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When you're about to be defeated in the next few turns, this section provides some ideas for making one last stand. Better to die fighting than to press 'give up'. You'll lose all the {{Shiren1DS|Items}} in your inventory when {{ShirenPC|Shiren 1 DS}} dies, so nothing should be off limits to try to save yourself with.
When you're about to be defeated in the next few turns, this section provides some ideas for making one last stand. Better to die fighting than to press 'give up'. You'll lose all the {{Shiren1DS|Item}}s in your inventory when {{Shiren1DS|Shiren}} dies, so nothing should be off limits to try to save yourself with.


==Check your surroundings==
==Check your surroundings==
* Which monster is most likely to kill you? Check their average attack, and any abilities.
* Which monster is most likely to kill you? Check their average attack, and any abilities.
* Are you facing an enemy of a certain type? See [[Shiren 1 DS/Melding and Seals|Melding and Seals]] for details.
* Are you facing an enemy of a certain type? See {{Shiren1DS|Fusion}} for details.


== Check your Inventory ==
==Check your Inventory==
=== Healing Items===
===Healing Items===
* Can any healing items buy you another turn? Check the attack of the {{Shiren1DS|Monsters}} around you, do they have abilities that will instantly defeat you?  
* Can any healing items buy you another turn? Check the attack of the {{Shiren1DS|Monster}}s around you, do they have abilities that will instantly defeat you?  
** [[File:Shiren 1 DS Item Icon Scroll.png|18px]]{{Shiren1DS|Scroll of Need}} - Full [[HP]]
** [[File:Shiren 1 DS Item Icon Scroll.png|18px]]{{Shiren1DS|Scroll of Need}} - Full {{Shiren1DS|HP}}
** [[File:Shiren 1 DS Item Icon Jar.png|18px]]{{Shiren1DS|Chiropractic Jar}} with >0 uses - Full HP
** [[File:Shiren 1 DS Item Icon Jar.png|18px]]{{Shiren1DS|Chiropractic Jar}} with >0 uses - Full HP
** [[File:Shiren 1 DS Item Icon Herb.png|18px]][[Shiren 1 DS/Restorative Herb|Restorative Herb]] - 100 HP
** [[File:Shiren 1 DS Item Icon Herb.png|18px]]{{Shiren1DS|Restorative Herb}} - 100 HP
** [[File:Shiren 1 DS Item Icon Herb.png|18px]][[Shiren 1 DS/Medicinal Herb|Medicinal Herb]] - 25 HP
** [[File:Shiren 1 DS Item Icon Herb.png|18px]]{{Shiren1DS|Medicinal Herb}} - 25 HP


===Herbs [[File:Shiren 1 DS Item Icon Herb.png]]===
===Herbs [[File:Shiren 1 DS Item Icon Herb.png]]===
Some {{Shiren1DS|Herbs}} can let Shiren resist damage or being defeated for a while:
Some {{Shiren1DS|Herb}}s can let Shiren resist damage or being defeated for a while:
* {{Shiren1DS|Herb of Revival}} - Make sure this herbs is in your main inventory and not in a {{Shiren1DS|Jars|Jar}} to revive when killed.
* {{Shiren1DS|Herb of Revival}} - Make sure this herbs is in your main inventory and not in a {{Shiren1DS|Jar}} to revive when killed.
* [[Shiren 1 DS/Dragon|Dragon Herb]] - Dealing ~75 fixed damage, can instantly defeat most monsters used in the direction of.  
* {{Shiren1DS|Dragon}} - Dealing ~75 fixed damage, can instantly defeat most monsters used in the direction of.
* [[Shiren 1 DS/Herb of Victory|Herb of Victory]] - Become [[Shiren 1 DS/Invincible|Invincible]] to damage for 20 turns.  
* {{Shiren1DS|Herb of Victory}} - Become {{Shiren1DS|Invincible}} to damage for 20 turns.
* [[Shiren 1 DS/Herb of Invisibility|Herb of Invisibility]] - Become {{Shiren1DS|Invisible}} for 15 turns.
* {{Shiren1DS|Herb of Invisibility}} - Become {{Shiren1DS|Invisible}} for 15 turns.


===Jars [[File:Shiren 1 DS Item Icon Jar.png]]===
===Jars [[File:Shiren 1 DS Item Icon Jar.png]]===
* Chiropractic Jar - As long as uses >0 can be pressed to heal to full HP.
* Chiropractic Jar - As long as uses >0 can be pressed to heal to full HP.
* [[Shiren 1 DS/Jar of Hiding|Jar of Hiding]] - Will conceal Shiren for ~18-19 turns. When emerging, the situation may be worse than before.
* {{Shiren1DS|Jar of Hiding}} - Will conceal Shiren for ~18-19 turns. When emerging, the situation may be worse than before.


===Scrolls [[File:Shiren 1 DS Item Icon Scroll.png]]===
===Scrolls [[File:Shiren 1 DS Item Icon Scroll.png]]===
* Writing on a {{Shiren1DS|Blank Scroll}} doesn't consume a turn, and you will have any previously read {{Shiren1DS|Scrolls}} at your disposal.
* Writing on a {{Shiren1DS|Blank Scroll}} doesn't consume a turn, and you will have any previously read {{Shiren1DS|Scroll}}s at your disposal.
* Scroll of Need - Will heal Shiren's full HP, cure most {{Shiren1DS|States|Status Effects}} and paralyze adjacent monsters.  
* Scroll of Need - Will heal Shiren's full HP, cure most {{Shiren1DS|Status Abnormalities}} and paralyze adjacent monsters.
* {{Shiren1DS|Sanctuary Scroll}} - Place on the ground to protect you from adjacent attacks and abilities, but not ranged abilities.
* {{Shiren1DS|Sanctuary Scroll}} - Place on the ground to protect you from adjacent attacks and abilities, but not ranged abilities.
* {{Shiren1DS|Blastwave Scroll}} - Deals 21 - 37 damage to all monsters in the room.
* {{Shiren1DS|Blastwave Scroll}} - Deals 21 - 37 damage to all monsters in the room.
* {{Shiren1DS|Destruction Scroll}} if it has been unlocked - Read to defeat all monsters in the room.
* {{Shiren1DS|Destruction Scroll}} if it has been unlocked - Read to defeat all monsters in the room.
* {{Shiren1DS|Scroll of Removal}} - Throw it at a monster to remove all of its family. Still has a chance to miss when thrown though.
* {{Shiren1DS|Scroll of Removal}} - Throw it at a monster to remove all of its family. Still has a chance to miss when thrown though.
* {{Shiren1DS|Scroll of Confusion}} - [[Shiren 1 DS/Confused|Confuses]] all monsters in the room for 20 normal turns. Your best option when escaping to the stairs of a {{Shiren1DS|Monster Houses|Monster House}}.
* {{Shiren1DS|Scroll of Confusion}} - {{Shiren1DS|Confused}} all monsters in the room for 20 normal turns. Your best option when escaping to the stairs of a {{Shiren1DS|Monster House}}.
* {{Shiren1DS|Scroll of Sleep}} - Puts all monsters in the room to {{Shiren1DS|Asleep|Sleep}} for 14 normal turns, after which they will move at {{Shiren1DS|Double Speed}}. If you can make it to the stairs in under 13 turns, (6 if there are double speed monsters in the room), this is an option, otherwise do not risk it.
* {{Shiren1DS|Scroll of Sleep}} - Puts all monsters in the room to {{Shiren1DS|Sleep}} for 14 normal turns, after which they will move at {{Shiren1DS|Double Speed}}. If you can make it to the stairs in under 13 turns, (6 if there are double speed monsters in the room), this is an option, otherwise do not risk it.


===Staves [[File:Shiren 1 DS Item Icon Staff.png]]===
===Staves [[File:Shiren 1 DS Item Icon Staff.png]]===
Magic bolts from {{Shiren1DS|Staves}} travel indefinitely until they hit an entity or a wall. Thrown Staves will reach 10 squares and may miss when hitting an entity.
Magic bolts from {{Shiren1DS|Staves}} travel indefinitely until they hit an entity or a wall. Thrown Staves will reach 10 squares and may miss when hitting an entity.
* {{Shiren1DS|Bufu's Staff}} - Instantly defeat any enemy, and gain their {{Shiren1DS|Monster Meat}}.
* {{Shiren1DS|Bufu's Staff}} - Instantly defeat any enemy, and gain their {{Shiren1DS|Monster Meat}}.
* [[Shiren 1 DS/Doppelganger Staff|Doppelganger Staff]] - Direct monster attention to another monster far away from Shiren for a few turns.
* {{Shiren1DS|Doppelganger Staff}} - Direct monster attention to another monster far away from Shiren for a few turns.
* {{Shiren1DS|Staff of Sloth}} - [[Shiren 1 DS/Slowed|Slowing]] a monster will give Shiren an extra turn to act directly after is successful. Double Speed monsters will be reduced to normal speed.
* {{Shiren1DS|Staff of Sloth}} - {{Shiren1DS|Slowed}} a monster will give Shiren an extra turn to act directly after is successful. Double Speed monsters will be reduced to normal speed.
* [[Shiren 1 DS/Staff of Paralysis|Staff of Paralysis]] - {{Shiren1DS|Paralyzed|Paralyze}} the biggest threat to Shiren.
* {{Shiren1DS|Staff of Paralysis}} - {{Shiren1DS|Paralyze}} the biggest threat to Shiren.
* {{Shiren1DS|Staff of Postpone}} - Temporarily remove a monster from Shiren's vicinity. They will warp to the stairs.
* {{Shiren1DS|Staff of Postpone}} - Temporarily remove a monster from Shiren's vicinity. They will warp to the stairs.
* {{Shiren1DS|Switching Staff}} - Switch places with a far away monster or one on top of the stairs.  
* {{Shiren1DS|Switching Staff}} - Switch places with a far away monster or one on top of the stairs.
* {{Shiren1DS|Knockback Staff}} - Displace any physically strong monsters from Shiren by 10 squares.
* {{Shiren1DS|Knockback Staff}} - Displace any physically strong monsters from Shiren by 10 squares.
* [[Shiren 1 DS/Skull Staff|Skull Staff]] - Any of the random effects produced can buy a few turns.
* {{Shiren1DS|Skull Staff}} - Any of the random effects produced can buy a few turns.


Are there {{Shiren1DS|Air Devil Family|Air Devil Family Monsters}} [[File:Air Devil.png]] nearby? Hit them with magic bolts from Staves to inflict the effect on Shiren:
Are there {{Shiren1DS|Air Devil Family}} monsters [[File:Shiren 1 DS - Air Devil.png]] nearby? Hit them with magic bolts from Staves to inflict the effect on Shiren:
* Staff of Postpone - Warp away to the stairs, though you will become [[Shiren 1 DS/Paralyzed|Paralyzed]] for a few turns.
* Staff of Postpone - Warp away to the stairs, though you will become {{Shiren1DS|Paralyzed}} for a few turns.
* [[Shiren 1 DS/Staff of Recovery|Staff of Recovery]] - Heal 50 HP.
* {{Shiren1DS|Staff of Recovery}} - Heal 50 HP.


===Monster Meat [[File:Shiren 1 DS Item Icon Meat.png]]===
===Monster Meat [[File:Shiren 1 DS Item Icon Meat.png]]===
Are you holding any Meat that can save you, or transform the monsters?  
Are you holding any Meat that can save you, or transform the monsters?  
* Weak Monster Meat [[File:Mamel.png]] [[File:Chintala.png]] to throw at a dangerous enemy? Though this does have a chance to miss.
* Weak Monster Meat [[File:Shiren 1 DS - Mamel.png]] [[File:Shiren 1 DS - Chintala.png]] to throw at a dangerous enemy? Though this does have a chance to miss.
* Air Devil Family [[File:Air Devil.png]] - Become Invisible to all monsters.
* Air Devil Family [[File:Shiren 1 DS - Air Devil.png]] - Become Invisible to all monsters.
* [[Shiren 1 DS/N'Duba Family|N'Duba Family]] [[File:N'Duba.png]] - Instantly conceal yourself in a jar for 19 turns and by using a special ability. The situation may be worse when emerging though.
* {{Shiren1DS|N'Duba Family}} [[File:Shiren 1 DS - N'Duba.png]] - Instantly conceal yourself in a jar for 19 turns and by using a special ability. The situation may be worse when emerging though.
* [[Shiren 1 DS/Evil Soldier Family|Evil Soldier Family]] [[File:Evil Soldier.png]] and {{Shiren1DS|Spike Bomb Family}} [[File:Spike Bomb.png]] - Can take high or fatal damage then return Shiren to full HP.
* {{Shiren1DS|Evil Soldier Family}} [[File:Shiren 1 DS - Evil Soldier.png]] and {{Shiren1DS|Spike Bomb Family}} [[File:Shiren 1 DS - Spike Bomb.png]] - Can take high or fatal damage then return Shiren to full HP.
* {{Shiren1DS|Pickpocket Family}} [[File:Pickpocket.png]] and {{Shiren1DS|Thiefwalrus Family}} [[File:Thiefwalrus.png]] - Eat while facing a monster to warp away.
* {{Shiren1DS|Pickpocket Family}} [[File:Shiren 1 DS - Pickpocket.png]] and {{Shiren1DS|Thiefwalrus Family}} [[File:Shiren 1 DS - Thiefwalrus.png]] - Eat while facing a monster to warp away.
* [[Shiren 1 DS/Fluffy Bunny Family|Fluffy Bunny]] [[File:Fluffy Bunny.png]] - Can heal 50 HP each turn, and on the turn transformed. Consider if this amount is sustainable.
* {{Shiren1DS|Fluffy Bunny Family}} [[File:Shiren 1 DS - Fluffy Bunny.png]] - Can heal 50 HP each turn, and on the turn transformed. Consider if this amount is sustainable.
* Double speed movement or attack [[File:Death Reaper.png]] [[File:Baby Tank.png]] monster meat - Escaping or defeating enemies quickly.
* Double speed movement or attack [[File:Shiren 1 DS - Death Reaper.png]] [[File:Shiren 1 DS - Baby Tank.png]] monster meat - Escaping or defeating enemies quickly.


=== Traps with '{{Shiren1DS|Trap Master}}' status ===
===Traps with '{{Shiren1DS|Trap Master}}' status===
Are you holding any {{Shiren1DS|Traps}}? Placing a trap does not consume a turn, and has the same effect as when thrown at a monster. ([[:Category:Floating-type Monsters|Floating-type Monsters]] [[File:Dragon.png]][[File:Flying Fowl.png]] are immune to grounded traps unless a [[File:Shiren 1 DS Item Icon Scroll.png|19px]]{{Shiren1DS|Super Trap Scroll}} has been read in that floor.)
Are you holding any {{Shiren1DS|Trap}}s? Placing a trap does not consume a turn, and has the same effect as when thrown at a monster. ({{Shiren1DS|Floating-type}} monsters [[File:Shiren 1 DS - Dragon.png]][[File:Shiren 1 DS - Flying Fowl.png]] are immune to grounded traps unless a [[File:Shiren 1 DS Item Icon Scroll.png|19px]]{{Shiren1DS|Super Trap Scroll}} has been read in that floor.)


* {{Shiren1DS|Pitfall Trap}} [[File:Shiren 1 DS Trap Sprites - Pitfall Trap.png|30px]] - Place underneath Shiren's feet and trigger it to move to another floor.
* {{Shiren1DS|Pitfall Trap}} [[File:Shiren 1 DS - Pitfall Trap.png|30px]] - Place underneath Shiren's feet and trigger it to move to another floor.


Instant death traps for monsters:
Instant death traps for monsters:
* Pitfall Traps
* Pitfall Traps
* [[Shiren 1 DS/Rotten Trap|Rotten Traps]] [[File:Shiren 1 DS Trap Sprite - Rotten Trap.gif|28px]]
* {{Shiren1DS|Rotten Trap}} [[File:Shiren 1 DS Trap Sprite - Rotten Trap.gif|28px]]
* [[Shiren 1 DS/Hunger Trap|Hunger Traps]] [[File:Shiren 1 DS Trap Sprites - Hunger Trap.png|28px]]
* {{Shiren1DS|Hunger Trap}} [[File:Shiren 1 DS - Hunger Trap.png|28px]]
* {{Shiren1DS|Rusty Trap|Rusty Traps}} [[File:Shiren 1 DS Trap Sprite - Rusty Trap.gif|17px]] against {{Shiren1DS|Inferno Family|Inferno Family Monsters}} [[File:Inferno.png]]
* {{Shiren1DS|Rusty Trap|Rusty Traps}} [[File:Shiren 1 DS Trap Sprite - Rusty Trap.gif|17px]] against {{Shiren1DS|Inferno Family|Inferno Family Monsters}} [[File:Shiren 1 DS - Inferno.png]]


==Miscellaneous Actions==
==Miscellaneous Actions==
* Are [[Shiren 1 DS/Rescues|Rescues]]<sup>DS</sup> an option? If so, it may be better to fall. Using precious items in an attempt to survive can be wasteful if you intend to continue the adventure.  
* Are {{Shiren1DS|Rescues}}<sup>DS</sup> an option? If so, it may be better to fall. Using precious items in an attempt to survive can be wasteful if you intend to continue the adventure.


* If you are being attacked from a distance, your main [[File:Shiren 1 DS Item Icon Weapon.png|18px]]{{Shiren1DS|Weapons|Weapon}} can be thrown to deal damage, though this may miss and if it hits, will disappear. Unsustainable and not recommended.
* If you are being attacked from a distance, your main [[File:Shiren 1 DS Item Icon Weapon.png|18px]]{{Shiren1DS|Weapon}} can be thrown to deal damage, though this may miss and if it hits, will disappear. Unsustainable and not recommended.


* {{Shiren1DS|Identifying Items|Unidentified}} items might save you. In the {{Shiren1DS|Final Puzzle}}, eating Unidentified herbs are not recommended unless you've already found the {{Shiren1DS|Herb of Revival}}. May cause more trouble  
* {{Shiren1DS|Unidentified}} items might save you. In the {{Shiren1DS|Final Puzzle}}, eating Unidentified herbs are not recommended unless you've already found the {{Shiren1DS|Herb of Revival}}. May cause more trouble  


* If you have a [[File:Shiren 1 DS Item Icon Shield.png|18px]]{{Shiren1DS|Shields|Shield}} with a [[File:Shiren 1 DS Shield Seal Prism.png]] (Prism) {{Shiren1DS|Melding and Seals|Seal}} equipped and there are [[Shiren 1 DS/Skull Mage|Skull Mages]] [[File:Skull Mage.png]] in your line of sight, but about to die to other monsters, there's a small chance that the Skull Mage will attack first next turn, use it's magic, and if your shield is unequipped, may warp you out of the situation. Otherwise, un-equipping your shield guarantees you will die to the other monsters.  
* If you have a [[File:Shiren 1 DS Item Icon Shield.png|18px]]{{Shiren1DS|Shield}} with a [[File:Shiren 1 DS - Shield Rune Prism.png]] (Prism) {{Shiren1DS|Rune}} equipped and there are {{Shiren1DS|Skull Mage}} [[File:Shiren 1 DS - Skull Mage.png]] in your line of sight, but about to die to other monsters, there's a small chance that the Skull Mage will attack first next turn, use it's magic, and if your shield is unequipped, may warp you out of the situation. Otherwise, un-equipping your shield guarantees you will die to the other monsters.


===Keeping Items after Defeat===
===Keeping Items after Defeat===
* If you have empty spaces in your {{Shiren1DS|Warehouses|Warehouse}} in {{Shiren1DS|Canyon Hamlet}}, putting important items into a [[File:Shiren 1 DS Item Icon Jar.png|18px]]{{Shiren1DS|Storehouse Jar}} will allow them to be saved to use on another adventure.
* If you have empty spaces in your {{Shiren1DS|Warehouse}} in {{Shiren1DS|Canyon Hamlet}}, putting important items into a [[File:Shiren 1 DS Item Icon Jar.png|18px]]{{Shiren1DS|Storehouse Jar}} will allow them to be saved to use on another adventure.


[[Category:Shiren 1 Strategy Guides]]
==See Also==
{{Shiren 1 DS Guides Navbox}}
 
==References==
<references />
 
[[Category:Shiren 1 DS Guides]]

Latest revision as of 13:27, 23 March 2025

When you're about to be defeated in the next few turns, this section provides some ideas for making one last stand. Better to die fighting than to press 'give up'. You'll lose all the Items in your inventory when Shiren dies, so nothing should be off limits to try to save yourself with.

Check your surroundings

  • Which monster is most likely to kill you? Check their average attack, and any abilities.
  • Are you facing an enemy of a certain type? See Fusion for details.

Check your Inventory

Healing Items

Herbs Shiren 1 DS Item Icon Herb.png

Some Herbs can let Shiren resist damage or being defeated for a while:

Jars Shiren 1 DS Item Icon Jar.png

  • Chiropractic Jar - As long as uses >0 can be pressed to heal to full HP.
  • Jar of Hiding - Will conceal Shiren for ~18-19 turns. When emerging, the situation may be worse than before.

Scrolls Shiren 1 DS Item Icon Scroll.png

  • Writing on a Blank Scroll doesn't consume a turn, and you will have any previously read Scrolls at your disposal.
  • Scroll of Need - Will heal Shiren's full HP, cure most Status Abnormalities and paralyze adjacent monsters.
  • Sanctuary Scroll - Place on the ground to protect you from adjacent attacks and abilities, but not ranged abilities.
  • Blastwave Scroll - Deals 21 - 37 damage to all monsters in the room.
  • Destruction Scroll if it has been unlocked - Read to defeat all monsters in the room.
  • Scroll of Removal - Throw it at a monster to remove all of its family. Still has a chance to miss when thrown though.
  • Scroll of Confusion - Confused all monsters in the room for 20 normal turns. Your best option when escaping to the stairs of a Monster House.
  • Scroll of Sleep - Puts all monsters in the room to Sleep for 14 normal turns, after which they will move at Double Speed. If you can make it to the stairs in under 13 turns, (6 if there are double speed monsters in the room), this is an option, otherwise do not risk it.

Staves Shiren 1 DS Item Icon Staff.png

Magic bolts from Staves travel indefinitely until they hit an entity or a wall. Thrown Staves will reach 10 squares and may miss when hitting an entity.

  • Bufu's Staff - Instantly defeat any enemy, and gain their Monster Meat.
  • Doppelganger Staff - Direct monster attention to another monster far away from Shiren for a few turns.
  • Staff of Sloth - Slowed a monster will give Shiren an extra turn to act directly after is successful. Double Speed monsters will be reduced to normal speed.
  • Staff of Paralysis - Paralyze the biggest threat to Shiren.
  • Staff of Postpone - Temporarily remove a monster from Shiren's vicinity. They will warp to the stairs.
  • Switching Staff - Switch places with a far away monster or one on top of the stairs.
  • Knockback Staff - Displace any physically strong monsters from Shiren by 10 squares.
  • Skull Staff - Any of the random effects produced can buy a few turns.

Are there Air Devil Family monsters Shiren 1 DS - Air Devil.png nearby? Hit them with magic bolts from Staves to inflict the effect on Shiren:

Monster Meat Shiren 1 DS Item Icon Meat.png

Are you holding any Meat that can save you, or transform the monsters?

  • Weak Monster Meat Shiren 1 DS - Mamel.png Shiren 1 DS - Chintala.png to throw at a dangerous enemy? Though this does have a chance to miss.
  • Air Devil Family Shiren 1 DS - Air Devil.png - Become Invisible to all monsters.
  • N'Duba Family Shiren 1 DS - N'Duba.png - Instantly conceal yourself in a jar for 19 turns and by using a special ability. The situation may be worse when emerging though.
  • Evil Soldier Family Shiren 1 DS - Evil Soldier.png and Spike Bomb Family Shiren 1 DS - Spike Bomb.png - Can take high or fatal damage then return Shiren to full HP.
  • Pickpocket Family Shiren 1 DS - Pickpocket.png and Thiefwalrus Family Shiren 1 DS - Thiefwalrus.png - Eat while facing a monster to warp away.
  • Fluffy Bunny Family Shiren 1 DS - Fluffy Bunny.png - Can heal 50 HP each turn, and on the turn transformed. Consider if this amount is sustainable.
  • Double speed movement or attack Shiren 1 DS - Death Reaper.png Shiren 1 DS - Baby Tank.png monster meat - Escaping or defeating enemies quickly.

Traps with 'Trap Master' status

Are you holding any Traps? Placing a trap does not consume a turn, and has the same effect as when thrown at a monster. (Floating-type monsters Shiren 1 DS - Dragon.pngShiren 1 DS - Flying Fowl.png are immune to grounded traps unless a Shiren 1 DS Item Icon Scroll.pngSuper Trap Scroll has been read in that floor.)

  • Pitfall Trap Shiren 1 DS - Pitfall Trap.png - Place underneath Shiren's feet and trigger it to move to another floor.

Instant death traps for monsters:

Miscellaneous Actions

  • Are RescuesDS an option? If so, it may be better to fall. Using precious items in an attempt to survive can be wasteful if you intend to continue the adventure.
  • If you are being attacked from a distance, your main Shiren 1 DS Item Icon Weapon.pngWeapon can be thrown to deal damage, though this may miss and if it hits, will disappear. Unsustainable and not recommended.
  • If you have a Shiren 1 DS Item Icon Shield.pngShield with a Shiren 1 DS - Shield Rune Prism.png (Prism) Rune equipped and there are Skull Mage Shiren 1 DS - Skull Mage.png in your line of sight, but about to die to other monsters, there's a small chance that the Skull Mage will attack first next turn, use it's magic, and if your shield is unequipped, may warp you out of the situation. Otherwise, un-equipping your shield guarantees you will die to the other monsters.

Keeping Items after Defeat

See Also

References