Shiren 1 DS:Fay's Puzzle: Great Hall Chase

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For the lore page, see Shiren:Fay's Puzzles.

Great Hall Chase (Japanese: ???) is one of the 50 Fay's Puzzles in Nintendo DS Mystery Dungeon: Shiren the Wanderer.

Solution

  • Head West and enter the first room you come across.
  • Move to the North West (picking up a Great Hall Scroll as you go) before heading through the Northern corridor and following it around to the other side of the floor.
  • Once you enter the room here, move to the South East, pick up another Great Hall Scroll, and exit the room.
  • When you can, move exactly six places to the West and read one of the Great Hall Scrolls.
  • Head North West until you reach the Stairs.
Things To Be Learned

Just using an item won't get you out of trouble, you must know how and where to use it to successfully escape the situation. In this case, you must read the Great Hall Scroll in the exact location to escape from the Gather.

Appearances

Monsters

Sprite Monster HP
English Japanese
Shiren 1 DS - Gather.png
Gather X2 ギャザー 36

Items

No Items appear in this puzzle.

Traps

No Traps appear in this puzzle.

See Also

References