Shiren 1 DS:Fay's Puzzle: One Fell Swoop: Difference between revisions
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{{For|all Fay's Puzzle pages across the wiki|Shiren:Fay's Puzzles}} | |||
'''One Fell Swoop''' {{JA|???||}} is one of the 50 {{Shiren1DS|Fay's Puzzles}} in ''{{Shiren|Mystery Dungeon: Shiren the Wanderer (game)}}''. | |||
==Solution== | |||
* The shields are actually completely unnecessary if you do everything right. | * The shields are actually completely unnecessary if you do everything right. | ||
* Head north and make a beeline for the {{Shiren1DS|Pitcher's Armband}}. Equip it immediately and the {{Shiren1DS|Inferno}} will move to the southern side of the puddle. | * Head north and make a beeline for the {{Shiren1DS|Pitcher's Armband}}. Equip it immediately and the {{Shiren1DS|Inferno}} will move to the southern side of the puddle. | ||
Line 24: | Line 14: | ||
* Now head to the {{Shiren1DS|Stairs}}. | * Now head to the {{Shiren1DS|Stairs}}. | ||
== | {{Anchor|Things To Be Learned}} | ||
==Appearances== | |||
===Monsters=== | |||
{| class="{{GameClass}}" style="text-align:center; margin:auto" | {| class="{{GameClass}}" style="text-align:center; margin:auto" | ||
! rowspan="2" |Sprite | ! rowspan="2" |Sprite | ||
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|45 | |45 | ||
|} | |} | ||
===Items=== | |||
No {{Shiren1DS|Items}} appear in this puzzle. | |||
===Traps=== | |||
{| class="{{GameClass}}" style="text-align:center; margin:auto" | {| class="{{GameClass}}" style="text-align:center; margin:auto" | ||
! rowspan="2" |Sprite | ! rowspan="2" |Sprite | ||
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[[Category:Shiren 1 DS Fay's Puzzles]] | [[Category:Shiren 1 DS Fay's Puzzles]] | ||
Revision as of 17:59, 14 April 2023
For all Fay's Puzzle pages across the wiki, see Shiren:Fay's Puzzles.
One Fell Swoop (Japanese: ???) is one of the 50 Fay's Puzzles in Mystery Dungeon: Shiren the Wanderer (game).
Solution
- The shields are actually completely unnecessary if you do everything right.
- Head north and make a beeline for the Pitcher's Armband. Equip it immediately and the Inferno will move to the southern side of the puddle.
- You'll want to head east to the next room, but first you must take one step to the northeast - the Inferno will fill the space you just vacated.
- When you enter the third and final room, head straight east until you step on a landmine.
- It may go off and duplicate the Inferno's, or it may remain un-triggered. It matters not.
- Now head straight south-east, picking up the Dragon Herb along the way.
- Once you hit the south wall and are directly under the puddle head straight east for the second dragon herb, picking it up, and drawing the monsters into a tango line.
- The key to this puzzle is thus: Dragon Herbs, when eaten, strengthen Infernos via fire damage. Dragon Herbs, when thrown, extinguish Infernos. Why, I am not certain. I presume that uneaten, they deal physical damage. Because you're wearing the pitchers armband, you'll take out every monster, with a second shot if you miss one.
- Now head to the Stairs.
Things To Be Learned
Appearances
Monsters
Sprite | Monster | HP | |
---|---|---|---|
English | Japanese | ||
Inferno | 火炎入道 | 35 | |
Thiefwalrus | ぬすっトド | 45 |
Items
No Items appear in this puzzle.
Traps
Sprite | Trap | |
---|---|---|
English | Japanese | |
![]() |
Landmine Trap | 地雷のワナ |