Rescue Team:IQ

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A Pokémon with max IQ
For the lore page, see Pkmn:IQ.

IQ (Japanese: かしこさ, smartness) is a stat in Game Boy Advance/Nintendo DS Pokémon Mystery Dungeon: Red and Blue Rescue Team that allows all Pokémon to gain certain abilities and allows the player to indirectly control what other party members, such as the Partner, will do.

Increasing IQ

A Pokémon learning an IQ Skill

The only way to increase a Pokémon's IQ, is by feeding it Gummis. The type of gummi determines the amount the Pokémon's IQ is increased by.

  • If the Gummi matches the Pokémon's type, it gains 7 IQ points.
  • If the Gummi is strong against the Pokémon's type, it gains 4 IQ points.
  • If the Gummi is neutral against the Pokémon's type, it gains 3 IQ points.
  • If the Gummi is weak against the Pokémon's type, it gains 2 IQ points.
  • If the Gummi's type doesn't work against the Pokémon, it gains 1 IQ point.

As the Pokémon gains IQ points, the amount of stars on the summary screen will slowly increase, starting at 1, and reaching 11, before maxing out.

IQ Skills

As Pokémon gain IQ points, they'll unlock more IQ skills that can be turned on or off. Each Pokémon will start with 5 skills by default and will slowly gain more as its IQ increases.

Certain skills can't be active at the same time, so players have to choose which skills are more important.

IQ Points Skill Effect Clashes
- Item Catcher The Pokémon can catch and hold a thrown item.

It can't make a catch if it is already holding an item. It also can't catch Seeds and drink items

- Course Checker If this Pokémn has a foe targeted for a move or a thrown item, it will check for walls and other Pokémon that may get in the way. It will stop if there is an obstacle.
- Dedicated Traveler The Pokémon will focus on traveling. It will use moves and items less often. Efficiency Expert

Weak-type Picker

Exp. Go-Getter

- Item Master The Pokémon will use or thrown its hold item.
- Exclusive Move-User The Pokémon will only use moves. It will not use its regular attack. PP Checker
5 PP Checker The Pokémon will stop using linked moves that are on the verge of delinking. It also stops using moves with no PP left. Exclusive Move-User
10 Efficiency Expert When battling several foes, the Pokémon will first target Pokémon with the lowest HP. Dedicated Traveler

Weak-type Picker

Exp. Go-Getter

25 Status Checker If its target has a status problem, the Pokémon will not use moves that cause the same status problem.
40 Nontraitor If it becomes Confused or is Cowering, the Pokémon's wildly thrown attacks will not hit friends.
70 Self-Curer The Pokémon recovers faster from status problems. Nonsleeper
100 Quick Dodger The Pokémon becomes better at evading attacks and moves. Type-Advantage master

Sure-Hit Attacker

110 Type-Advantage Master The Pokémon's critical-hit rate is boosted when attacking foes with a type disadvantage. Quick Dodger

Sure-Hit Attacker

130 Weak-type Picker When battling several does, the Pokémon will first target Pokémon that have a type disadvantage. Dedicated Traveler

Efficiency Expert

Exp. Go-Getter

140 Trap Avoider The Pokémon often avoids stepping on visible traps. House Avoider
160 Nonsleeper The Pokémon resists sleep from traps and the moves of foes. Self-Curer
200 Exp. Go-Getter When battling several foes, the Pokémon will first target Pokémon that are woth the most Exp. Points. Dedicated Traveler

Efficiency Expert

Exp. Go-Getter

250 Energy Saver The Pokémon's Belly empties slower.
300 Magma Evader The Pokémon will avoid fiery lava. Trap seer
400 All-Terrain Hiker The Pokémon gains the ability to walk on water, lava, and clouds. Super Mobile
500 Sure-Hit Attacker The Pokémon's regular attacks never miss. Quick Dodger

Type-Advantage Master

600 Trap Seer If the Pokémon is on an undiscovered trap, upon taking a step it will make the trap visible without setting it off. Magma Evader
800 House Avoider The Pokémon avoids monster houses. Trap Avoider
990 Super Mobile The pokémon gains the ability to walk on water, lava, and clouds. It can also dig its way through walls. All-Terrain Hiker

Other Uses

There are a few other uses for IQ that can also be worth considering when raising a Pokémon's IQ.

Moves

The moves Return and Frustration are modified based on the Pokémon's IQ. Return increases in attack power with a higher IQ, and Frustration decreases in attack power with a higher IQ. This can make Frustration a decent move when starting out, as Pokémon tend to have a lower IQ, but Return is better overall since having a high IQ is almost always going to be better.

Some special Pokémon can learn certain moves if they meet the IQ requirements.

Evolution

Certain Pokémon require a Minimum IQ as an evolution Requirement.

  • To Evolve Azurill into Marill, the Pokémon needs 200 IQ points.
  • To evolve Chansey into Blissey, the Pokémon needs 150 IQ points.
  • To evolve Cleffa into Clefairy, the Pokémon needs 200 IQ points.
  • To evolve Eevee into Espeon, the Pokémon needs 100 IQ points and a special item.
  • To evolve Eevee into Umbreon, the Pokémon needs 100 IQ points and a special item.
  • To evolve Golbat into Crobat, the Pokémon needs 150 IQ points.
  • To evolve Igglybuff into Jigglypuff, the Pokémon needs 200 IQ points.
  • To evolve Pichu into Pikachu, the Pokémon needs 200 IQ points.
  • To evolve Togepi into Togetic, the Pokémon needs 150 IQ points.


In Other Languages

Language Name
English IQ
Japanese かしこさ smartness
French Europe Q.I.
Canada QI Info symbol.png
Spanish CI
German IQ-Fähigkeit
Italian QI
Korean 지능 Jineung

See Also

References

  • [1] Part of this page history was imported from the PMD Rescue Team Wiki on Fandom as part of the Fandom-Gamepedia unification project while the MDFW was still on Gamepedia.
  • [2] In Other Languages.
Rescue Team - Lucario Rank Badge art.png Part of this page's history has been imported from the PMD Rescue Team Wiki. On September 11, 2019, the Gamepedia Shiren the Wanderer Wiki became the Gamepedia Mystery Dungeon Wiki. As part of the unification project between Fandom and Gamepedia, we absorbed the Rescue Team Wiki and its page histories. Some pages were originally deemed unworthy of being imported and were left behind. We've since imported them with the intent to preserve the edits and history of this community and its contributions, as well as to build upon them. In some cases, these pages have been created again by editors of the MDFW, and the Rescue Team page histories were imported into them at a later date. You can check if this is the case by visiting the page's history.

For a full list of imported pages, see: Pages with histories imported from the PMD Rescue Team Wiki.