Shiren 1 DS:Fay's Puzzle: One Fell Swoop: Difference between revisions

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!Next:
|-
|{{Shiren 1 DS|Fay's Puzzle: Blocker}}
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==Puzzle #39/50: One Fell Swoop==


====Things to be learned:====
'''One Fell Swoop''' {{JA|???||}} is one of the 50 {{Shiren1DS|Fay's Puzzles}} in {{Shiren1DSTitle}}.


====Solution:====
==Solution==
* The shields are actually completely unnecessary if you do everything right.  
* The shields are actually completely unnecessary if you do everything right.
* Head north and make a beeline for the {{Shiren 1 DS|Pitcher's Armband}}. Equip it immediately and the {{Shiren 1 DS|Inferno}} will move to the southern side of the puddle.
* Head north and make a beeline for the {{Shiren1DS|Pitcher's Armband}}. Equip it immediately and the {{Shiren1DS|Inferno}} will move to the southern side of the puddle.
* You'll want to head east to the next room, but first you must take one step to the northeast - the Inferno will fill the space you just vacated.  
* You'll want to head east to the next room, but first you must take one step to the northeast - the Inferno will fill the space you just vacated.
* When you enter the third and final room, head straight east until you step on a landmine.  
* When you enter the third and final room, head straight east until you step on a landmine.
* It may go off and duplicate the Inferno's, or it may remain un-triggered. It matters not.  
* It may go off and duplicate the Inferno's, or it may remain un-triggered. It matters not.
* Now head straight south-east, picking up the {{Shiren 1 DS|Dragon Herb}} along the way.  
* Now head straight south-east, picking up the {{Shiren1DS|Dragon Herb}} along the way.
* Once you hit the south wall and are directly under the puddle head straight east for the second dragon herb, picking it up, and drawing the monsters into a tango line.
* Once you hit the south wall and are directly under the puddle head straight east for the second dragon herb, picking it up, and drawing the monsters into a tango line.
* The key to this puzzle is thus: Dragon Herbs, when eaten, strengthen Infernos via fire damage. Dragon Herbs, when thrown, extinguish Infernos. Why, I am not certain. I presume that uneaten, they deal physical damage. Because you're wearing the pitchers armband, you'll take out every monster, with a second shot if you miss one.  
* The key to this puzzle is thus: Dragon Herbs, when eaten, strengthen Infernos via fire damage. Dragon Herbs, when thrown, extinguish Infernos. Why, I am not certain. I presume that uneaten, they deal physical damage. Because you're wearing the pitchers armband, you'll take out every monster, with a second shot if you miss one.
* Now head to the [[stairs]].
* Now head to the {{Shiren1DS|Stairs}}.
 
{{Anchor|Things To Be Learned}}


==Monster and Trap Appearances==
==Appearances==
{| class="shiren1" style="text-align:center; margin:auto"
===Monsters===
{| class="wikitable"
! rowspan="2" |Sprite
! rowspan="2" |Sprite
! colspan="2" |{{Shiren1DS|Monster}}
! colspan="2" |{{Shiren1DS|Monster}}
! rowspan="2" |[[HP]]
! rowspan="2" |{{Shiren1DS|HP}}
|-
|-
!English
!English
!Japanese
!Japanese
|-
|-
![[File:Inferno.png|center]]
![[File:Shiren 1 DS - Inferno.png|center]]
|{{Shiren 1 DS|Inferno}}
|{{Shiren1DS|Inferno}}
|火炎入道
|火炎入道
|35
|35
|-
|-
![[File:Thiefwalrus.png|center]]
![[File:Shiren 1 DS - Thiefwalrus.png|center]]
|{{Shiren1DS|Thiefwalrus}}
|{{Shiren1DS|Thiefwalrus}}
|ぬすっトド
|ぬすっトド
|45
|45
|}
|}
<br>
 
{| class="shiren1" style="text-align:center; margin:auto"
===Items===
No {{Shiren1DS|Item}}s appear in this puzzle.
 
===Traps===
{| class="wikitable"
! rowspan="2" |Sprite
! rowspan="2" |Sprite
! colspan="2" |'''{{Shiren1DS|Traps|Trap}}'''
! colspan="2" |'''{{Shiren1DS|Trap}}'''
|-
|-
!English
!English
!Japanese
!Japanese
|-
|-
![[File:Shiren 1 DS Trap Sprites - Landmine Trap.png|40px]]
![[File:Shiren 1 DS - Landmine Trap.png|40px]]
|{{Shiren1DS|Landmine Trap}}
|{{Shiren1DS|Landmine Trap}}
|地雷のワナ
|地雷のワナ
|}
|}


[[Category:Shiren 1 Gameplay Elements]]
==See Also==
[[Category:Fay's Puzzles]]
{{Shiren 1 DS Fay's Puzzles Navbox}}
[[Category:Minigames]]
 
==References==
<references />
 
[[Category:Shiren 1 DS Fay's Puzzles]]

Latest revision as of 15:09, 23 March 2025

For the lore page, see Shiren:Fay's Puzzles.

One Fell Swoop (Japanese: ???) is one of the 50 Fay's Puzzles in Nintendo DS Mystery Dungeon: Shiren the Wanderer.

Solution

  • The shields are actually completely unnecessary if you do everything right.
  • Head north and make a beeline for the Pitcher's Armband. Equip it immediately and the Inferno will move to the southern side of the puddle.
  • You'll want to head east to the next room, but first you must take one step to the northeast - the Inferno will fill the space you just vacated.
  • When you enter the third and final room, head straight east until you step on a landmine.
  • It may go off and duplicate the Inferno's, or it may remain un-triggered. It matters not.
  • Now head straight south-east, picking up the Dragon Herb along the way.
  • Once you hit the south wall and are directly under the puddle head straight east for the second dragon herb, picking it up, and drawing the monsters into a tango line.
  • The key to this puzzle is thus: Dragon Herbs, when eaten, strengthen Infernos via fire damage. Dragon Herbs, when thrown, extinguish Infernos. Why, I am not certain. I presume that uneaten, they deal physical damage. Because you're wearing the pitchers armband, you'll take out every monster, with a second shot if you miss one.
  • Now head to the Stairs.
Things To Be Learned

Appearances

Monsters

Sprite Monster HP
English Japanese
Shiren 1 DS - Inferno.png
Inferno 火炎入道 35
Shiren 1 DS - Thiefwalrus.png
Thiefwalrus ぬすっトド 45

Items

No Items appear in this puzzle.

Traps

Sprite Trap
English Japanese
Shiren 1 DS - Landmine Trap.png Landmine Trap 地雷のワナ

See Also

References