus can only transform into monsters that spawn naturally on the current floor, which are conveniently monsters of the same level. However, if a Tengu Elder (level 4), is brought to a location where only level 2 monsters can spawn naturally, it will masquerade as a level 2 monster. Likewise, a Baby Tengu in an area of only level 4 monsters will be forced to masquerade as one. | ||
* When leveling up, a Baby Tengu will also immediately transform into a monster from that floor. | * When leveling up, a Baby Tengu will also immediately transform into a monster from that floor. | ||
==In Other Languages== | ==In Other Languages== | ||
{{ColumnBegin}} | {{ColumnBegin}} |
Baby Tengu 小僧天狗 | |
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![]() | |
Information | |
Monster-type | Normal-type |
Meat Cost | 700 |
Meat Value | 70 |
Schubell Family Summon | |
Baby Tengu Family masquerade | No |
Stats | |
Experience | 5 |
HP | 10 |
Attack | 4 |
Defense | 3 |
Movement Speed | Normal |
Young Tengu カラス天狗 | |
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![]() | |
Information | |
Monster-type | Normal-type |
Meat Cost | 800 |
Meat Value | 80 |
Schubell Family Summon | |
Baby Tengu Family masquerade | |
Stats | |
Experience | 20 |
HP | 25 |
Attack | 7 |
Defense | 6 |
Movement Speed | Normal |
Tengu Chief 天狗師匠 | |
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![]() | |
Information | |
Monster-type | Normal-type |
Meat Cost | 900 |
Meat Value | 90 |
Schubell Family Summon | |
Baby Tengu Family masquerade | No |
Stats | |
Experience | 150 |
HP | 40 |
Attack | 10 |
Defense | 9 |
Movement Speed | Normal |
Tengu Elder 天狗開祖 | |
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![]() | |
Information | |
Monster-type | Normal-type |
Meat Cost | 1,000 |
Meat Value | 100 |
Schubell Family Summon | |
Baby Tengu Family masquerade | No |
Stats | |
Experience | 400 |
HP | 55 |
Attack | 14 |
Defense | 13 |
Movement Speed | Normal |
The Baby Tengu (Japanese: 小僧天狗) Monster Family in Mystery Dungeon: Shiren the Wanderer consists of:
Baby Tengu Family Monsters are small, stubby creatures covered in thick white hair. As the name suggests they bare a large resemblance to Tengu (Japanese: 天狗) yokai in Japanese folklore, wielding a hauchiwa (Japanese: 羽団扇) "feathered fan", and wearing a long-nosed mask and traditional wooden footwear, geta (Japanese: 下駄).
The color of the monster's mask, feathered fan, and footwear depends on its level:
As with many other monster families, the level 4 monster's color scheme is different compared to levels 1 - 3. Instead of brown hands, face and footwear, they are red on a Tengu Elder.
When attacking, a Baby Tengu Family monster spins around, whipping its target with its long white hair.
Baby Tengu Family Monsters don't appear naturally in their true form, because they spawn masqueraded as other monsters.
Only the appearance of Monsters that can spawn on that floor can be copied.
When masquerading, it is impossible to differentiate between a Baby Tengu and a real monsters appearance, however, the monster maintains it's own attack, defense and HP, and cannot use any abilities of that monster. There are some monster families that Baby Tengus cannot masquerade as.
Baby Tengus Cannot Masquerade as:
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Sealing a transformed Baby Tengu Monster will change them back into their original form.
Baby Tengu monsters are very weak and easily defeated, because physical power is not their strong point. However, because they are able to masquerade as other monsters, they can cost the player unnecessary items for taking precautions against, in their eyes, a formidable monster.
Become a Trap Master by equipping a non-cursed Trap Armband, or become a Mecharoid Family Monster by consuming Monster Meat.
Because Baby Tengu Family Monsters are naturally very weak, even at level 4, and have no special abilities besides disguise, their Monster Meat can be thrown to transform and nullify a powerful enemy. However, thrown items can miss and therefore this method should not be completely relied on at close distances. Do not be alarmed when the thrown meat hits and the target suddenly transforms.
Shiren gains no special abilities while transformed as a Baby Tengu Family Monster. However, there are benefits to consuming Monster Meat in general:
Monster Name | Locations | Road to the Hamlet | Table Mountain | Tainted Path | Ceremonial Cave | Ravine of the Dead | Kitchen God | Scroll Cave | Final Puzzle |
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Baby Tengu | Floor(s) | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 8 - 10 |
Young Tengu | ✗ | 17 - 18 | ✗ | 3 - 4 | ✗ | ✗ | ✗ | 19 - 21 | |
Tengu Chief | ✗ | ✗ | 43 - 48 | ✗ | 7 - 13 | ✗ | ✗ | 36 - 40 | |
Tengu Elder | ✗ | ✗ | ✗ | ✗ | 24 - 30 | ✗ | ✗ | 71 - 85 |
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