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[[File:Shiren 1 NDS seals example.png|thumb|Shiren 1 DS - Example of all valuable seals.]] | [[File:Shiren 1 NDS seals example.png|thumb|Shiren 1 DS - Example of all valuable seals.]] | ||
'''Seals''', marks or melds are valuable upgrades that can be added to {{Shiren1DS|Weapons}} and {{Shiren1DS|Shields}} in ''{{ | '''Seals''', marks or melds are valuable upgrades that can be added to {{Shiren1DS|Weapons}} and {{Shiren1DS|Shields}} in ''{{Shiren|Mystery Dungeon: Shiren the Wanderer (game)}}''. They give those {{Shiren1DS|items}} unique abilities. The player is able to add every seal with their weapon or shield with the exception of the unbreakable pickaxe and breakable pickaxe being mutually exclusive. Later games in the series implemented a limit to the number of seals each item can use and some games allow for {{Shiren1DS|armbands}} to be melded. THe Nintendo DS remake features several new seals and no longer has the Echo Seal{{UT}} from the {{Meta|Super Famicom}} release. | ||
Seals can be removed by the ability of {{Shiren1DS|Grey Slime}} and {{Shiren1DS|Red Slime|Red Slimes}}, which will remove any gold-plated seals first before others, but a certain type of weapon will always carry its inherent seal, which cannot be removed. Eg. a Sickle Slayer will always have the [Holy] [[File:Shiren 1 DS - Weapon Seal Ghost.png]] seal. | Seals can be removed by the ability of {{Shiren1DS|Grey Slime}} and {{Shiren1DS|Red Slime|Red Slimes}}, which will remove any gold-plated seals first before others, but a certain type of weapon will always carry its inherent seal, which cannot be removed. Eg. a Sickle Slayer will always have the [Holy] [[File:Shiren 1 DS - Weapon Seal Ghost.png]] seal. |
Revision as of 04:19, 1 March 2023
Seals, marks or melds are valuable upgrades that can be added to Weapons and Shields in Mystery Dungeon: Shiren the Wanderer (game). They give those items unique abilities. The player is able to add every seal with their weapon or shield with the exception of the unbreakable pickaxe and breakable pickaxe being mutually exclusive. Later games in the series implemented a limit to the number of seals each item can use and some games allow for armbands to be melded. THe Nintendo DS remake features several new seals and no longer has the Echo Seal from the Super Famicom release.
Seals can be removed by the ability of Grey Slime and Red Slimes, which will remove any gold-plated seals first before others, but a certain type of weapon will always carry its inherent seal, which cannot be removed. Eg. a Sickle Slayer will always have the [Holy] File:Shiren 1 DS - Weapon Seal Ghost.png seal.
When an item is cursed, its seals have no effect.
Melding Jars - How to Add and Combine Seals
A Plating Scroll is the only item that can create a seal from nowhere, all other seals are inherent in certain types of equipment.
Once the Melding Jar has been unlocked by completing the Gaibara's Pottery quest, this Jar can be bought from the Shops in Mountaintop Town. Melding Jars are used to combine Weapons, and Shields together, adding multiple seals to one item.
Weapons and Shields, separately: The first item placed into the jar will absorb all others inserted subsequently, absorbing their upgrade power and any seals.
Limitations
- Placing items other than these into a Melding Jar will have no effect, but will consume one of the jar's slots.
- Items can still be combined even if they are Unidentified.
- Items from a shop that have not been paid for will not combine with other items.
- One Melding Jar can be used to combine multiple types of items together, as long as there are enough slots within the jar.
- If an item with a seal is combined with another item that already contains that seal, there will be no effect and the seal will be wasted.
Removing Items
Items cannot be retrieved from a Melding Jar unless the jar is thrown and breaks, or an Extraction Scroll is used on the jar. Using an Extraction Scroll is considered a waste as it will only conserve a slot in the jar for every item that is removed. E.g. after 5 weapons are combined into one, and it is removed with an Extraction Scroll, there will only be one empty slot for use in the jar.
Weapon and Shield Seals:
Positive Shield Seals | |||||
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Sprite | Shield | Japanese | Seals | Effect | |
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Gold Shield | 金の盾 | File:Shiren 1 DS - Shield Seal Gold.png | Won't rust from Rusty Traps or Green Slime Family abilities. | |
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Dragonward | ドラゴンシールド | File:Shiren 1 DS - Shield Seal Dragon.png | Halves the fixed damage of fire from Dragon-Type Monsters. | |
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Hide Shield | 皮甲の盾 | File:Shiren 1 DS - Shield Seal Hunger.png | Halves the rate in which Fullness decreases. 1 every 10 turns to 20 with no other items. | |
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Spiked Ward | バトルカウンター | File:Shiren 1 DS - Shield Seal Spiked.png | 30% of damage taken from physical attacks from next to Shiren will be inflicted on the attacker. | |
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Evasive Shield | 見切りの盾 | File:Shiren 1 DS - Shield Seal Evasive.png | Enemy attacks will miss ~45% of the time instead of ~20%. | |
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Blast Shield | 地雷ナバリの盾 | File:Shiren 1 DS - Shield Seal Star.png | Reduces damage done from exploding Traps and explosions from Exploding-Type monsters. | |
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Walrus Shield | トドの盾 | File:Shiren 1 DS - Shield Seal Thief.png | Protects your items and money from Thief-Type Monsters. | |
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Prism Shield | プリズムの盾 | File:Shiren 1 DS - Shield Seal Prism.png | Negates Skull Mage Family and Fog Hermit Family staff magic to 10 fixed damage. | |
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Gaze Shield | ゲイズの盾 | File:Shiren 1 DS - Shield Seal Gaze.png | Prevents you from being Hypnotized] by Gaze Family Monsters. | |
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Kigny Shield | キグニキングの盾 | File:Shiren 1 DS - Shield Seal Kigny.png | Will sometimes deflect an attack onto an adjacent entity. | |
Negative Shield Seals | |||||
Sprite | Shield | Japanese | Seal | Effect | |
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Fragile Shield | 使い捨ての盾 | File:Shiren 1 DS - Shield Seal Fragile.png | Shield power will decrease with every attack taken. Eg. base shield power is 5, max decrease to -5 | |
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Armor Ward | 重装の盾 | File:Shiren 1 DS - Shield Seal Heavy.png | Doubles the rate in which fullness decreases. 1 every 5 turns with no other items. |
Examples
For purposes of illustration here are some examples:
1Melding a Hide Shield into an Armor Ward will not give the Armor Ward Slow Hunger - it will only remove the Armor Ward's Increased Hunger effect. You must meld a second Hide Shield into the Armor Ward to give it Slow Hunger.
Accidentally melded a breakable Pickaxe?
Combining the weapon with an unbreakable Pickaxe with the File:Shiren 1 DS - Weapon Seal Dig.png seal will remove the File:Shiren 1 DS - Weapon Seal Pickaxe.png seal. Adding another unbreakable Pickaxe to the weapon will add the unbreakable seal File:Shiren 1 DS - Weapon Seal Dig.png.
See Also
Adventure Log • Backtracking • Curses • Development Oversights • Differences from the Super Famicom release • Fay's Puzzles (Reward Item) • Fusion • Gitan • Inns • Monster Houses • Rescues (Adventure While Awaiting Rescue • Rescue Reward Items) • Shiren • Shops: Town • Dungeon • Smiths • Special Rooms • Status Abnormalities • The Winds of Kron • Title Screen • Top Menu • Traps (Broken Trap Recycling) • Unidentified Items (List) • Unlockables • Version Differences • Wagons • Warehouses |