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HP is reset to 15/15 at the start of an adventure. HP regenerates at a rate of Max HP/150, so when max hp is 15, it will regenerate by 1 every 10 turns. If Shiren is targeted by a fog hermit family monster, he will gain the no natural recovery effect, which prevents natural hp regeneration for 50 turns. If Shiren is targeted by a fog hermit family monster whilst he has the no natural recovery effect, it will be replaced by the hit point drain effect, which both prevents natural hp regeneration and reduces hp by 1 for the 50 turns. If shiren has the hungry status, natural hp regeneration will be prevented and hp will be reduced by 1 until fullness increases to above 0.  When equipping recovery armband, hp regeneration will be set at 5hp/turn, at the cost of doubled hunger rate. This means that, if your maximum hp is above 750, your natural hp regeneration rate will be slowed when equipping the recovery armband. Recovery armband does not allow natural hp regeneration when Shiren has the hungry, no natural recovery or hit point drain effect, recovery armband will not allow natural hp regeneration.
{{Shiren 1 DS Draft}}


Hp can be lost be receiving damage from characters, which can be from either fixed or variable - such as Tiger Uho throwing or Dremlas tripping / being hit by a mamel. If Shiren is inside a wall without wall pass abilities from Pacorepkin or level 3 and 4 death reaper family meat, he will lose 10hp per turn. Invincible status from victory herbs will prevent hp loss unless from hit point drain or hungry status. Kechi may press the wrong pressure points either before or after becoming a party member, which reduces your hp. Pekeji may mistakenly hit you as a party member before reaching his final level. Traps such as boulder, iron arrow, wooden arrow, will deal varying amounts of damage that do not take defense into account. Landmine and big landmine traps reduce hp to  either 50% of current hp, or to 1 hp; these effects can be halved by the blast seal, found innate in blast shields. Scrolls of explosion, spike bombs and venting jars have a similar effect to big landmine traps. Poison herbs and rotten rice balls will deal 5 damage to Shiren. Levelling down (bitter herbs, seeds of misfortune, twisty hani monster, level 3 and 4 skull mages) reduces hp by 3~7, but cannot reduce it to 0. Seeds of Ill luck reduces Hp to 1. The bad meal at The Cliffs will reduce Shiren’s Hp to 1.  
'''HP''' {{JA|???||}} is a {{Shiren1DS|Stat}} in {{Shiren1DSTitle}}. It passively replenishes as {{Shiren1DS|turn}}s pass inside {{Shiren1DS|dungeon}} {{Shiren1DS|floor}}s. HP is lost when receiving damage, so naturally having more HP allows {{Shiren1DS|Shiren}} to take more damage, which is crucial for survival.


If Shiren Hp reaches 30% of his maximum HP, he will gain the In Trouble status effect. If Hp reaches 0, Shiren will collapse. Unless a revival herb is in the inventory (that is not sealed or in a jar), or Shiren is an evil soldier monster, the adventure will be over, unless a rescue request is issued.  
HP is reset to 15/15 at the start of an adventure. Natural HP regeneration is calculated by dividing maximum HP by 150, so that with a maximum HP of 15, it would regenerate passively by 1 every 10 turns. If Shiren is targeted by a {{Shiren1DS|Fog Hermit}} monster's special attack, he will gain the {{Shiren1DS|No Natural Recovery}} {{Shiren1DS|Status Abnormality}}, which prevents natural HP regeneration for 50 turns. If Shiren is targeted by a Fog Hermit monster whilst he has the No Natural Recovery Status Condition, it will be replaced by the {{Shiren1DS|Hit Point Drain}} Status Condition, which prevents natural HP regeneration and also reduces HP by 1 for 50 turns. If Shiren has the {{Shiren1DS|Hungry}} Status Condition, natural HP regeneration will be prevented and HP will be reduced by 1 until his Fullness is increased.  When equipping {{Shiren1DS|Recovery Armband}}, {{Shiren1DS|Berserk Armband}} and {{Shiren1DS|Revival Armband}}, natural HP regeneration will be set to 5 HP each turn. This means that if Shiren's maximum HP exceeds 750, his natural HP regeneration rate will be slowed. These Armbands do not allow natural HP regeneration when Shiren has the Hungry, No Natural Recovery or Hit Point Drain Status Conditions.


Hp can be gained by using medicinal or restorative herbs, which restore 25 and 100 hp respectively. If a bolt from a staff of recovery is reflected, Shiren gains 50 hp. If Shiren consumes a fluffy bunny meat, he will restore 50 fullness using special attacks. Chiropractic jars will restore shirens hp to max, as will Kechi if successful. Inns will restore hp to max at a cost of gitan. Levelling up restores 3~7 hp. The Cliffs serves dishes that fully restore hp: Golden Roasted Fluffy Bunny, Boiled Ghost Radish, Sauteed Piggy, Spike Bomb Bowl, Grilled Egg Thing, Corpse Ice Cream and Roasted Mamel Tail. Reviving from revival herbs, evil soldier meat, or being rescued fully restores hp, as does possession via dead soldier meat.  
==Decreasing HP==
HP can be lost when receiving damage from characters; fixed damage from {{Shiren1DS|Firepuff}} monsters, for example, always reduces the same amount of HP, but variable damage from a {{Shiren1DS|Mamel}}s attack will take Shiren's Defense value into account. If Shiren is inside a wall without wall passing abilities from {{Shiren1DS|Monster Meat}} of {{Shiren1DS|Pacorepkin}} or {{Shiren1DS|Level}} 3 and 4 {{Shiren1DS|Death Reaper}} monsters, he will lose 10 HP per turn. {{Shiren1DS|Kechi the Masseur}} may press the wrong pressure points when giving a massage, either before or after becoming a party member, which reduces your HP. {{Shiren1DS|Pekeji}} may mistakenly hit you as a party member before reaching his final Level. {{Shiren1DS|Trap}}s such as {{Shiren1DS|Boulder Trap}} will deal varying amounts of damage that do not take Defense into account. {{Shiren1DS|Landmine Trap}}s and {{Shiren1DS|Big Landmine Trap}}s reduce HP to  either 50% of current HP rounded up (except from when triggering at 1 HP), or to 1 hp; these effects can be halved by the {{Shiren1DS|Blast Rune}}, found innate in {{Shiren1DS|Blast Shield}}s and {{Shiren1DS|Blast X}}s. {{Shiren1DS|Scroll of Explosion}}, {{Shiren1DS|Spike Bomb}} monsters and {{Shiren1DS|Venting Jar}}s have the same effect as Big Landmine Traps. {{Shiren1DS|Poison Herb}}s and {{Shiren1DS|Rotten Riceball}}s will deal 5 fixed damage to Shiren when used. The {{Shiren1DS|Invincible}} Status Condition from {{Shiren1DS|Herb of Victory}} will prevent HP loss from damage.


Levelling down (bitter herbs, seeds of misfortune, twisty hani monster, level 3 and 4 skull mages) reduces max hp by 3~7, but cannot reduce it below 15. Seeds of Ill luck reduce max Hp to 15.  
Leveling down ({{Shiren1DS|Bitter Herb}}s, {{Shiren1DS|Seed of Misfortune}}, {{Shiren1DS|Seed of Ill Luck}}, {{Shiren1DS|Twisty Hani}} monsters, Level 3 and 4 {{Shiren1DS|Skull Mage}}s) reduces HP by 3~7, but cannot reduce it to 0. Seed of Ill luck reduces HP to 1. Egg Thing Noodles, Gaze Yakisoba or Roast Walrus from {{Shiren1DS|The Cliffs Restaurant}} will reduce HP to 1.


Max Hp is increased when using medicinal or restorative herbs at max hp, increasing it by 1 and 2 respectively. Life herbs increase max hp by 3 regardless of current hp. Levelling up increases max hp by 3~7. A medium success in bungee jumping grants +10 max Hp. The Cliffs serves dishes that increase max hp - Grilled Egg Thing increases it by 1, Boiled Ghost Radish, Sauteed Piggy, Spike Bomb Bowl, Corpse Ice Cream, Roasted Mamel Tail increases it by 3, and Golden Roasted Fluffy Bunny increases it by 10.
==Low HP==
If Shiren's HP reaches 30% or less of his maximum HP, he will gain the {{Shiren1DS|In Trouble}} Status Condition. If HP reaches 0, Shiren will collapse unless a {{Shiren1DS|Herb of Revival}} is in the inventory (that is not cursed or in a {{Shiren1DS|Jar}}s), or Shiren is an {{Shiren1DS|Evil Soldier}} monster. Shiren will then be prompted to issue a rescue request or end the adventure.
 
==Increasing HP==
HP can be gained by using {{Shiren1DS|Medicinal Herb}}s or {{Shiren1DS|Restorative Herb}}s, which restore 25 and 100 HP respectively. If a bolt from a {{Shiren1DS|Staff of Recovery}} is reflected by an {{Shiren1DS|Air Devil}} monster, Shiren gains 50 HP. If Shiren consumes a {{Shiren1DS|Fluffy Bunny}} Monster Meat, he will restore 50 HP, and can repeatedly do so using special attacks. {{Shiren1DS|Chiropractic Jar}}s will restore Shiren's HP to its maximum, as will Kechi the Masseur if his massage is successful. {{Shiren1DS|Scroll of Need}} will restore HP to its maximum. {{Shiren1DS|Inn}}s will restore HP to its maximum at the cost of {{Shiren1DS|Gitan}}. Leveling up restores 3~7 HP. The Cliffs serves dishes that fully restore HP: Golden Roasted Fluffy Bunny, Boiled Ghost Radish, Sauteed Piggy, Spike Bomb Bowl, Grilled Egg Thing, Corpse Ice Cream and Roasted Mamel Tail. Reviving from Herb of Revival, Evil Soldier Monster Meat, or being rescued fully restores HP, as does possession using {{Shiren1DS|Dead Soldier}} Monster Meat.
 
==Maximum HP==
===Decreasing Maximum HP===
Leveling down (Bitter Herbs, Seed of Misfortune, Seed of Ill Luck, Twisty Hani monsters, Level 3 and 4 Skull Mages) reduces maximum HP by 3~7, but cannot reduce it to less than 15. Seeds of Ill luck reduce maximum HP to 15. {{Shiren1DS|Antidrain Armband}}, {{Shiren1DS|Barrier Armband}}, {{Shiren1DS|Clear Armband}}, {{Shiren1DS|Vigilant Armband}} and {{Shiren1DS|Warding Armband}} prevent leveling down and the effects of Seed of Ill Luck. 
 
===Increasing Maximum HP===
Maximum HP is increased when using Medicinal Herbs or Restorative Herbs at maximum HP, increasing it by 1 and 2 respectively. {{Shiren1DS|Herb of Life}}s increase maximum HP by 3, regardless of whether HP is at its maximum. Leveling up increases maximum HP by 3~7. A Medium Success in {{Shiren1DS|Bungee Jumping}} grants 10 maximum HP. The Cliffs serves dishes that increase maximum HP: Grilled Egg Thing increases it by 1, Boiled Ghost Radish, Sauteed Piggy, Spike Bomb Bowl, Corpse Ice Cream, Roasted Mamel Tail increases it by 3, and Golden Roasted Fluffy Bunny increases it by 10. The maximum HP is 999.
 
==Effect On Other Entities==
===Effect On Monsters===
Monster HP does not naturally regenerate. Should they Level up or down, their HP value will reset to the value of the monster's new Level, unless it is a {{Shiren1DS|Kigny}} or {{Shiren1DS|Inferno}}. Monsters that multiply, such as {{Shiren1DS|Thiefwalrus}} Levels 2~4, will produce monsters with full HP. If a monster is transformed by a Level 2 Skull Mage or Monster Meat, their HP will be reset. Monsters can restore HP from Medicinal Herbs, Herb of Life, Staff of Recovery or Restorative Herbs for 25, 50, 50 and 100 HP respectively, unless they are a {{Shiren1DS|Ghost-type}} monster, in which case they will lose HP instead. Fluffy Bunny monsters will restore 50 HP to monsters when using their special ability.
 
===Effect On Characters===
Characters, including Escorts and Allies not yet recruited, will not naturally regenerate HP. Allies and Escorts, when recruited, will passively regenerate HP using the same calculation as Shiren, dividing maximum HP by 150, when in dungeon floors. As such, those with higher maximum HP will passively regenerate at a faster rate. Allies and Escorts will not passively regenerate HP in town areas, and will retain their HP value from the last floor. Using Inns will reset the HP of Allies and Escorts. Allies and Escorts can restore HP from Medicinal Herbs, Herb of Life, Staff of Recovery or Restorative Herbs for 25, 50, 50 and 100 HP respectively, and if Shiren is transformed into a Fluffy Bunny, can restore their HP by 50 per special attack.
 
==See Also==
{{Shiren 1 DS Stats Navbox}}
 
==References==
<references />
 
[[Category:Shiren 1 DS Gameplay Elements]]

Latest revision as of 22:01, 21 March 2025

HP (Japanese: ???) is a Stat in Nintendo DS Mystery Dungeon: Shiren the Wanderer. It passively replenishes as turns pass inside dungeon floors. HP is lost when receiving damage, so naturally having more HP allows Shiren to take more damage, which is crucial for survival.

HP is reset to 15/15 at the start of an adventure. Natural HP regeneration is calculated by dividing maximum HP by 150, so that with a maximum HP of 15, it would regenerate passively by 1 every 10 turns. If Shiren is targeted by a Fog Hermit monster's special attack, he will gain the No Natural Recovery Status Abnormality, which prevents natural HP regeneration for 50 turns. If Shiren is targeted by a Fog Hermit monster whilst he has the No Natural Recovery Status Condition, it will be replaced by the Hit Point Drain Status Condition, which prevents natural HP regeneration and also reduces HP by 1 for 50 turns. If Shiren has the Hungry Status Condition, natural HP regeneration will be prevented and HP will be reduced by 1 until his Fullness is increased.  When equipping Recovery Armband, Berserk Armband and Revival Armband, natural HP regeneration will be set to 5 HP each turn. This means that if Shiren's maximum HP exceeds 750, his natural HP regeneration rate will be slowed. These Armbands do not allow natural HP regeneration when Shiren has the Hungry, No Natural Recovery or Hit Point Drain Status Conditions.

Decreasing HP

HP can be lost when receiving damage from characters; fixed damage from Firepuff monsters, for example, always reduces the same amount of HP, but variable damage from a Mamels attack will take Shiren's Defense value into account. If Shiren is inside a wall without wall passing abilities from Monster Meat of Pacorepkin or Level 3 and 4 Death Reaper monsters, he will lose 10 HP per turn. Kechi the Masseur may press the wrong pressure points when giving a massage, either before or after becoming a party member, which reduces your HP. Pekeji may mistakenly hit you as a party member before reaching his final Level. Traps such as Boulder Trap will deal varying amounts of damage that do not take Defense into account. Landmine Traps and Big Landmine Traps reduce HP to  either 50% of current HP rounded up (except from when triggering at 1 HP), or to 1 hp; these effects can be halved by the Blast Rune, found innate in Blast Shields and Blast Xs. Scroll of Explosion, Spike Bomb monsters and Venting Jars have the same effect as Big Landmine Traps. Poison Herbs and Rotten Riceballs will deal 5 fixed damage to Shiren when used. The Invincible Status Condition from Herb of Victory will prevent HP loss from damage.

Leveling down (Bitter Herbs, Seed of Misfortune, Seed of Ill Luck, Twisty Hani monsters, Level 3 and 4 Skull Mages) reduces HP by 3~7, but cannot reduce it to 0. Seed of Ill luck reduces HP to 1. Egg Thing Noodles, Gaze Yakisoba or Roast Walrus from The Cliffs Restaurant will reduce HP to 1.

Low HP

If Shiren's HP reaches 30% or less of his maximum HP, he will gain the In Trouble Status Condition. If HP reaches 0, Shiren will collapse unless a Herb of Revival is in the inventory (that is not cursed or in a Jars), or Shiren is an Evil Soldier monster. Shiren will then be prompted to issue a rescue request or end the adventure.

Increasing HP

HP can be gained by using Medicinal Herbs or Restorative Herbs, which restore 25 and 100 HP respectively. If a bolt from a Staff of Recovery is reflected by an Air Devil monster, Shiren gains 50 HP. If Shiren consumes a Fluffy Bunny Monster Meat, he will restore 50 HP, and can repeatedly do so using special attacks. Chiropractic Jars will restore Shiren's HP to its maximum, as will Kechi the Masseur if his massage is successful. Scroll of Need will restore HP to its maximum. Inns will restore HP to its maximum at the cost of Gitan. Leveling up restores 3~7 HP. The Cliffs serves dishes that fully restore HP: Golden Roasted Fluffy Bunny, Boiled Ghost Radish, Sauteed Piggy, Spike Bomb Bowl, Grilled Egg Thing, Corpse Ice Cream and Roasted Mamel Tail. Reviving from Herb of Revival, Evil Soldier Monster Meat, or being rescued fully restores HP, as does possession using Dead Soldier Monster Meat.

Maximum HP

Decreasing Maximum HP

Leveling down (Bitter Herbs, Seed of Misfortune, Seed of Ill Luck, Twisty Hani monsters, Level 3 and 4 Skull Mages) reduces maximum HP by 3~7, but cannot reduce it to less than 15. Seeds of Ill luck reduce maximum HP to 15. Antidrain Armband, Barrier Armband, Clear Armband, Vigilant Armband and Warding Armband prevent leveling down and the effects of Seed of Ill Luck.

Increasing Maximum HP

Maximum HP is increased when using Medicinal Herbs or Restorative Herbs at maximum HP, increasing it by 1 and 2 respectively. Herb of Lifes increase maximum HP by 3, regardless of whether HP is at its maximum. Leveling up increases maximum HP by 3~7. A Medium Success in Bungee Jumping grants 10 maximum HP. The Cliffs serves dishes that increase maximum HP: Grilled Egg Thing increases it by 1, Boiled Ghost Radish, Sauteed Piggy, Spike Bomb Bowl, Corpse Ice Cream, Roasted Mamel Tail increases it by 3, and Golden Roasted Fluffy Bunny increases it by 10. The maximum HP is 999.

Effect On Other Entities

Effect On Monsters

Monster HP does not naturally regenerate. Should they Level up or down, their HP value will reset to the value of the monster's new Level, unless it is a Kigny or Inferno. Monsters that multiply, such as Thiefwalrus Levels 2~4, will produce monsters with full HP. If a monster is transformed by a Level 2 Skull Mage or Monster Meat, their HP will be reset. Monsters can restore HP from Medicinal Herbs, Herb of Life, Staff of Recovery or Restorative Herbs for 25, 50, 50 and 100 HP respectively, unless they are a Ghost-type monster, in which case they will lose HP instead. Fluffy Bunny monsters will restore 50 HP to monsters when using their special ability.

Effect On Characters

Characters, including Escorts and Allies not yet recruited, will not naturally regenerate HP. Allies and Escorts, when recruited, will passively regenerate HP using the same calculation as Shiren, dividing maximum HP by 150, when in dungeon floors. As such, those with higher maximum HP will passively regenerate at a faster rate. Allies and Escorts will not passively regenerate HP in town areas, and will retain their HP value from the last floor. Using Inns will reset the HP of Allies and Escorts. Allies and Escorts can restore HP from Medicinal Herbs, Herb of Life, Staff of Recovery or Restorative Herbs for 25, 50, 50 and 100 HP respectively, and if Shiren is transformed into a Fluffy Bunny, can restore their HP by 50 per special attack.

See Also

References