Shiren 1 DS:Field Bandit Family: Difference between revisions

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<tabber>
<tabber>
Level 1=
Level 1=
{{Infobox Monsters (Shiren 1)
{{Shiren 1 DS Monster Infobox
| Monster Name (English, Japanese) = Field Bandit<br>畠荒らし
  | name      = Field Bandit
| image = Shiren 1 DS - Field Bandit Sprite.png
  | jpname    = 畠荒らし
| description = Normal-Type
  | romaji    = Hataarashi
| Chinese = ???
  | type      = {{Shiren1DS|Normal-type}}
| HP = 18
  | hp        = 18
| Attack = 6  
  | attack    = 6  
| Defense = 3  
  | defense    = 3  
| Speed = Normal
  | speed      = Normal
| EXP. = 7
  | exp        = 7
| Meat Cost = 1,000
  | meat cost  = 1,000
| Meat Value = 100
  | meat value = 100
| Schubell = Yes
  | schubell  = Yes
| Tengu = Yes
  | tengu      =  
}}
}}
|-|
|-|
Level 2=
Level 2=
{{Infobox Monsters (Shiren 1)
{{Shiren 1 DS Monster Infobox
| Monster Name (English, Japanese) = Jar Bandit<br>壺荒らし
  | name      = Jar Bandit
| image = Shiren 1 DS - Jar Bandit Sprite.png
  | jpname    = 壺荒らし
| description = Normal-Type
  | romaji    = Tsuboarashi
| Chinese = ???
  | type      = {{Shiren1DS|Normal-type}}
| HP = 25
  | hp        = 25
| Attack = 10  
  | attack    = 10  
| Defense = 7
  | defense    = 7
| Speed = Normal
  | speed      = Normal
| EXP. = 15
  | exp        = 15
| Meat Cost = 1,100
  | meat cost  = 1,100
| Meat Value = 110
  | meat value = 110
| Schubell = Yes
  | schubell  = Yes
| Tengu = Yes
  | tengu      =  
}}
}}
|-|
|-|
Level 3=
Level 3=
{{Infobox Monsters (Shiren 1)
{{Shiren 1 DS Monster Infobox
| Monster Name (English, Japanese) = Item Bandit<br>物荒らし
  | name      = Item Bandit
| image = Shiren 1 DS - Item Bandit Sprite.png
  | jpname    = 物荒らし
| description = Normal-Type
  | romaji    = Monoarashi
| Chinese = ???
  | type      = {{Shiren1DS|Normal-type}}
| HP = 32
  | hp        = 32
| Attack = 16  
  | attack    = 16  
| Defense = 11
  | defense    = 11
| Speed = Normal
  | speed      = Normal
| EXP. = 300
  | exp        = 300
| Meat Cost = 1,200
  | meat cost  = 1,200
| Meat Value = 120
  | meat value = 120
| Schubell = Yes
  | schubell  = Yes
| Tengu = Yes
  | tengu      =  
}}
}}
|-|
|-|
Level 4=
Level 4=
{{Infobox Monsters (Shiren 1)
{{Shiren 1 DS Monster Infobox
| Monster Name (English, Japanese) = Trove Bandit<br>大物荒らし
  | name      = Trove Bandit
| image = Shiren 1 DS - Trove Bandit Sprite.png
  | jpname    = 大物荒らし
| description = Normal-Type
  | romaji    = Ōmonoarashi
| Chinese = ???
  | type      = {{Shiren1DS|Normal-type}}
| HP = 50
  | hp        = 50
| Attack = 38
  | attack    = 38
| Defense = 24
  | defense    = 24
| Speed = Normal  
  | speed      = Normal  
| EXP. = 600
  | exp        = 600
| Meat Cost = 1,300
  | meat cost  = 1,300
| Meat Value = 1300
  | meat value = 1300
| Schubell = Yes
  | schubell  = Yes
| Tengu = Yes
  | tengu      =  
}}
}}
|-|
</tabber>
</tabber>
{{About|the Nintendo DS release|the Super Famicom release|Shiren 1 SFC:Field Bandit Family}}
{{For|the lore page|Shiren:Field Bandit}}


The '''Field Bandit''' monster family (Japanese: '''畠荒らし系''', <small>Hataarashi Kei</small>) consists of:  
The '''Field Bandit''' {{JA|畠荒らし||Hataarashi Kei}} {{Shiren1DS|Monster Family}} in {{Shiren1DSTitle}} consists of:  


# Field Bandit (Japanese: 畠荒らし, <small>Hataarashi</small>)
# Field Bandit {{JAnb|畠荒らし||Hataarashi}}
# Jar Bandit (Japanese: 壺荒らし, <small>Tsuboarashi</small>)
# Jar Bandit {{JAnb|壺荒らし||Tsuboarashi}}
# Item Bandit (Japanese: 物荒らし, <small>Monoarashi</small>)
# Item Bandit {{JAnb|物荒らし||Monoarashi}}
# Trove Bandit Japanese: 大物荒らし, <small>Ōmonoarashi</small>)
# Trove Bandit Japanese: {{JAnb|大物荒らし||Ōmonoarashi}}


Field Bandit Family Monsters are stubby gnome-like creatures dressing in a simple tunic and undershirt. They wear face masks only exposing large ears and nose and drooping eyes, a well as this they wear a gnome hat identical to ones worn by [[Shiren 1 DS/Bowboy|Bowboys]] and [[Shiren 1 DS/Crossbowboy|Crossbowboys]], and similar styled boots.
Field Bandit Family Monsters are stubby gnome-like creatures dressing in a simple tunic and undershirt. They wear face masks only exposing large ears and nose and drooping eyes, a well as this they wear a gnome hat identical to ones worn by {{Shiren1DS|Bowboy}} and {{Shiren1DS|Crossbowboy}}, and similarly styled boots.
The color of the monster's hat, mask and boots depends on it's level and follows an almost identical pattern to the [[Shiren 1 DS/Mamel Family|Mamel Family]].
The color of the monster's hat, mask, and boots depends on its level and follows an almost identical pattern to the {{Shiren1DS|Mamel Family}}.


# Olive green
# Olive green
Line 85: Line 86:
# Purple
# Purple


At level 4, the color scheme of Trove Bandits differs from that of level 1 - 3. They now have orange skin instead of peach, and have a golden tunic over salmon. This difference in coloration possibly warns players of the large jump in its stats from levels 3 to 4.
At level 4, the color scheme of Trove Bandits differs from that of levels 1 - 3. They now have orange skin instead of peach and have a golden tunic over salmon. This difference in coloration possibly warns players of the large jump in its stats from levels 3 to 4.


When attacking, Field Bandits jump up into the air, interlocking their stout hands together and bringing them down on their target.
When attacking, Field Bandits jump up into the air, interlocking their stout hands together and bringing them down on their target.


==Monster Ability==
==Monster Ability==
Field Bandit Family Monsters do not initially target Shiren like other monsters. They are attracted to [[Shiren 1 DS/Items|Items]] other than [[Shiren 1 DS/Weeds|Weeds]] on the floor. They will move to stand on top of this item, and use the next turn to transform it into Weeds.
Field Bandit Family Monsters do not initially target Shiren like other monsters. They are attracted to {{Shiren1DS|Item}}s other than {{Shiren1DS|Weeds}} on the floor. They will move to stand on top of this item and use the next turn to transform it into Weeds.


When they have been provoked, by being attacked or when Shiren or a party member stands within 1 square of them, they will no longer be interested in changing items into Weeds, even items they pass over while pursuing Shiren. If Shiren goes out of sight, the monster will wander the floor, and no longer change items.
When they have been provoked, by being attacked or when Shiren or a party member stands within 1 square of them, they will no longer be interested in changing items into Weeds, even items they pass over while pursuing Shiren. If Shiren goes out of sight, the monster will wander the floor, and no longer change items.


'''Level 1 - 4:''' All levels can throw Weeds at the player. This thrown item can miss and land on the ground.
* '''Level 1 - 4:''' All levels can throw Weeds at the player. This thrown item can miss and land on the ground.
 
* '''Level 2:''' Jar Bandits can throw Weeds which, if there are {{Shiren1DS|Jar}}s within the inventory with empty slots, will be placed inside those slots. When there are no jars with spaces, the weeds will hit Shiren and deal 2 fixed damage.
'''Level 2:''' Jar Bandits can throw Weeds which, if there are [[Shiren 1 DS/Jars|Jars]] within the inventory with empty slots, will be placed inside those slots. When there are no jars with spaces, the weeds will hit Shiren and deal 2 fixed damage.
[[File:Shiren 1 DS Monsters Item Bandit Weed Curse Message.png|right]]
[[File:Shiren 1 DS Monsters Item Bandit Weed Curse Message.png|right]]
 
* '''Level 3 - 4:''' Item Bandits and Trove Bandits can use an ability while adjacent to Shiren to transform a random inventory item, including those equipped, into Weeds. If a jar is turned into Weeds, the items contained are destroyed.
'''Level 3 - 4:''' Item Bandits and Trove Bandits can use an ability while adjacent to Shiren to transform a random inventory item, including those equipped, into Weeds. If a jar is turned into Weeds, the items contained are destroyed.


===Effect when Sealed===
===Effect when Sealed===
When [[Shiren 1 DS/Sealed (state)|Sealed]], Field Bandits are no longer interested in floor items, and will not turn them into weeds. They can no longer throw weeds or use weed curses on Shiren's items.
When {{Shiren1DS|Sealed}}, Field Bandits are no longer interested in floor items, and will not turn them into weeds. They can no longer throw weeds or use weed curses on Shiren's items.


==Combat Strategy==
==Combat Strategy==
Compared to other monsters of their level, Field Bandits don't have such high attack or defense, though there is a jump at level 4. It is their abilities however, that cause trouble to players.  
Compared to other monsters of their level, Field Bandits don't have such high attack or defense, though there is a jump at level 4. It is their abilities however, that cause trouble to players.


Field bandits that have not been provoked can be lured away so that Shiren can escape by throwing a disposable item near them, but not at them. They will be attracted to the item, and will move to turn it into Weeds.  
Field bandits that have not been provoked can be lured away so that Shiren can escape by throwing a disposable item near them, but not at them. They will be attracted to the item, and will move to turn it into Weeds.


If these monsters cannot be defeated in one turn, disable their ability by any means before attempting to melee them.  
If these monsters cannot be defeated in one turn, disable their ability by any means before attempting to melee them.


From a distance, only Jar Bandits (Level 2) can be dangerous, but Field Bandits, Item Bandits and Trove Bandits will only be throwing Weeds at Shiren, so ranged attacks can decrease the number of turns spend fighting them at close range, giving them less opportunities to use their abilities. At low levels, even using a [[Shiren 1 DS/Knockback Staff|Knockback Staff]] a 4 - 6 times can keep them away and deal 5 damage with each use.
From a distance, only Jar Bandits (Level 2) can be dangerous, but Field Bandits, Item Bandits and Trove Bandits will only be throwing Weeds at Shiren, so ranged attacks can decrease the number of turns spend fighting them at close range, giving them less opportunities to use their abilities. At low levels, even using a {{Shiren1DS|Knockback Staff}} a 4 - 6 times can keep them away and deal 5 damage with each use.


===Monster Houses===
===Monster Houses===
[[Shiren 1 DS/Monster Houses|Monster Houses]] containing Field Bandit Family Monsters will quickly transform all contained items into Weeds after they have been awakened, there are some ways to prevent this. Sealing away the entire Field Bandit Family by throwing a [[Shiren 1 DS/Scroll of Removal|Scroll of Removal]] is the most effective option.
{{Shiren1DS|Monster House}}s containing Field Bandit Family Monsters will quickly transform all contained items into Weeds after they have been awakened, there are some ways to prevent this. Sealing away the entire Field Bandit Family by throwing a {{Shiren1DS|Scroll of Removal}} is the most effective option.


However, in some situations where it is difficult even survive inside a Monster House, it may be a better idea to forget about the items and prioritize survival instead.
However, in some situations where it is difficult even survive inside a Monster House, it may be a better idea to forget about the items and prioritize survival instead.


* Read a [[Shiren 1 DS/Blastwave Scroll|Blastwave Scroll]] to provoke all monsters, which will cause Field Bandits to stop changing items and move towards Shiren.
* Read a {{Shiren1DS|Blastwave Scroll}} to provoke all monsters, which will cause Field Bandits to stop changing items and move towards Shiren.
* Stall all monsters with a [[Shiren 1 DS/Scroll of Confusion|Scroll of Confusion]] or a [[Shiren 1 DS/Scroll of Sleep|Scroll of Sleep]], though neither effect will last long and can have equally bad effects. (Confused monsters can attack each other and level up, and monsters will only be [[Shiren 1 DS/Asleep (state)|Asleep]] for 14 normal turns)
* Stall all monsters with a {{Shiren1DS|Scroll of Confusion}} or a {{Shiren1DS|Scroll of Sleep}}, though neither effect will last long and can have equally bad effects. (Confused monsters can attack each other and level up, and monsters will only be {{Shiren1DS|Asleep}} for 14 normal turns)
* Use [[Shiren 1 DS/Staves|Staves]] to inflict [[Shiren 1 DS/States|negative effects]] on Field Bandits, preventing them from moving or using their abilities, though because staves can only be used in straight lines, it can be difficult to affect all Field Bandits present.
* Use {{Shiren1DS|Staves}} to inflict {{Shiren1DS|Status Abnormalities}} on Field Bandits, preventing them from moving or using their abilities, though because staves can only be used in straight lines, it can be difficult to affect all Field Bandits present.
** [[Shiren 1 DS/Staff of Postpone|Staff of Postpone]]: Paralyze and warp the monster to the stairs.
** {{Shiren1DS|Staff of Postpone}}: Paralyze and warp the monster to the stairs.
** [[Shiren 1 DS/Staff of Paralysis|Staff of Paralysis]]: Paralyze the monster.
** {{Shiren1DS|Staff of Paralysis}}: Paralyze the monster.
** [[Shiren 1 DS/Lightning Staff|Lightning Staff]]: Attempt to defeat the monster from a distance.
** {{Shiren1DS|Lightning Staff}}: Attempt to defeat the monster from a distance.
** [[Shiren 1 DS/Doppelganger Staff|Doppelganger Staff]]: Allow other monsters to defeat them, while preventing their abilities.
** {{Shiren1DS|Doppelganger Staff}}: Allow other monsters to defeat them, while preventing their abilities.
** [[Shiren 1 DS/Sealing Staff|Sealing Staff]]: Prevents abilities from being used, the monster will not target Shiren.
** {{Shiren1DS|Sealing Staff}}: Prevents abilities from being used, the monster will not target Shiren.


====Small Monster Houses====
====Small Monster Houses====
* Move within the walls as a [[Shiren 1 DS/Pacorepkin Family|Pacorepkin Family Monster]], a [[Shiren 1 DS/Death Reaper Family|Death Angel]] or [[Shiren 1 DS/Death Reaper Family|Death Master]] to defeat Field Bandits that are positioned against walls, before the Monster House is awakened. The monster will awaken when Shiren is next to them inside a wall, and if moving out of sight, the Field Bandit will begin changing items into Weeds, therefore, defeat those that awaken.
* Move within the walls as a {{Shiren1DS|Pacorepkin Family}}, a {{Shiren1DS|Death Reaper Family}} or {{Shiren1DS|Death Reaper Family}} to defeat Field Bandits that are positioned against walls, before the Monster House is awakened. The monster will awaken when Shiren is next to them inside a wall, and if moving out of sight, the Field Bandit will begin changing items into Weeds, therefore, defeat those that awaken.


== Meat Strategy ==
==Meat Strategy==
As a Field Bandit Family Monster, Shiren gains two qualities, first is the ability to throw an infinite amount of Weeds which will fall to the ground. The second is more dangerous; all items that Monster-Shiren walks over will turn into Weeds.
As a Field Bandit Family Monster, Shiren gains two qualities, first is the ability to throw an infinite amount of Weeds that will fall to the ground. The second is more dangerous; all items that Monster-Shiren walks over will turn into Weeds.


When Shiren's current [[Fullness]] is low, become a Field Bandit to throw Weeds all over the ground, then revert to pick them up and eat them. Each Weeds eaten replenishes 5 current fullness with no other effects. Weeds can be thrown into [[Shiren 1 DS/Shops|Shops]] to earn a small amount of [[Gitan]] for each.
When Shiren's current {{Shiren|Fullness}} is low, become a Field Bandit to throw Weeds all over the ground, then revert to pick them up and eat them. Each Weeds eaten replenishes 5 current fullness with no other effects. Weeds can be thrown into {{Shiren1DS|Shop}}s to earn a small amount of {{Shiren1DS|Gitan}} for each.


<div style="color:red">'''Caution'''</div>Be extremely careful in Shops as a Field Bandit. All items walked over, including shop merchandise, will become Weeds, and the [[Shopkeeper]] will expect you to pay for them.
{{Caution}}
Be extremely careful in Shops as a Field Bandit. All items walked over, including shop merchandise, will become Weeds, and the {{Shiren1DS|Shopkeeper}} will expect you to pay for them.


===Monster Meat Description===
===Monster Meat Description===
# Field Bandit meat: Eat this to change into a Field Bandit. You can throw Weeds, but if you step on an item, it will turn into Weeds as well.
# Field Bandit meat: Eat this to change into a Field Bandit. You can throw Weeds, but if you step on an item, it will turn into Weeds as well.
# Jar Bandit meat: Eat this to change into a Jar Bandit. You can throw Weeds, but if you step on an item, it will turn into Weeds as well.
# Jar Bandit meat: Eat this to change into a Jar Bandit. You can throw Weeds, but if you step on an item, it will turn into Weeds as well.
# Item Bandit meat: Eat this to change into a Item Bandit. You can throw Weeds, but if you step on an item, it will turn into Weeds as well.
# Item Bandit meat: Eat this to change into an Item Bandit. You can throw Weeds, but if you step on an item, it will turn into Weeds as well.
# Trove Bandit meat: Eat this to change into a Trove Bandit. You can throw Weeds, but if you step on an item, it will turn into Weeds as well.
# Trove Bandit meat: Eat this to change into a Trove Bandit. You can throw Weeds, but if you step on an item, it will turn into Weeds as well.


Line 146: Line 146:
{| class="wikitable"
{| class="wikitable"
!Monster Name
!Monster Name
!Spawn Floors
!Locations
![[Shiren 1/Locations/Road to the Hamlet|Road to the Hamlet]]
!{{Shiren1DS|Road to the Hamlet}}
![[Shiren 1/Locations/Table Mountain|Table Mountain]]
!{{Shiren1DS|Table Mountain}}
![[Shiren 1/Locations/Tainted Path|Tainted Path]]
!{{Shiren1DS|Tainted Path}}
![[Shiren 1/Locations/Ceremonial Cave|Ceremonial Cave]]
!{{Shiren1DS|Ceremonial Cave}}
![[Shiren 1/Locations/Ravine of the Dead|Ravine of the Dead]]
!{{Shiren1DS|Ravine of the Dead}}
![[Shiren 1/Locations/Kitchen God Cave|Kitchen God Shrine]]
!{{Shiren1DS|Kitchen God}}
![[Shiren 1/Locations/Scroll Cave|Scroll Cave]]
!{{Shiren1DS|Scroll Cave}}
![[Shiren 1/Locations/Final Puzzle|Final Puzzle]]
!{{Shiren1DS|Final Puzzle}}
|-
|-
!Field Bandit  
!Field Bandit  
! rowspan="4" |Floor(s)
! rowspan="4" |Floor(s)
| -
|{{No}}
|5 - 7
|{{Green}}|5 - 7
| -
|{{No}}
| -
|{{No}}
| -
|{{No}}
| -
|{{No}}
|4 - 6
|{{Green}}|4 - 6
|5 - 6
|{{Green}}|5 - 6
|-
|-
!Jar Bandit  
!Jar Bandit  
| -
|{{No}}
| -
|{{No}}
| -
|{{No}}
|4 - 6
|{{Green}}|4 - 6
| -
|{{No}}
| -
|{{No}}
| -
|{{No}}
| -
|{{No}}
|-
|-
!Item Bandit
!Item Bandit
| -
|{{No}}
| -
|{{No}}
|31 - 35
|{{Green}}|31 - 35
|24 - 25
|{{Green}}|24 - 25
|4 - 6
|{{Green}}|4 - 6
| -
|{{No}}
| -
|{{No}}
|28 - 31
|{{Green}}|28 - 31
|-
|-
!Trove Bandit  
!Trove Bandit  
| -
|{{No}}
| -
|{{No}}
| -
|{{No}}
| -
|{{No}}
|21 - 30
|{{Green}}|21 - 30
| -
|{{No}}
|56 - 80
|{{Green}}|56 - 80
| -
|{{No}}
|}
|}


== Gallery ==
==Gallery==
<gallery>
<gallery>
File:Shiren 1 DS - Field Bandit Sprite.png|Level 1
Shiren 1 DS - Field Bandit.png             | Level 1: Field Bandit
File:Shiren 1 DS - Jar Bandit Sprite.png|Level 2
Shiren 1 DS - Jar Bandit.png               | Level 2: Jar Bandit
File:Shiren 1 DS - Item Bandit Sprite.png|Level 3
Shiren 1 DS - Item Bandit.png               | Level 3: Item Bandit
File:Shiren 1 DS - Trove Bandit Sprite.png|Level 4
Shiren 1 DS - Trove Bandit.png             | Level 4: Trove Bandit
Shiren 1 DS Monsters Item Bandit Weed Curse 1.png
Shiren 1 DS - Item Bandit Weed Curse 1.png |
Shiren 1 DS Monsters Item Bandit Weed Curse 2.png
Shiren 1 DS - Item Bandit Weed Curse 2.png |
Shiren 1 DS Monsters Trove Bandit Weed Curse 1.png
Shiren 1 DS - Trove Bandit Weed Curse 1.png |
Shiren 1 DS Monsters Trove Bandit Weed Curse 2.png
Shiren 1 DS - Trove Bandit Weed Curse 2.png |
</gallery>
</gallery>


== Trivia ==
==Trivia==
*The [[Shiren 1 DS/Farmer|Farmer]] in [[Shiren 1 DS/Bamboo Village|Bamboo Village]] mentions how annoying the ability of the Field Bandit is, turning everything he uses to fight it into a Weed.
* The {{Shiren1DS|Farmer}} in {{Shiren1DS|Bamboo Village}} mentions how annoying the ability of the Field Bandit is, turning everything he uses to fight it into a Weed.
* The effect color of the weed curse ability is green when used by an Item Bandit, but red for a Trove Bandit.
* The effect color of the weed curse ability is green when used by an Item Bandit, but red for a Trove Bandit.
==In Other Languages==
{{ColumnBegin}}
{{ColumnBreak|width=25%}}
{{In Other Languages
  | en    = Field Bandit
  | ja    = 畠荒らし
  | fr    =
  | fr us =
  | es    =
  | es us =
  | de    =
  | it    =
  | ko    =
  | zh    =
  | td    =
  | pt    =
  | pt br =
}}
{{ColumnBreak|width=25%}}
{{In Other Languages
  | en    = Jar Bandit
  | ja    = 壺荒らし
  | fr    =
  | fr us =
  | es    =
  | es us =
  | de    =
  | it    =
  | ko    =
  | zh    =
  | td    =
  | pt    =
  | pt br =
}}
{{ColumnBreak|width=25%}}
{{In Other Languages
  | en    = Item Bandit
  | ja    = 物荒らし
  | fr    =
  | fr us =
  | es    =
  | es us =
  | de    =
  | it    =
  | ko    =
  | zh    =
  | td    =
  | pt    =
  | pt br =
}}
{{ColumnBreak|width=25%}}
{{In Other Languages
  | en    = Trove Bandit
  | ja    = 大物荒らし
  | fr    =
  | fr us =
  | es    =
  | es us =
  | de    =
  | it    =
  | ko    =
  | zh    =
  | td    =
  | pt    =
  | pt br =
}}
{{ColumnEnd}}
==See Also==
{{Shiren 1 DS Monsters Navbox}}


{{Template:Shiren 1 Monster Navbox}}
==References==
<references />


[[Category:Shiren 1 Monsters]]
[[Category:Shiren 1 DS Monsters]]
[[Category:Monsters]]
[[Category:Shiren 1 DS Normal-type Monsters]]
[[Category:Shiren 1 NDS Monsters]]
[[Category:Normal-type Monsters]]
[[Category:Field_Bandit_Family]]
[[Category:Field_Bandit_Family]]

Latest revision as of 20:57, 14 July 2025

This Field Bandit Family page is about the Nintendo DS release. For the Super Famicom release, see Shiren 1 SFC:Field Bandit Family.
For the lore page, see Shiren:Field Bandit.

The Field Bandit (Japanese: 畠荒らし, Hataarashi Kei) Monster Family in Nintendo DS Mystery Dungeon: Shiren the Wanderer consists of:

  1. Field Bandit (Japanese: 畠荒らし, Hataarashi)
  2. Jar Bandit (Japanese: 壺荒らし, Tsuboarashi)
  3. Item Bandit (Japanese: 物荒らし, Monoarashi)
  4. Trove Bandit Japanese: (Japanese: 大物荒らし, Ōmonoarashi)

Field Bandit Family Monsters are stubby gnome-like creatures dressing in a simple tunic and undershirt. They wear face masks only exposing large ears and nose and drooping eyes, a well as this they wear a gnome hat identical to ones worn by Bowboy and Crossbowboy, and similarly styled boots. The color of the monster's hat, mask, and boots depends on its level and follows an almost identical pattern to the Mamel Family.

  1. Olive green
  2. Sky blue
  3. Magma orange
  4. Purple

At level 4, the color scheme of Trove Bandits differs from that of levels 1 - 3. They now have orange skin instead of peach and have a golden tunic over salmon. This difference in coloration possibly warns players of the large jump in its stats from levels 3 to 4.

When attacking, Field Bandits jump up into the air, interlocking their stout hands together and bringing them down on their target.

Monster Ability

Field Bandit Family Monsters do not initially target Shiren like other monsters. They are attracted to Items other than Weeds on the floor. They will move to stand on top of this item and use the next turn to transform it into Weeds.

When they have been provoked, by being attacked or when Shiren or a party member stands within 1 square of them, they will no longer be interested in changing items into Weeds, even items they pass over while pursuing Shiren. If Shiren goes out of sight, the monster will wander the floor, and no longer change items.

  • Level 1 - 4: All levels can throw Weeds at the player. This thrown item can miss and land on the ground.
  • Level 2: Jar Bandits can throw Weeds which, if there are Jars within the inventory with empty slots, will be placed inside those slots. When there are no jars with spaces, the weeds will hit Shiren and deal 2 fixed damage.
Shiren 1 DS Monsters Item Bandit Weed Curse Message.png
  • Level 3 - 4: Item Bandits and Trove Bandits can use an ability while adjacent to Shiren to transform a random inventory item, including those equipped, into Weeds. If a jar is turned into Weeds, the items contained are destroyed.

Effect when Sealed

When Sealed, Field Bandits are no longer interested in floor items, and will not turn them into weeds. They can no longer throw weeds or use weed curses on Shiren's items.

Combat Strategy

Compared to other monsters of their level, Field Bandits don't have such high attack or defense, though there is a jump at level 4. It is their abilities however, that cause trouble to players.

Field bandits that have not been provoked can be lured away so that Shiren can escape by throwing a disposable item near them, but not at them. They will be attracted to the item, and will move to turn it into Weeds.

If these monsters cannot be defeated in one turn, disable their ability by any means before attempting to melee them.

From a distance, only Jar Bandits (Level 2) can be dangerous, but Field Bandits, Item Bandits and Trove Bandits will only be throwing Weeds at Shiren, so ranged attacks can decrease the number of turns spend fighting them at close range, giving them less opportunities to use their abilities. At low levels, even using a Knockback Staff a 4 - 6 times can keep them away and deal 5 damage with each use.

Monster Houses

Monster Houses containing Field Bandit Family Monsters will quickly transform all contained items into Weeds after they have been awakened, there are some ways to prevent this. Sealing away the entire Field Bandit Family by throwing a Scroll of Removal is the most effective option.

However, in some situations where it is difficult even survive inside a Monster House, it may be a better idea to forget about the items and prioritize survival instead.

  • Read a Blastwave Scroll to provoke all monsters, which will cause Field Bandits to stop changing items and move towards Shiren.
  • Stall all monsters with a Scroll of Confusion or a Scroll of Sleep, though neither effect will last long and can have equally bad effects. (Confused monsters can attack each other and level up, and monsters will only be Asleep for 14 normal turns)
  • Use Staves to inflict Status Abnormalities on Field Bandits, preventing them from moving or using their abilities, though because staves can only be used in straight lines, it can be difficult to affect all Field Bandits present.

Small Monster Houses

  • Move within the walls as a Pacorepkin Family, a Death Reaper Family or Death Reaper Family to defeat Field Bandits that are positioned against walls, before the Monster House is awakened. The monster will awaken when Shiren is next to them inside a wall, and if moving out of sight, the Field Bandit will begin changing items into Weeds, therefore, defeat those that awaken.

Meat Strategy

As a Field Bandit Family Monster, Shiren gains two qualities, first is the ability to throw an infinite amount of Weeds that will fall to the ground. The second is more dangerous; all items that Monster-Shiren walks over will turn into Weeds.

When Shiren's current Fullness is low, become a Field Bandit to throw Weeds all over the ground, then revert to pick them up and eat them. Each Weeds eaten replenishes 5 current fullness with no other effects. Weeds can be thrown into Shops to earn a small amount of Gitan for each.

Caution

Be extremely careful in Shops as a Field Bandit. All items walked over, including shop merchandise, will become Weeds, and the Shopkeeper will expect you to pay for them.

Monster Meat Description

  1. Field Bandit meat: Eat this to change into a Field Bandit. You can throw Weeds, but if you step on an item, it will turn into Weeds as well.
  2. Jar Bandit meat: Eat this to change into a Jar Bandit. You can throw Weeds, but if you step on an item, it will turn into Weeds as well.
  3. Item Bandit meat: Eat this to change into an Item Bandit. You can throw Weeds, but if you step on an item, it will turn into Weeds as well.
  4. Trove Bandit meat: Eat this to change into a Trove Bandit. You can throw Weeds, but if you step on an item, it will turn into Weeds as well.

Spawn Locations

Monster Name Locations Road to the Hamlet Table Mountain Tainted Path Ceremonial Cave Ravine of the Dead Kitchen God Scroll Cave Final Puzzle
Field Bandit Floor(s) 5 - 7 4 - 6 5 - 6
Jar Bandit 4 - 6
Item Bandit 31 - 35 24 - 25 4 - 6 28 - 31
Trove Bandit 21 - 30 56 - 80

Gallery

Trivia

  • The Farmer in Bamboo Village mentions how annoying the ability of the Field Bandit is, turning everything he uses to fight it into a Weed.
  • The effect color of the weed curse ability is green when used by an Item Bandit, but red for a Trove Bandit.

In Other Languages

See Also

References