Rescue Team:Dungeon: Difference between revisions

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'''Dungeons''' {{JA|ダンジョン||}} are a type of {{RescueTeam|Location}} in {{GameTitle|RescueTeam|l|i}}. Gameplay in dungeons works differently than in the overworld. Dungeon gameplay is turn-based, operating on a grid of tiles.  
{{About|the Game Boy Advance and Nintendo DS release|the Nintendo Switch release|Rescue Team DX:Dungeon}}
{{For|the lore page|Pkmn:Dungeon}}
 
'''Dungeons''' {{JA|ダンジョン||}} are a type of {{RescueTeam|Location}} in {{RescueTeamTitle}}. Gameplay in dungeons works differently than in the overworld. Dungeon gameplay is turn-based, operating on a grid of tiles.


==Tiles==
==Tiles==
There are different types of tiles, aside from the standard ground tiles; such as {{RescueTeam|Carpet}} used to denote {{RescueTeam|Kecleon Shop}}s, {{RescueTeam|Wonder Tile}}s which reset {{RescueTeam|Stat}}s, or {{RescueTeam|Trap}}s. {{RescueTeam|Pokémon}} traverse dungeons one tile at a time, and only the {{RescueTeamC|Hero}} or {{RescueTeam|Team Members}} are capable of setting off traps.
{{RescueTeam|Pokémon}} traverse dungeons one tile at a time. Default Floor tiles:
 
* Can be walked over safely.
* Items can be placed or retrieved.
<!--* Traps or Special Tiles can be placed or created on top of them.-->


===Special Tiles===
===Special Tiles===
Some tiles can only be traversed if the Pokémon has the {{RescueTeam|Super Mobile}} or {{RescueTeam|All-Terrain Hiker}} {{RescueTeam|IQ Skill}}s, or a specific {{RescueTeam|Movement Type}}. The different movement types allow the Pokémon to walk across or through;
Special tiles all have special properties such as {{RescueTeam|Carpet}} used to denote {{RescueTeam|Kecleon Shop}}s, or {{RescueTeam|Wonder Tile}}s which reset {{RescueTeam|Stat}}s.
 
* ''Some'' can be walked over safely.
* ''Some'' allow items to be placed or retrieved.
** Others will delete or change items or prevent their effects from being used.
<!--
* Traps and other special tiles can't be created on top of them.
* They can be moved or destroyed like traps.
-->


* {{RescueTeam|Cloud}}s
===Traps===
* {{RescueTeam|Magma}}
{{RescueTeam|Trap}}s are tiles that usually have a negative or dangerous effect. They may destroy or modify items when activated, harm the {{RescueTeamC|Hero}} or {{RescueTeam|Team Member}}s or apply {{RescueTeam|Status Condition}}s. Only the Hero and Team Members are capable of setting off traps.
* {{RescueTeam|Wall}}s
* {{RescueTeam|Water}}


==Turns==
==Turns==
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==Rooms==
==Rooms==
Without walls, every dungeon would be a Great Hall,a dungeon without walls. Dungeons are usually separated into smaller Room, bordered on all sides by different types of walls or tiles, such as water or magma. Walls can be removed with a {{RescueTeam|Wonder Orb}} called the {{RescueTeam|One-Room Orb}}, the move {{RescueTeam|Rock Smash}}, or the aforementioned skill Super Mobile. Water can be removed with a {{RescueTeam|Drought Orb}}.
Without walls, every dungeon would be a Great Hall,a dungeon without walls. Dungeons are usually separated into smaller Room, bordered on all sides by different types of walls or tiles, such as water or magma. Walls can be removed with a {{RescueTeam|Wonder Orb}} called the {{RescueTeam|One-Room Orb}}, the move {{RescueTeam|Rock Smash}}, or the aforementioned skill Super Mobile. Water can be removed with a {{RescueTeam|Drought Orb}}. If the player-controlled Pokémon uses the {{RescueTeam|Mobile Scarf}} or a Pokémon capable of moving through walls, such as {{RescueTeam|Gastly}}, their {{RescueTeam|Belly}} will decrease faster.


===Terrain===
===Terrain===
Dungeon floors and walls are comprised of different types of terrain. The different terrain determines the {{RescueTeam|Type}} and power of the move {{RescueTeam|Hidden Power}} and {{RescueTeam|Camouflage}} changes the user's type based on the terrain.
Dungeon floors and walls are comprised of different types of terrain. The different terrain determines the {{RescueTeam|Type}} and power of the move {{RescueTeam|Hidden Power}} and {{RescueTeam|Camouflage}} changes the user's type based on the terrain.
Some tiles can only be traversed if the Pokémon has the {{RescueTeam|Super Mobile}} or {{RescueTeam|All-Terrain Hiker}} {{RescueTeam|IQ}}, or a specific {{RescueTeam|Movement Type}}. The different movement types allow the Pokémon to walk across or through;
* {{RescueTeam|Cloud}}s
* {{RescueTeam|Magma}}
* {{RescueTeam|Wall}}s
* {{RescueTeam|Water}}


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</gallery>
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==Background Music==
{{Pokémon Stub Section}}


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</gallery>
</gallery>
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==Trivia==
*
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<references />
<references />


[[Category:Rescue Team dungeons]]
[[Category:Rescue Team Dungeons| ]]

Latest revision as of 16:44, 12 July 2025

This Dungeon page is about the Game Boy Advance and Nintendo DS release. For the Nintendo Switch release, see Rescue Team DX:Dungeon.
For the lore page, see Pkmn:Dungeon.

Dungeons (Japanese: ダンジョン) are a type of Location in Game Boy Advance/Nintendo DS Pokémon Mystery Dungeon: Red and Blue Rescue Team. Gameplay in dungeons works differently than in the overworld. Dungeon gameplay is turn-based, operating on a grid of tiles.

Tiles

Pokémon traverse dungeons one tile at a time. Default Floor tiles:

  • Can be walked over safely.
  • Items can be placed or retrieved.

Special Tiles

Special tiles all have special properties such as Carpet used to denote Kecleon Shops, or Wonder Tiles which reset Stats.

  • Some can be walked over safely.
  • Some allow items to be placed or retrieved.
    • Others will delete or change items or prevent their effects from being used.

Traps

Traps are tiles that usually have a negative or dangerous effect. They may destroy or modify items when activated, harm the Hero or Team Members or apply Status Conditions. Only the Hero and Team Members are capable of setting off traps.

Turns

Standard gameplay has the player traversing through dungeon floors, dealing with foes as they appear gathering items to aid in survival, and making it to the next floor. Most Pokémon are only capable of moving, attacking, using an item, or other actions one at a time. However, there are some methods to increase Movement Speed and attack speed, such as Agility.

Foes

With only a few exceptions, every floor of every dungeon is filled with hostile Pokémon known as foes. Most Pokémon are standard-issue foes, though there are a number that also appear as Bosses, or special enemies, such as Jirachi, a boss, Mew, a special enemy or Team Meanies, a hostile Rescue Team that's treated as a boss fight in Sinister Woods.

Floors

Each dungeon is organized into 3 - 99 floors, each floor containing a set of Stairs, a Warp Zone, or an exit of some sort.

Visibility

For additional reading, see Rescue Team:Floor's status.

Visibility changes in some dungeons, and sometimes, floor by floor. While in some story dungeons, the player may be able to see Pokémon in a hallway, other times they may be limited to only the current room, or a small bubble around themselves, depending on the light level of the dungeon. Some items, such as the Luminous Orb can change the Floor's status to Luminous, or the X-Ray Specs can allow the leader to see the entire floor's items and foes. Some Status Conditions may also impact the user's visibility, such as the Blinker status.

Clear Visibility
Light Darkness
Darkness
Deep Darkness

Weather

For additional reading, see Rescue Team:Weather.

Another factor that may vary by floor, as well as affect visibility is weather. Standard weather is clear, and may change to the following, based on pre-set floor requisites, or moves such as Hail or Sandstorm.

Rooms

Without walls, every dungeon would be a Great Hall,a dungeon without walls. Dungeons are usually separated into smaller Room, bordered on all sides by different types of walls or tiles, such as water or magma. Walls can be removed with a Wonder Orb called the One-Room Orb, the move Rock Smash, or the aforementioned skill Super Mobile. Water can be removed with a Drought Orb. If the player-controlled Pokémon uses the Mobile Scarf or a Pokémon capable of moving through walls, such as Gastly, their Belly will decrease faster.

Terrain

Dungeon floors and walls are comprised of different types of terrain. The different terrain determines the Type and power of the move Hidden Power and Camouflage changes the user's type based on the terrain.

Some tiles can only be traversed if the Pokémon has the Super Mobile or All-Terrain Hiker IQ, or a specific Movement Type. The different movement types allow the Pokémon to walk across or through;


Background Music


In Other Languages

Language Name
English Dungeon
Japanese ダンジョン

See Also

References