Shiren 1 DS:Fay's Puzzle: One Fell Swoop: Difference between revisions
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{| | {{For|the lore page|Shiren:Fay's Puzzles}} | ||
'''One Fell Swoop''' {{JA|???||}} is one of the 50 {{Shiren1DS|Fay's Puzzles}} in {{Shiren1DSTitle}}. | |||
==Solution== | |||
* The shields are actually completely unnecessary if you do everything right. | * The shields are actually completely unnecessary if you do everything right. | ||
* Head north and make a beeline for the {{Shiren1DS|Pitcher's Armband}}. Equip it immediately and the {{Shiren1DS|Inferno}} will move to the southern side of the puddle. | * Head north and make a beeline for the {{Shiren1DS|Pitcher's Armband}}. Equip it immediately and the {{Shiren1DS|Inferno}} will move to the southern side of the puddle. | ||
* You'll want to head east to the next room, but first you must take one step to the northeast - the Inferno will fill the space you just vacated. | * You'll want to head east to the next room, but first you must take one step to the northeast - the Inferno will fill the space you just vacated. | ||
* When you enter the third and final room, head straight east until you step on a landmine. | * When you enter the third and final room, head straight east until you step on a landmine. | ||
* It may go off and duplicate the Inferno's, or it may remain un-triggered. It matters not. | * It may go off and duplicate the Inferno's, or it may remain un-triggered. It matters not. | ||
* Now head straight south-east, picking up the {{Shiren1DS|Dragon Herb}} along the way. | * Now head straight south-east, picking up the {{Shiren1DS|Dragon Herb}} along the way. | ||
* Once you hit the south wall and are directly under the puddle head straight east for the second dragon herb, picking it up, and drawing the monsters into a tango line. | * Once you hit the south wall and are directly under the puddle head straight east for the second dragon herb, picking it up, and drawing the monsters into a tango line. | ||
* The key to this puzzle is thus: Dragon Herbs, when eaten, strengthen Infernos via fire damage. Dragon Herbs, when thrown, extinguish Infernos. Why, I am not certain. I presume that uneaten, they deal physical damage. Because you're wearing the pitchers armband, you'll take out every monster, with a second shot if you miss one. | * The key to this puzzle is thus: Dragon Herbs, when eaten, strengthen Infernos via fire damage. Dragon Herbs, when thrown, extinguish Infernos. Why, I am not certain. I presume that uneaten, they deal physical damage. Because you're wearing the pitchers armband, you'll take out every monster, with a second shot if you miss one. | ||
* Now head to the {{ | * Now head to the {{Shiren1DS|Stairs}}. | ||
{{Anchor|Things To Be Learned}} | |||
== | ==Appearances== | ||
{| class=" | ===Monsters=== | ||
{| class="wikitable" | |||
! rowspan="2" |Sprite | ! rowspan="2" |Sprite | ||
! colspan="2" |{{Shiren1DS|Monster}} | ! colspan="2" |{{Shiren1DS|Monster}} | ||
! rowspan="2" |{{ | ! rowspan="2" |{{Shiren1DS|HP}} | ||
|- | |- | ||
!English | !English | ||
!Japanese | !Japanese | ||
|- | |- | ||
![[File:Inferno.png|center]] | ![[File:Shiren 1 DS - Inferno.png|center]] | ||
|{{Shiren1DS|Inferno}} | |{{Shiren1DS|Inferno}} | ||
|火炎入道 | |火炎入道 | ||
|35 | |35 | ||
|- | |- | ||
![[File:Thiefwalrus.png|center]] | ![[File:Shiren 1 DS - Thiefwalrus.png|center]] | ||
|{{Shiren1DS|Thiefwalrus}} | |{{Shiren1DS|Thiefwalrus}} | ||
|ぬすっトド | |ぬすっトド | ||
|45 | |45 | ||
|} | |} | ||
{| class=" | ===Items=== | ||
No {{Shiren1DS|Item}}s appear in this puzzle. | |||
===Traps=== | |||
{| class="wikitable" | |||
! rowspan="2" |Sprite | ! rowspan="2" |Sprite | ||
! colspan="2" |'''{{Shiren1DS|Trap}}''' | ! colspan="2" |'''{{Shiren1DS|Trap}}''' | ||
Line 48: | Line 48: | ||
!Japanese | !Japanese | ||
|- | |- | ||
![[File:Shiren 1 DS | ![[File:Shiren 1 DS - Landmine Trap.png|40px]] | ||
|{{Shiren1DS|Landmine Trap}} | |{{Shiren1DS|Landmine Trap}} | ||
|地雷のワナ | |地雷のワナ | ||
|} | |} | ||
== | ==See Also== | ||
{{Shiren 1 DS Fay's Puzzles Navbox}} | |||
==References== | |||
<references /> | <references /> | ||
[[Category:Shiren 1 | [[Category:Shiren 1 DS Fay's Puzzles]] | ||
Latest revision as of 15:09, 23 March 2025
For the lore page, see Shiren:Fay's Puzzles.
One Fell Swoop (Japanese: ???) is one of the 50 Fay's Puzzles in Mystery Dungeon: Shiren the Wanderer.
Solution
- The shields are actually completely unnecessary if you do everything right.
- Head north and make a beeline for the Pitcher's Armband. Equip it immediately and the Inferno will move to the southern side of the puddle.
- You'll want to head east to the next room, but first you must take one step to the northeast - the Inferno will fill the space you just vacated.
- When you enter the third and final room, head straight east until you step on a landmine.
- It may go off and duplicate the Inferno's, or it may remain un-triggered. It matters not.
- Now head straight south-east, picking up the Dragon Herb along the way.
- Once you hit the south wall and are directly under the puddle head straight east for the second dragon herb, picking it up, and drawing the monsters into a tango line.
- The key to this puzzle is thus: Dragon Herbs, when eaten, strengthen Infernos via fire damage. Dragon Herbs, when thrown, extinguish Infernos. Why, I am not certain. I presume that uneaten, they deal physical damage. Because you're wearing the pitchers armband, you'll take out every monster, with a second shot if you miss one.
- Now head to the Stairs.
Things To Be Learned
Appearances
Monsters
Sprite | Monster | HP | |
---|---|---|---|
English | Japanese | ||
Inferno | 火炎入道 | 35 | |
Thiefwalrus | ぬすっトド | 45 |
Items
No Items appear in this puzzle.
Traps
Sprite | Trap | |
---|---|---|
English | Japanese | |
![]() |
Landmine Trap | 地雷のワナ |