Rescue Team:Dungeon: Difference between revisions
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'''Dungeons''' {{JA|ダンジョン||}} are a type of {{RescueTeam|Location}} in {{GameTitle|RescueTeam|l|i}}. Gameplay in dungeons works differently than in the overworld. Dungeon gameplay is turn-based, operating on a grid of tiles. | |||
==Tiles== | |||
There are different types of tiles, aside from the standard ground tiles; such as {{RescueTeam|Carpet}} used to denote {{RescueTeam|Shop}}s, {{RescueTeam|Wonder Tile}}s which reset {{RescueTeam|Stat}}s, or {{RescueTeam|Trap}}s. {{RescueTeam|Pokémon}} traverse dungeons one tile at a time, and only the {{RescueTeamC|Hero}} or {{RescueTeam|Team Mebers}} are capable of setting off traps. | |||
===Special Tiles=== | |||
Some tiles can only be traversed if the Pokémon has the {{RescueTeam|Super Mobile}} or {{RescueTeam|All-Terrain Hiker}} {{RescueTeam|IQ Skill}}s, or a specific {{RescueTeam|Movement Type}}. The different movement types allow the Pokémon to walk across or through; | |||
* {{RescueTeam|Cloud}}s | |||
* {{RescueTeam|Magna}} | |||
* {{RescueTeam|Wall}}s | |||
* {{RescueTeam|Water}} | |||
==Floors== | |||
Each dungeon is organized into 3 - 99 floors, each floor containing a set of {{RescueTeam|Stairs}}, a {{RescueTeam|Warp Tile}}, or an exit of some sort. | |||
==Walls== | |||
Without walls, every dungeon would be a Great Hall. Dungeons are usually separated into smaller {{RescueTeam|Room}}s. Walls can be removed with a {{RescueTeam|Wonder Orb}} called the {{RescueTeam|One-Room Orb}}, the move {{RescueTeam|Rock Smash}}, or the aforementioned skill Super Mobile. | |||
===Terrain=== | |||
Dungeon floors and walls are comprised of different types of terrain. The different terrain determines the {{RescueTeam|Type}} and power of the move {{RescueTeam|Hidden Power}} and {{RescueTeam|Camouflage}} changes the user's type based on the terrain. | |||
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Terrain Gallery | |||
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==Foes== | |||
With only a few exceptions, every floor of every dungeon is filled with hostile Pokémon known as foes. Most Pokémon are standard-issue foes, though there are a number that also appear as {{RescueTeam|Boss}}es, or special enemies, such as {{RescueTeamB|Jirachi}}, a boss, {{RescueTeam|Mew (Buried Relic)|Mew}}, a special enemy or {{RescueTeamB|Team Meanies}}, a hostile Rescue Team that's treated as a boss fight in {{RescueTeam|Sinister Woods}}. | |||
==Turns== | |||
Standard gameplay has the player traversing through dungeon floors, dealing with hostile Pokémon as they appear gathering items to aid in survival, and making it to the next floor. Most Pokémon are only capable of moving, attacking, using an item, or other actions one at a time. However, there are some methods to increase {{RescueTeam|Movement Speed}} and attack speed, such as {{RescueTeam|Agility}}. | |||
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==Gallery== | |||
<gallery> | |||
</gallery> | |||
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==Trivia== | |||
* | |||
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==In Other Languages== | |||
{{In Other Languages | |||
| en = Dungeon | |||
| ja = ダンジョン | |||
| fr = | |||
| fr_ca = | |||
| es = | |||
| es_la = | |||
| de = | |||
| it = | |||
| pt = | |||
| pt_br = | |||
| nl = | |||
| ru = | |||
| ko = | |||
| zh = | |||
| td = | |||
}} | |||
==See Also== | |||
{{Rescue Team Locations Navbox}} | |||
==References== | |||
<references /> | |||
[[Category:Rescue Team dungeons]] |
Revision as of 06:43, 28 January 2024
Dungeons (Japanese: ダンジョン) are a type of Location in Template:GameTitle. Gameplay in dungeons works differently than in the overworld. Dungeon gameplay is turn-based, operating on a grid of tiles.
Tiles
There are different types of tiles, aside from the standard ground tiles; such as Carpet used to denote Shops, Wonder Tiles which reset Stats, or Traps. Pokémon traverse dungeons one tile at a time, and only the Hero or Team Mebers are capable of setting off traps.
Special Tiles
Some tiles can only be traversed if the Pokémon has the Super Mobile or All-Terrain Hiker IQ Skills, or a specific Movement Type. The different movement types allow the Pokémon to walk across or through;
Floors
Each dungeon is organized into 3 - 99 floors, each floor containing a set of Stairs, a Warp Tile, or an exit of some sort.
Walls
Without walls, every dungeon would be a Great Hall. Dungeons are usually separated into smaller Rooms. Walls can be removed with a Wonder Orb called the One-Room Orb, the move Rock Smash, or the aforementioned skill Super Mobile.
Terrain
Dungeon floors and walls are comprised of different types of terrain. The different terrain determines the Type and power of the move Hidden Power and Camouflage changes the user's type based on the terrain.
Foes
With only a few exceptions, every floor of every dungeon is filled with hostile Pokémon known as foes. Most Pokémon are standard-issue foes, though there are a number that also appear as Bosses, or special enemies, such as Jirachi, a boss, Mew, a special enemy or Team Meanies, a hostile Rescue Team that's treated as a boss fight in Sinister Woods.
Turns
Standard gameplay has the player traversing through dungeon floors, dealing with hostile Pokémon as they appear gathering items to aid in survival, and making it to the next floor. Most Pokémon are only capable of moving, attacking, using an item, or other actions one at a time. However, there are some methods to increase Movement Speed and attack speed, such as Agility.
In Other Languages
Language | Name | |
---|---|---|
English | Dungeon | |
Japanese | ダンジョン |
See Also
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Type-based Mazes | Bug Maze • Dark Maze • Dragon Maze • Electric Maze • Fighting Maze • Fire Maze • Flying Maze • Ghost Maze • Grass Maze • Ground Maze • Ice Maze • Normal Maze • Poison Maze • Psychic Maze • Rock Maze • Steel Maze • Water Maze |
Rescue Teams | Rescue Team Maze • Team Constrictor • Team Hydro • Team Rumblerock • Team Shifty |