Torneko 1:Unidentified Item: Difference between revisions
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'''Unidentified Items''' {{JA|???||}} is a game mechanic in {{ | '''Unidentified Items''' {{JA|???||}} is a game mechanic in {{Torneko1Title}}. Some {{Torneko1|Item}}s have generic names (in yellow) and no description when found. The player doesn't know what those items do right away, and there are two ways to figure it out: using an {{Torneko1|Identify Scroll}} on them, or trying them to see what they do. Players who figure out what an unidentified item does can give it a name from the {{Torneko1|menu}}. Excluding {{Torneko1|Sword}}s and {{Torneko1|Shield}}s, once an item has been identified, all occurences of it will be given its proper name, or a name given by the player. | ||
==Weapons and Shields== | ==Weapons and Shields== | ||
Their proper name is known, however it's unknown if their Weapon Strength | Their proper name is known, however it's unknown if their {{Torneko1|Attack Power#Weapon Strength|Weapon Strength}} or {{Torneko1|Defense Power#Shield Strength|Shield Strength}} is changed. It's also unknown if they're {{Torneko1|Curse}}d, in which case the player would need an {{Torneko1|Uncurse Scroll}} to be able to unequip them. | ||
==Rings== | ==Rings== | ||
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==Herbs== | ==Herbs== | ||
Generic name. They get identified automatically when eaten. Only unidentified in the {{Torneko1| | Generic name. They get identified automatically when eaten. Only unidentified in the {{Torneko1|More Magic Dungeon}}{{UT}}. | ||
==Scrolls== | ==Scrolls== | ||
Generic name. They get identified automatically when read. Only unidentified in the {{Torneko1| | Generic name. They get identified automatically when read. Only unidentified in the {{Torneko1|More Magic Dungeon}}{{UT}}. | ||
The {{Torneko1|Chance Scroll}} will instead appear as a blank name in the inventory and cannot be read in this state. Consuming an {{Torneko1|Eyedrop Herb}} or equipping the {{Torneko1|Vision Ring}}{{UT}} will reveal it. | The {{Torneko1|Chance Scroll}} will instead appear as a blank name in the inventory and cannot be read in this state. Consuming an {{Torneko1|Eyedrop Herb}} or equipping the {{Torneko1|Vision Ring}}{{UT}} will reveal it. | ||
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==In Other Languages== | ==In Other Languages== | ||
{{In Other Languages | {{In Other Languages | ||
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==References== | ==References== | ||
<references /> | <references /> | ||
[[Category:Torneko 1 Gameplay Elements]] | [[Category:Torneko 1 Gameplay Elements]] |
Latest revision as of 20:54, 14 July 2025
Unidentified Items (Japanese: ???) is a game mechanic in Torneko's Great Adventure: Mystery Dungeon
. Some Items have generic names (in yellow) and no description when found. The player doesn't know what those items do right away, and there are two ways to figure it out: using an Identify Scroll on them, or trying them to see what they do. Players who figure out what an unidentified item does can give it a name from the menu. Excluding Swords and Shields, once an item has been identified, all occurences of it will be given its proper name, or a name given by the player.
Weapons and Shields
Their proper name is known, however it's unknown if their Weapon Strength or Shield Strength is changed. It's also unknown if they're Cursed, in which case the player would need an Uncurse Scroll to be able to unequip them.
Rings
Generic name. It's also unknown if they're cursed, in which case the player would need an Uncurse Scroll to be able to unequip them. In the case of the Strength Ring, if identified with an Identify Scroll, both the name of the ring and its Strength modifier (+3 or -3) will be revealed. However, other Strength Rings found by the player will not show their Strength modifiers. Players can still use Identify Scrolls on non-yellow Strength Rings to reveal this information.
Staves
Generic name. Amount of uses left is unknown. If identified with an Identify Scroll, both the name of a staff and its amount of charges will be revealed. However, other staves of the same type found by the player will not show how many uses they have left. Players can still use Identify Scrolls on non-yellow staves to reveal their amount of charges.
Herbs
Generic name. They get identified automatically when eaten. Only unidentified in the More Magic Dungeon.
Scrolls
Generic name. They get identified automatically when read. Only unidentified in the More Magic Dungeon.
The Chance Scroll will instead appear as a blank name in the inventory and cannot be read in this state. Consuming an Eyedrop Herb or equipping the Vision Ring
will reveal it.
In Other Languages
Language | Name | |
---|---|---|
English | Unidentified Items |
See Also
Adventures • Controls • Curses • Damage • Top Menu • Monster Houses • Plating • Rusting • Shop |