Shiren 1 DS:Fay's Puzzle: Blocker: Difference between revisions

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{| class="{{GameClass}}" style="text-align:center; margin:auto"
{{For|the lore page|Shiren:Fay's Puzzles}}
!Previous:
! Next:
|-
|{{Shiren1DS|Fay's Puzzle: Hypnotized!|#37 Hypnotized!}}
|{{Shiren1DS|Fay's Puzzle: One Fell Swoop|#39 One Fell Swoop}}
|}


'''{{PAGENAME}}''' is one of {{Shiren1DS|Fay's Puzzles}} in ''{{Shiren|Mystery Dungeon: Shiren the Wanderer (game)}}''.
'''Blocker''' {{JA|???||}} is one of the 50 {{Shiren1DS|Fay's Puzzles}} in {{Shiren1DSTitle}}.


==Puzzle #38/50: Blocker==
==Solution==
 
===Things to be learned:===
Moving appropriately can help you avoid a monster completely. In this case, tricking the {{Shiren1DS|Polygon Jive}} into moving to a convenient place will let you exit the puzzle.
 
===Solution:===
# Move through the corridor below you.
# Move through the corridor below you.
# When you enter the next room move diagonally so that you pick up all of the items in the room (3 {{Shiren1DS|Riceball}} and 1 {{Shiren1DS|Switching Staff}}).
# When you enter the next room move diagonally so that you pick up all of the items in the room (3 {{Shiren1DSI|Riceball}} and 1 {{Shiren1DS|Switching Staff}}).
# Move one space to the West and one space North East.
# Move one space to the West and one space North East.
# Swing your Switching Staff at the Polygon Jive and move to the East until you pick up a {{Shiren1DS|Knockback Staff}}.
# Swing your Switching Staff at the Polygon Jive and move to the East until you pick up a {{Shiren1DS|Knockback Staff}}.
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# Head into the next room and up the Stairway.
# Head into the next room and up the Stairway.


==Monster Appearances==
{{Anchor|Things To Be Learned}}
{| class="{{GameClass}}" style="text-align:center; margin:auto"
Moving appropriately can help you avoid a monster completely. In this case, tricking the {{Shiren1DS|Polygon Jive}} into moving to a convenient place will let you exit the puzzle.
 
==Appearances==
===Monsters===
{| class="wikitable"
! rowspan="2" |Sprite
! rowspan="2" |Sprite
! colspan="2" |{{Shiren1DS|Monster}}
! colspan="2" |{{Shiren1DS|Monster}}
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!Japanese
!Japanese
|-
|-
![[File:Fluffy Bunny.png|center]]
![[File:Shiren 1 DS - Fluffy Bunny.png|center]]
|{{Shiren1DS|Fluffy Bunny}}
|{{Shiren1DS|Fluffy Bunny}}
|いやしウサギ
|いやしウサギ
|5
|5
|-
|-
![[File:Polygon Jive.png|center]]
![[File:Shiren 1 DS - Polygon Jive.png|center]]
|{{Shiren1DS|Polygon Jive}}
|{{Shiren1DS|Polygon Jive}}
|おどるポリゴン
|おどるポリゴン
|60
|60
|}
|}
===Items===
No {{Shiren1DS|Item}}s appear in this puzzle.
===Traps===
No {{Shiren1DS|Trap}}s appear in this puzzle.


==See Also==
==See Also==
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[[Category:Shiren 1 DS Fay's Puzzles]]
[[Category:Shiren 1 DS Fay's Puzzles]]
[[Category:Minigames]]

Latest revision as of 13:46, 23 March 2025

For the lore page, see Shiren:Fay's Puzzles.

Blocker (Japanese: ???) is one of the 50 Fay's Puzzles in Nintendo DS Mystery Dungeon: Shiren the Wanderer.

Solution

  1. Move through the corridor below you.
  2. When you enter the next room move diagonally so that you pick up all of the items in the room (3 Riceball and 1 Switching Staff).
  3. Move one space to the West and one space North East.
  4. Swing your Switching Staff at the Polygon Jive and move to the East until you pick up a Knockback Staff.
  5. Turn to face the Fluffy Bunny on the other side of the water and throw your Switching Staff at it.
  6. Enter the corridor, turn around, and swing your Knockback Staff at the Polygon Jive, killing the Fluffy Bunny.
  7. Head into the next room and up the Stairway.
Things To Be Learned

Moving appropriately can help you avoid a monster completely. In this case, tricking the Polygon Jive into moving to a convenient place will let you exit the puzzle.

Appearances

Monsters

Sprite Monster HP
English Japanese
Shiren 1 DS - Fluffy Bunny.png
Fluffy Bunny いやしウサギ 5
Shiren 1 DS - Polygon Jive.png
Polygon Jive おどるポリゴン 60

Items

No Items appear in this puzzle.

Traps

No Traps appear in this puzzle.

See Also

References