Shiren 1 DS:Fay's Puzzle: Keep Moving: Difference between revisions
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==Solution== | ==Solution== | ||
# Pick up the Switching Staff and swing it facing the {{Shiren1DS|Vipy}} to the East. Repeat with the next two monsters until the stairs is accessible. | # Pick up the Switching Staff and swing it facing the {{Shiren1DS|Vipy}} to the East. Repeat with the next two monsters until the stairs is accessible. | ||
There are only enough charges for three uses on the provided Switching Staff. (Throwing the Switching Staff will also move Shiren, but this may miss, and three uses of the {{Shiren1DS|Staff}} are required.) | There are only enough charges for three uses on the provided Switching Staff. (Throwing the Switching Staff will also move Shiren, but this may miss, and three uses of the {{Shiren1DS|Staff}} are required.) |
Revision as of 20:50, 21 March 2025
For the lore page, see Shiren:Fay's Puzzles.
Keep Moving (Japanese: ???) is one of the 50 Fay's Puzzles in Mystery Dungeon: Shiren the Wanderer.
Solution
- Pick up the Switching Staff and swing it facing the Vipy to the East. Repeat with the next two monsters until the stairs is accessible.
There are only enough charges for three uses on the provided Switching Staff. (Throwing the Switching Staff will also move Shiren, but this may miss, and three uses of the Staff are required.)
Things To Be Learned
- Shiren will switch positions with entities hit by the magic bolt of a
Switching Staff. The Switching Staff can also be thrown, though this may miss and will waste any additional charges.
Appearances
Monsters
Sprite | Monster | HP | |
---|---|---|---|
English | Japanese | ||
File:Vipy.png | Vipy x3 | マムーン | 35 |
Items
Type | Item | |
---|---|---|
English | Japanese | |
![]() |
Switching Staff [3] | 場所がえの杖 [3] |
Traps
No Traps appear in this puzzle.