Shiren 1 DS:Fay's Puzzle: One Fell Swoop: Difference between revisions

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{{For|all Fay's Puzzle pages across the wiki|Shiren:Fay's Puzzles}}
!Previous:
!Next:
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|{{Shiren1DS|Fay's Puzzle: Blocker|#38 Blocker}}
|{{Shiren1DS|Fay's Puzzle: Where to?|#40 Where to?}}
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'''{{PAGENAME}}''' is one of {{Shiren1DS|Fay's Puzzles}} in ''{{Shiren|Mystery Dungeon: Shiren the Wanderer (game)}}''.
 
==Puzzle #39/50: One Fell Swoop==


====Things to be learned:====
'''One Fell Swoop''' {{JA|???||}} is one of the 50 {{Shiren1DS|Fay's Puzzles}} in ''{{Shiren|Mystery Dungeon: Shiren the Wanderer (game)}}''.


====Solution:====
==Solution==
* The shields are actually completely unnecessary if you do everything right.  
* The shields are actually completely unnecessary if you do everything right.  
* Head north and make a beeline for the {{Shiren1DS|Pitcher's Armband}}. Equip it immediately and the {{Shiren1DS|Inferno}} will move to the southern side of the puddle.
* Head north and make a beeline for the {{Shiren1DS|Pitcher's Armband}}. Equip it immediately and the {{Shiren1DS|Inferno}} will move to the southern side of the puddle.
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* Now head to the {{Shiren1DS|Stairs}}.
* Now head to the {{Shiren1DS|Stairs}}.


==Monster and Trap Appearances==
{{Anchor|Things To Be Learned}}
 
==Appearances==
===Monsters===
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{| class="{{GameClass}}" style="text-align:center; margin:auto"
! rowspan="2" |Sprite
! rowspan="2" |Sprite
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|45
|45
|}
|}
<br>
 
===Items===
No {{Shiren1DS|Items}} appear in this puzzle.
 
===Traps===
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{| class="{{GameClass}}" style="text-align:center; margin:auto"
! rowspan="2" |Sprite
! rowspan="2" |Sprite
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[[Category:Shiren 1 DS Fay's Puzzles]]
[[Category:Shiren 1 DS Fay's Puzzles]]
[[Category:Minigames]]

Revision as of 17:59, 14 April 2023

For all Fay's Puzzle pages across the wiki, see Shiren:Fay's Puzzles.

One Fell Swoop (Japanese: ???) is one of the 50 Fay's Puzzles in Mystery Dungeon: Shiren the Wanderer (game).

Solution

  • The shields are actually completely unnecessary if you do everything right.
  • Head north and make a beeline for the Pitcher's Armband. Equip it immediately and the Inferno will move to the southern side of the puddle.
  • You'll want to head east to the next room, but first you must take one step to the northeast - the Inferno will fill the space you just vacated.
  • When you enter the third and final room, head straight east until you step on a landmine.
  • It may go off and duplicate the Inferno's, or it may remain un-triggered. It matters not.
  • Now head straight south-east, picking up the Dragon Herb along the way.
  • Once you hit the south wall and are directly under the puddle head straight east for the second dragon herb, picking it up, and drawing the monsters into a tango line.
  • The key to this puzzle is thus: Dragon Herbs, when eaten, strengthen Infernos via fire damage. Dragon Herbs, when thrown, extinguish Infernos. Why, I am not certain. I presume that uneaten, they deal physical damage. Because you're wearing the pitchers armband, you'll take out every monster, with a second shot if you miss one.
  • Now head to the Stairs.
Things To Be Learned

Appearances

Monsters

Sprite Monster HP
English Japanese
Inferno 火炎入道 35
Thiefwalrus ぬすっトド 45

Items

No Items appear in this puzzle.

Traps

Sprite Trap
English Japanese
Shiren 1 DS - Landmine Trap.png Landmine Trap 地雷のワナ

See Also

References