Positive Weapon Seals | |||||
---|---|---|---|---|---|
Sprite | English | Japanese | Icon | Effect | |
![]() |
Golden Blade | 金の剣 | ![]() |
Won't lose power from Rusty Traps or Green Slime Family abilities. | |
![]() |
Dragonkiller | ドラゴンキラー | ![]() |
Inflicts 200% damage to Dragon-type Monsters. | |
![]() |
Minotaur's Axe | ミノタウロスの斧 | ![]() |
Will score a Critical Hit ~26%[Data needed] of the time. | |
![]() |
Sickle Slayer | 成仏の鎌 | ![]() |
Inflicts 200% damage to Ghost-type monsters. | |
![]() |
Homing Blade | 必中の剣 | ![]() |
Never misses. | |
![]() |
Razor Wind | 妖刀かまいたち | ![]() |
Simultaneously strikes the three directions in front of you. | |
![]() |
Cyclops Killer | 一ツ目殺し | ![]() |
![]() |
Inflicts 200% damage to Cyclops-type monsters |
![]() |
Drain Buster | ドレインバスター | ![]() |
Inflicts 200% damage to Drain-type monsters. | |
![]() |
Bufu's Cleaver | ブフーの包丁 | ![]() |
Can sometimes carve Meat From the monsters you defeat. | |
![]() |
Crescent Arm | 三日月刀 | ![]() |
![]() |
Inflicts 200% damage to Exploding-type monsters. |
![]() |
Air Slayer | 斬空剣 | ![]() |
Inflicts 200% damage to Floating-type monsters. | |
![]() |
Kigny Axe | キグニキングの斧 | ![]() |
If current HP ≤ 10% of maximum then attacks will score a Critical Hit. | |
![]() |
Pickaxe
(Modified by a Blacksmith) |
つるはし | ![]() |
Can dig through walls and won't break. | |
Negative Weapon Seals | |||||
Sprite | Weapon | Japanese | Seal | Effect | |
![]() |
Fragile Edge | 使い捨ての剣 | ![]() |
Weapon power will decrease with every hit dealt. Eg. base weapon power is 10, max decrease to -10 | |
![]() |
Pickaxe
(Unmodified) |
つるはし | ![]() |
Can dig through walls by striking them, but has a chance to break. |
Draft:Shiren 1 DS:Fusion
Seals (Japanese: ???), also known as marks or melds, are valuable upgrades that can be added to Weapons and Shields in Mystery Dungeon: Shiren the Wanderer. They give those items unique abilities. The player is able to add every seal with their weapon or shield with the exception of the unbreakable pickaxe and breakable pickaxe being mutually exclusive. Later games in the series implemented a limit to the number of seals each item can use and some games allow for Armbands to be melded. The Nintendo DS remake features several new seals and no longer has the Echo Seal
from the Super Famicom release.
Seals can be removed by the ability of Grey Slime and Red Slimes, which will remove any gold-plated seals first before others, but a certain type of weapon will always carry its inherent seal, which cannot be removed. Eg. a Sickle Slayer will always have the [Holy]
When an item is cursed, its seals have no effect.
Melding Jars - How to Add and Combine Seals
A Plating Scroll is the only item that can create a seal from nowhere, all other seals are inherent in certain types of equipment.
Once the Melding Jar has been unlocked by completing the Gaibara's Pottery quest, this Jar can be bought from the Shops in Mountaintop Town. Melding Jars are used to combine Weapons, and Shields together, adding multiple seals to one item.
Weapons and Shields, separately: The first item placed into the jar will absorb all others inserted subsequently, absorbing their upgrade power and any seals.
Limitations
- Placing items other than these into a Melding Jar will have no effect, but will consume one of the jar's slots.
- Items can still be combined even if they are Unidentified.
- Items from a shop that have not been paid for will not combine with other items.
- One Melding Jar can be used to combine multiple types of items together, as long as there are enough slots within the jar.
- If an item with a seal is combined with another item that already contains that seal, there will be no effect and the seal will be wasted.
Removing Items
Items cannot be retrieved from a Melding Jar unless the jar is thrown and breaks, or an Extraction Scroll is used on the jar. Using an Extraction Scroll is considered a waste as it will only conserve a slot in the jar for every item that is removed. E.g. after 5 weapons are combined into one, and it is removed with an Extraction Scroll, there will only be one empty slot for use in the jar.
Weapon and Shield Seals
Positive Shield Seals | |||||
---|---|---|---|---|---|
Sprite | Shield | Japanese | Seals | Effect | |
![]() |
Gold Shield | 金の盾 | ![]() |
Won't rust from Rusty Traps or Green Slime Family abilities. | |
![]() |
Dragonward | ドラゴンシールド | ![]() |
Halves the fixed damage of fire from Dragon-type Monsters. | |
![]() |
Hide Shield | 皮甲の盾 | ![]() |
Halves the rate in which Fullness decreases. 1 every 10 turns to 20 with no other items. | |
![]() |
Spiked Ward | バトルカウンター | ![]() |
30% of damage taken from physical attacks from next to Shiren will be inflicted on the attacker. | |
![]() |
Evasive Shield | 見切りの盾 | ![]() |
Enemy attacks will miss ~45% of the time instead of ~20%. | |
![]() |
Blast Shield | 地雷ナバリの盾 | ![]() |
Reduces damage done from exploding Traps and explosions from Exploding-type monsters. | |
![]() |
Walrus Shield | トドの盾 | ![]() |
Protects your items and money from Thief-type Monsters. | |
![]() |
Prism Shield | プリズムの盾 | ![]() |
Negates Skull Mage Family and Fog Hermit Family staff magic to 10 fixed damage. | |
![]() |
Gaze Shield | ゲイズの盾 | ![]() |
Prevents you from being Hypnotized] by Gaze Family Monsters. | |
![]() |
Kigny Shield | キグニキングの盾 | ![]() |
Will sometimes deflect an attack onto an adjacent entity. | |
Negative Shield Seals | |||||
Sprite | Shield | Japanese | Seal | Effect | |
![]() |
Fragile Shield | 使い捨ての盾 | ![]() |
Shield power will decrease with every attack taken. Eg. base shield power is 5, max decrease to -5 | |
![]() |
Armor Ward | 重装の盾 | ![]() |
Doubles the rate in which fullness decreases. 1 every 5 turns with no other items. |
Examples
For purposes of illustration here are some examples:
Base | Additions | End Result |
---|---|---|
Katana +1 | Polearm +4, Razor Wind![]() |
Katana![]() |
Armor Ward![]() |
Hide Shield![]() ![]() |
1Armor Ward![]() |
Polearm | Wood Shield, Armor Ward, Homing Blade![]() |
Polearm![]() ![]() |
Knockback Staff [4] | Knockback Staff [3] | Knockback Staff [7] |
Switching Staff [6] | Knockback Staff [5] | Switching Staff [6], Knockback Staff [5] |
1Melding a Hide Shield into an Armor Ward will not give the Armor Ward Slow Hunger - it will only remove the Armor Ward's Increased Hunger effect. You must meld a second Hide Shield into the Armor Ward to give it Slow Hunger.
Accidentally melded a breakable Pickaxe?
Combining the weapon with an unbreakable Pickaxe with the
In Other Languages
(Shiren 1 DS, Shiren 3 Wii)
|
(Shiren 5 Vita, Shiren 5 2020, Shiren 5 SP, Shiren 6)
|
See Also
Adventure Log • Backtracking • Curses • Development Oversights • Differences from the Super Famicom release • Fay's Puzzles (Reward Item) • Fusion • Gitan • Inns • Monster Houses • Rescues (Adventure While Awaiting Rescue • Rescue Reward Items) • Shiren • Shops: Town • Dungeon • Smiths • Special Rooms • Status Abnormalities • The Winds of Kron • Title Screen • Top Menu • Traps (Broken Trap Recycling) • Unidentified Items (List) • Unlockables • Version Differences • Wagons • Warehouses |