Community talk:Shiren 1 DS RPFI 3

MDFW - The Mystery Dungeon Tree of Information.
Jump to navigation Jump to search

Notes

  • For maximum use of this rescue, die on your first four attempts instead of completing the rescue. This gets you 5 Windshields instead of 1.
  • While you're at it, this is also an excellent run for accumulating various types of melding material (Air Slayer, Drain Buster, Crescent Arm, Walrus Shield, many others). The two Golden Blades make it trivial to buy whatever you might want out of the 2 shops. Clear plenty of room in your warehouse and send tons of common/uncommon melding material home with the many Storehouse Jars.
  • From Sq:Loads of Storehouse Jars, but not a whole lot of items worth using them on. There's a Gaibara's Jar in the monster house if you want to add that to your collection (you can grab it on your fifth run when it is safe to actually rescue Baby Romaine). This is a fairly easy runthrough, just Air Bless the Mastersword twice, grab the early Dragonshield+3, and explore a little bit so you can find some arrows. A Melding Jar or two could have made this a winning run...
  • From PixyJunket:No cursed equips. The early armband you find is a Sleepless (didn't mark the floor, sorry). There were a couple of jars I didn't quite ID, could be melding, there's a shop on floor 11 to try and ID them next time. The Crescent Arm (didn't mark which floor) was INSANELY useful near the end with the Spike Bomb and Baby Tanks, just a note for you all. I made it to floor 11 the second time but had been raped by Polygons and Gaze Eyes and was on empty. Dragonwards and Dragon Killers are uncommon here. I also got a Minotaur's Axe but that's just a drop, won't happen for everyone. I let myself die on 12 to get an Adventure Log entry, but with another Storage Jar with 5 uses, there might be some worthwhile stuff until the 15th floor.