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This page describes one of the ''{{Shiren1DS|Rescue Passwords for Items}}'' that players can use in '''{{Shiren|Mystery Dungeon: Shiren the Wanderer (game)|Mystery Dungeon: Shiren the Wanderer}}'''.
{{Shiren 1 DS RPFI Infobox
  | enname          = Rescue Passwords for Items 3
  | image          =
  | password        = PH2T7 2HVP H8JN5<br>5BXSV 7WWC PHVB6<br>KB3YZ V8XC CH42K<br>G3F1L KF6C 8!C30
  | author          = Baby Romaine (password)
  | dungeon        = {{Shiren1DS|Final Puzzle}}
  | max depth      = Floor 15
  | storehouse jars = Floors 9, 12, 13, 15
  | shops          = Floors 11, 14
  | monster houses  = Floor 15
  | vaults          = None known
}}
This page describes one of the '''{{Shiren1DS|Rescue Passwords for Items}}''' that players can use in {{Shiren1DSTitle}}.


==Information==
==Walkthrough==
{{Shiren1DS|Final Puzzle}} 15F
===Rewards===
* Windshield
* (Cursed) Monster Scroll (Floor 15 Monster House)
* Gaibara's Jar[5] (Floor 15 Monster House)
* Storehouse Jar (multiples)


===Reward:===
===Floor 1===
Windshield(+ (Cursed) Monster Scroll in final monster house)
Beware Curse Trap 2 squares left of start point


Storehouse Jar: Yes, and plenty of them
Walrus Shield +1 (middle west room)
 
===Author:===
Baby Romaine
 
==Password(s):==
{| class="{{GameClass}}" style="text-align:center; margin:auto"
|PH2T7 2HVP H8JN5
5BXSV 7WWC PHVB6


KB3YZ V8XC CH42K
===Floor 2===
Confusion Herb (starting room)


G3F1L KF6C 8!C30
|}
==Detailed Walkthrough:==
===1F: Beware Curse Trap 2 squares left of start point===
Walrus Shield +1 (middle west room)
===2F: Confusion Herb (starting room)===
Antidote Herb (SE room)
Antidote Herb (SE room)


Line 34: Line 34:
Mastersword (NE room)
Mastersword (NE room)


===3F: Air Bless Scroll (SW room)===
===Floor 3===
Air Bless Scroll (SW room)
 
Iron Shield (left-middle south room)
Iron Shield (left-middle south room)


Line 41: Line 43:
Bitter Herb (NE room)
Bitter Herb (NE room)


===4F: Herb of Sight (starting room)===
===Floor 4===
Herb of Sight (starting room)
 
Dragonward+3 (middle east room)
Dragonward+3 (middle east room)


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Antidote Herb (NW room)
Antidote Herb (NW room)


===5F: Medicinal Herb (SW room)===
===Floor 5===
Medicinal Herb (SW room)
 
Chiropractic Jar[5] (SW room)
Chiropractic Jar[5] (SW room)


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NW room has Egg Thing if you need to hunt for food
NW room has Egg Thing if you need to hunt for food


===6F: Armor Ward (middle west room)===
===Floor 6===
Armor Ward (middle west room)
 
Spiked Ward+1 (middle west room)
Spiked Ward+1 (middle west room)


(N'Duba) 330 gitan bag (middle west room)
(N'Duba) 330 gitan bag (middle west room)


===7F: Monster Jar[5] (middle east room)===
===Floor 7===
Monster Jar[5] (middle east room)
 
Jar of Identify[4] (SW room)
Jar of Identify[4] (SW room)


Line 69: Line 79:
Air Bless Scroll (middle west room)
Air Bless Scroll (middle west room)


===8F: Dragonkiller (NE room)===
===Floor 8===
Dragonkiller (NE room)
 
Restorative Herb (NE room)
Restorative Herb (NE room)


Line 76: Line 88:
Golden Blade (middle west room)
Golden Blade (middle west room)


===9F: Crescent Arm+1 (middle east room; destroyed by Spike Bomb if not careful)===
===Floor 9===
Crescent Arm+1 (middle east room; destroyed by Spike Bomb if not careful)
 
Storehouse Jar[3] (SE room)
Storehouse Jar[3] (SE room)


Line 83: Line 97:
(Cursed) Jar of Holding[5] (middle north room)
(Cursed) Jar of Holding[5] (middle north room)


===10F : Herb of Sight (starting room)===
===Floor 10===
Herb of Sight (starting room)
 
(Cursed) Bitter Herb (SE room)
(Cursed) Bitter Herb (SE room)


Wood Shield+1 (SW room)
Wood Shield+1 (SW room)


===11F : Windshield (middle north room; from start room, go N, E, E to get it before Walrus)===
===Floor 11===
Windshield (middle north room; from start room, go N, E, E to get it before Walrus)
 
Scroll of Identify (middle north room; stolen by Walrus if not careful)
Scroll of Identify (middle north room; stolen by Walrus if not careful)


Line 95: Line 113:
Shop (SW room); for sale, in reading order
Shop (SW room); for sale, in reading order


===12F : Storehouse Jar[5] (NW room)===
===Floor 12===
Storehouse Jar[5] (NW room)
 
Drain Buster (NW room)
Drain Buster (NW room)


Line 104: Line 124:
Scroll of Blessing (NE room)
Scroll of Blessing (NE room)


===13F : Storehouse Jar[5] (middle east room)===
===Floor 13===
Storehouse Jar[5] (middle east room)
 
Scroll of Confusion (middle east room)
Scroll of Confusion (middle east room)


Katana+1 (by stairs)
Katana+1 (by stairs)


===14F : Earth Bless Scroll (starting room)===
===Floor 14===
Earth Bless Scroll (starting room)
 
Iron Shield+2 (middle west room)
Iron Shield+2 (middle west room)


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Shop [all Scrolls] (middle south room); for sale, in reading order
Shop [all Scrolls] (middle south room); for sale, in reading order


===15F : (Cursed) Wood Shield-1 (NE room)===
===Floor 15===
(Cursed) Wood Shield-1 (NE room)
 
Pointless Jar[4] (NE room)
Pointless Jar[4] (NE room)


Line 122: Line 148:


Monster House (SW room, body is in SW corner. Contains: Scroll of Sleep, (Cursed) Monster Scroll, Gaibara's Jar[5], Spiked Ward, yet another Storehouse Jar[4], and nothing else worthwhile...
Monster House (SW room, body is in SW corner. Contains: Scroll of Sleep, (Cursed) Monster Scroll, Gaibara's Jar[5], Spiked Ward, yet another Storehouse Jar[4], and nothing else worthwhile...
==Notes:==
* For maximum use of this rescue, die on your first four attempts instead of completing the rescue. This gets you 5 Windshields instead of 1.
* While you're at it, this is also an excellent run for accumulating various types of melding material (Air Slayer, Drain Buster, Crescent Arm, Walrus Shield, many others). The two Golden Blades make it trivial to buy whatever you might want out of the 2 shops. Clear plenty of room in your warehouse and send tons of common/uncommon melding material home with the many Storehouse Jars.
* From Sq:Loads of Storehouse Jars, but not a whole lot of items worth using them on. There's a Gaibara's Jar in the monster house if you want to add that to your collection (you can grab it on your fifth run when it is safe to actually rescue Baby Romaine). This is a fairly easy runthrough, just Air Bless the Mastersword twice, grab the early Dragonshield+3, and explore a little bit so you can find some arrows. A Melding Jar or two could have made this a winning run...
* From PixyJunket:No cursed equips. The early armband you find is a Sleepless (didn't mark the floor, sorry). There were a couple of jars I didn't quite ID, could be melding, there's a shop on floor 11 to try and ID them next time. The Crescent Arm (didn't mark which floor) was INSANELY useful near the end with the Spike Bomb and Baby Tanks, just a note for you all. I made it to floor 11 the second time but had been raped by Polygons and Gaze Eyes and was on empty. Dragonwards and Dragon Killers are uncommon here. I also got a Minotaur's Axe but that's just a drop, won't happen for everyone. I let myself die on 12 to get an Adventure Log entry, but with another Storage Jar with 5 uses, there might be some worthwhile stuff until the 15th floor.


==See Also==
==See Also==
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<references />
<references />


[[Category:Shiren_1_Gameplay_Elements]]
[[Category:Shiren 1 DS Gameplay Elements]]
[[Category:Shiren 1 DS Guides]]
[[Category:Shiren 1 DS Guides]]

Latest revision as of 19:23, 6 May 2025

Shiren 1 DS RPFI 3
Image for Shiren 1 DS RPFI 3
Information
Author Baby Romaine (password)
Dungeon Final Puzzle
Max depth Floor 15
Storehouse Jars Floors 9, 12, 13, 15
Shops Floors 11, 14
Monster Houses Floor 15
Vaults None known

This page describes one of the Rescue Passwords for Items that players can use in Nintendo DS Mystery Dungeon: Shiren the Wanderer.

Walkthrough

Rewards

  • Windshield
  • (Cursed) Monster Scroll (Floor 15 Monster House)
  • Gaibara's Jar[5] (Floor 15 Monster House)
  • Storehouse Jar (multiples)

Floor 1

Beware Curse Trap 2 squares left of start point

Walrus Shield +1 (middle west room)

Floor 2

Confusion Herb (starting room)

Antidote Herb (SE room)

Postpone Staff[4] (NE room)

Mastersword (NE room)

Floor 3

Air Bless Scroll (SW room)

Iron Shield (left-middle south room)

Antidote Herb (right-middle south room)

Bitter Herb (NE room)

Floor 4

Herb of Sight (starting room)

Dragonward+3 (middle east room)

Weakening Jar[3] (middle east room)

Antidote Herb (NW room)

Floor 5

Medicinal Herb (SW room)

Chiropractic Jar[5] (SW room)

Golden Blade+2 (mIddle east room)

Scroll of Blessing (NW room; turned to weeds by Field Bandit if not careful)

NW room has Egg Thing if you need to hunt for food

Floor 6

Armor Ward (middle west room)

Spiked Ward+1 (middle west room)

(N'Duba) 330 gitan bag (middle west room)

Floor 7

Monster Jar[5] (middle east room)

Jar of Identify[4] (SW room)

Sleepless Armband (middle west room)

Air Bless Scroll (middle west room)

Floor 8

Dragonkiller (NE room)

Restorative Herb (NE room)

Medicinal Herb (middle north room)

Golden Blade (middle west room)

Floor 9

Crescent Arm+1 (middle east room; destroyed by Spike Bomb if not careful)

Storehouse Jar[3] (SE room)

Earth Bless Scroll (NE room)

(Cursed) Jar of Holding[5] (middle north room)

Floor 10

Herb of Sight (starting room)

(Cursed) Bitter Herb (SE room)

Wood Shield+1 (SW room)

Floor 11

Windshield (middle north room; from start room, go N, E, E to get it before Walrus)

Scroll of Identify (middle north room; stolen by Walrus if not careful)

(N'Duba) Herb of Confusion (NE room)

Shop (SW room); for sale, in reading order

Floor 12

Storehouse Jar[5] (NW room)

Drain Buster (NW room)

Scroll of Traps (SW room)

Bitter Herb (NE room)

Scroll of Blessing (NE room)

Floor 13

Storehouse Jar[5] (middle east room)

Scroll of Confusion (middle east room)

Katana+1 (by stairs)

Floor 14

Earth Bless Scroll (starting room)

Iron Shield+2 (middle west room)

Jar of Identity[3] (by stairs)

Shop [all Scrolls] (middle south room); for sale, in reading order

Floor 15

(Cursed) Wood Shield-1 (NE room)

Pointless Jar[4] (NE room)

Antidote Armband (SE room)

Monster House (SW room, body is in SW corner. Contains: Scroll of Sleep, (Cursed) Monster Scroll, Gaibara's Jar[5], Spiked Ward, yet another Storehouse Jar[4], and nothing else worthwhile...

See Also

References