Shiren 1 DS:Fay's Puzzle: Recognizing Trouble: Difference between revisions

MDFW - The Mystery Dungeon Tree of Information.
Jump to navigation Jump to search
Mystery Dungeon GP>Yggdrasilmamel45
No edit summary
m (Text replacement - "![[File:G" to "![[File:Shiren 1 DS - G")
 
(41 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{| class="wikitable"
{{For|the lore page|Shiren:Fay's Puzzles}}
!Previous:
!Next:
|-
|[[Shiren 1/Gameplay Elements/Fay's Puzzles/Don't Read|Don't Read]]
|[[Shiren 1/Gameplay Elements/Fay's Puzzles/From Afar|From Afar]]
|}
==Puzzle #20/50: Recognizing Trouble==


=====Things to be learned:=====
'''Recognizing Trouble''' {{JA|???||}} is one of the 50 {{Shiren1DS|Fay's Puzzles}} in {{Shiren1DSTitle}}.


=====Solution:=====
==Solution==
# Move south across the {{Shiren1DS|Poison Dart Trap}}, the {{Shiren1DS|Dream Gas Trap}}, and the {{Shiren1DS|Spinning Trap}}.
# If you become {{Shiren1DS|Confused}}, use turns with attacks/A + B rather than trying to move.
# Pick up the {{Shiren1DS|Scroll of Need}} and continue heading South into the next room.
# Move onto the second Scroll of Need and then read it.
# Each of the {{Shiren1DS|Monster}}s in the room will be stopped and you can freely access the Stairway.


#Move south across the [[Shiren 1/Gameplay Elements/Traps/Poison Dart Trap|Poison Dart Trap]], the [[Shiren 1/Gameplay Elements/Traps/Dream Gas Trap|Dream Gas Trap]], and the [[Shiren 1/Gameplay Elements/Traps/Spinning Trap|Spinning Trap]].
{{Anchor|Things To Be Learned}}
#If you become [[Shiren 1/Gameplay Elements/States|confused]], use turns with attacks/A+B rather than trying to move.
#Pick up the [[Shiren 1/Items/Scrolls/Need|Scroll of Need]] and continue heading South into the next room.
#Move onto the second Scroll of Need and then read it.
#Each of the [[Shiren 1/Monsters|monsters]] in the room will be stopped and you can freely access the Stairway.


==Monster Appearances==
==Appearances==
===Monsters===
{| class="wikitable"
{| class="wikitable"
! rowspan="2" |Sprite
! rowspan="2" |Sprite
! colspan="2" |[[Shiren 1/Monsters|Monster]]
! colspan="2" |{{Shiren1DS|Monster}}
! rowspan="2" |HP
! rowspan="2" |{{Shiren1DS|HP}}
|-
|-
!English
!English
!Japanese
!Japanese
|-
|-
![[File:Gather.png|center|link=https://shiren.gamepedia.com/File:Gather.png]]
![[File:Shiren 1 DS - Gather.png]]
|[[Shiren 1/Monsters/Gather|Gather]] X5
|{{Shiren1DS|Gather}} X5
|ギャザー
|ギャザー
|36
|36
|}
|}


== Traps ==
===Items===
No {{Shiren1DS|Item}}s appear in this puzzle.
 
===Traps===
{| class="wikitable"
{| class="wikitable"
! rowspan="2" |Sprite
! rowspan="2" |Sprite
! colspan="2" |'''[[Shiren 1/Gameplay Elements/Traps|Trap]]'''
! colspan="2" |'''{{Shiren1DS|Trap}}'''
|-
|-
!English
!English
!Japanese
!Japanese
|-
|-
![[File:Shiren 1 DS Trap Sprite - Spinning Trap.gif]]
![[File:Shiren 1 DS - Spinning Trap.png|40px]]
|[[Shiren 1/Gameplay Elements/Traps/Spinning Trap|Spinning Trap]]
|{{Shiren1DS|Spinning Trap}}
|回転板のワナ
|回転板のワナ
|-
|-
![[File:Shiren 1 DS Trap Sprites - Dream Gas Trap.png]]
![[File:Shiren 1 DS - Dream Gas Trap.png|40px]]
|[[Shiren 1/Gameplay Elements/Traps/Dream Gas Trap|Dream Gas Trap]]
|{{Shiren1DS|Dream Gas Trap}}
|幻覚ガス
|幻覚ガス
|-
|-
![[File:Shiren 1 DS Trap Sprite - Poison Dart Trap.png]]
![[File:Shiren 1 DS Trap Sprite - Poison Dart Trap.png|40px]]
|[[Shiren 1/Gameplay Elements/Traps/Poison Dart Trap|Poison Dart Trap]]
|{{Shiren1DS|Poison Dart Trap}}
|毒矢のワナ
|毒矢のワナ
|}
|}
[[Category:Shiren 1 Gameplay Elements]]
 
[[Category:Fay's Puzzles]]
==See Also==
[[Category:Minigames]]
{{Shiren 1 DS Fay's Puzzles Navbox}}
 
==References==
<references />
 
[[Category:Shiren 1 DS Fay's Puzzles]]

Latest revision as of 14:16, 23 March 2025

For the lore page, see Shiren:Fay's Puzzles.

Recognizing Trouble (Japanese: ???) is one of the 50 Fay's Puzzles in Nintendo DS Mystery Dungeon: Shiren the Wanderer.

Solution

  1. Move south across the Poison Dart Trap, the Dream Gas Trap, and the Spinning Trap.
  2. If you become Confused, use turns with attacks/A + B rather than trying to move.
  3. Pick up the Scroll of Need and continue heading South into the next room.
  4. Move onto the second Scroll of Need and then read it.
  5. Each of the Monsters in the room will be stopped and you can freely access the Stairway.
Things To Be Learned

Appearances

Monsters

Sprite Monster HP
English Japanese
Shiren 1 DS - Gather.png Gather X5 ギャザー 36

Items

No Items appear in this puzzle.

Traps

Sprite Trap
English Japanese
Shiren 1 DS - Spinning Trap.png Spinning Trap 回転板のワナ
Shiren 1 DS - Dream Gas Trap.png Dream Gas Trap 幻覚ガス
Shiren 1 DS Trap Sprite - Poison Dart Trap.png Poison Dart Trap 毒矢のワナ

See Also

References