Community:Shiren 1 DS RPFI 45: Difference between revisions

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This page describes one of the '''{{Shiren1DS|Rescue Passwords for Items}}''' that players can use in {{Shiren1DSTitle}}.
==Information==
==Information==
===Location===
===Location===
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===Reward===
===Reward===
====Floor 1====
====Floor 1====
* [[Shiren 1 DS/Scroll of Chains|Scroll of Chains]] x 2
* {{Shiren1DS|Scroll of Chains}} x 2
* {{Shiren1DS|Scroll of Explosion}}
* {{Shiren1DS|Scroll of Explosion}}
* {{Shiren1DS|Super Trap Scroll}} x 2
* {{Shiren1DS|Super Trap Scroll}} x 2


====Floor 2====
====Floor 2====
* [[Shiren 1 DS/Trap Armband|Trap Armband]]
* {{Shiren1DS|Trap Armband}}


====Floor 3====
====Floor 3====
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===Storehouse Jar===
===Storehouse Jar===
No. [[Shiren 1 DS/Storehouse Jar|Storehouse Jars]] do not spawn in the Scroll Cave.
No. {{Shiren1DS|Storehouse Jar}}s  do not spawn in the Scroll Cave.


===Author:===
===Author===
Passwords: Yggdrasilmamel45
Passwords: Yggy
<br>Walkthrough: Yggdrasilmamel45
<br>Walkthrough: Yggy


==Passwords(s)==
==Passwords(s)==
{| class="shiren1" style="text-align:center; margin:auto"
{| class="wikitable"
!Floor 2
!Floor 2
|-
|-
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==Walkthrough==
==Walkthrough==
===1F===
===Floor 1===
* Defeat the [[Shiren 1 DS/Chintala Family|Chintala]] in front, pick up the [[Shiren 1 DS/Pitfall Trap|Pitfall Trap]] in the same room.
* Defeat the {{Shiren1DS|Chintala Family}} in front, pick up the {{Shiren1DS|Pitfall Trap}} in the same room.
* Move right and into the lower right room, where there is a Scroll of Chains.
* Move right and into the lower right room, where there is a Scroll of Chains.
* In the lower left room there is a [[Shiren 1 DS/Jar of Holding|Jar of Holding [3]]] and a [[Shiren 1 DS/Staff of Paralysis|Staff of Paralysis[4]]], use this to defeat the {{Shiren1DS|Monster Houses|Monster House}} in the room above. Become level 3 before entering the Monster House.
* In the lower left room there is a {{Shiren1DS|Jar of Holding}}[3] and a {{Shiren1DS|Staff of Paralysis}}[4], use this to defeat the {{Shiren1DS|Monster House}} in the room above. Become level 3 before entering the Monster House.
* '''Enter the Monster House from the right side entrance without the Trap Armband equipped'''
* '''Enter the Monster House from the right side entrance without the Trap Armband equipped'''
* Walk one square into the room. Otherwise [[Shiren 1 DS/Landmine Trap|Landmine Traps]] would otherwise be triggered and destroy the {{Shiren1DS|Scroll of Explosion}}.
* Walk one square into the room. Otherwise {{Shiren1DS|Landmine Trap}} would otherwise be triggered and destroy the {{Shiren1DS|Scroll of Explosion}}.
* There is a large gap between the Monster House entrance and most of the traps and monsters. Move out of the room and defeat all the monsters the exit, they are all weak and should all be defeated in one hit. Re-equip the Trap Armband and collect the Monster House items. Pick up a [[Shiren 1 DS/Hunger Trap|Hunger Trap]] to aid the Monster House on floor 4.
* There is a large gap between the Monster House entrance and most of the traps and monsters. Move out of the room and defeat all the monsters the exit, they are all weak and should all be defeated in one hit. Re-equip the Trap Armband and collect the Monster House items. Pick up a {{Shiren1DS|Hunger Trap}} to aid the Monster House on floor 4.
 
===Floor 2===
Nothing in particular, but a {{Shiren1DS|Jar of Change}}[4] in the starting room and a Trap Armband in the middle lowest room, accessed by moving down and left.
 
===Floor 3===
* Enter the Monster House in the most top left room from the right, place a {{Shiren1DS|Pitfall Trap}}, {{Shiren1DS|Hunger Trap}} or {{Shiren1DS|Rotten Trap}} where you stand, and walk back into the hallway. Even being unlucky and having the traps disappear after one use, should be sufficient to clear the room, as there are also {{Shiren1DS|Spring Trap}} inside. There is a Trap Armband, a Scroll of Explosion, and a cursed Super Trap Scroll inside. Take a Spring Trap, which may be useful for floor 5F (randomly generated).
 
===Floor 4===
* Defeat both {{Shiren1DS|Field Bandit Family}} before one transforms the Super Trap Scroll at the top of the starting room. Use the {{Shiren1DS|Staff of Paralysis}} found on floor 1. There is another Super Trap Scroll in the room directly to the left. There is nothing else of note, the shield in the lower left room is a wood shield.


===2F===
===Floor 5===
Nothing in particular, but a [[Shiren 1 DS/Jar of Change|Jar of Change[4]]] in the starting room and a Trap Armband in the middle lowest room, accessed by moving down and left.
* Place down and trigger the {{Shiren1DS|Spring Trap}}, as the room below has frequently contained an {{Shiren1DS|Ironhead Family}} and a {{Shiren1DS|Firepuff Family}} in trials of this password. The middle left room may be the Monster House in this case.
* The {{Shiren1DS|Big Landmine Trap}} in this room will destroy items, though these appear to just be jars, they will weaken the monsters, so lead them out and use the Rotten Trap, to defeat some, or the last two uses of the Staff of Paralysis.


===3F===
<!--
* Enter the Monster House in the most top left room from the right, place a [[Shiren 1 DS/Pitfall Trap|Pitfall Trap]], [[Shiren 1 DS/Hunger Trap|Hunger Trap]] or [[Shiren 1 DS/Rotten Trap|Rotten Trap]] where you stand, and walk back into the hallway. Even being unlucky and having the traps disappear after one use, should be sufficient to clear the room, as there are also [[Shiren 1 DS/Spring Trap|Spring Traps]] inside. There is a Trap Armband, a Scroll of Explosion, and a cursed Super Trap Scroll inside. Take a Spring Trap, which may be useful for floor 5F (randomly generated).
==Notes==


===4F===
-->
* Defeat both [[Shiren 1 DS/Field Bandit Family|Field Bandits]] before one transforms the Super Trap Scroll at the top of the starting room. Use the [[Shiren 1 DS/Staff of Paralysis|Staff of Paralysis]] found on floor 1. There is another Super Trap Scroll in the room directly to the left. There is nothing else of note, the shield in the lower left room is a wood shield.


===5F===
==See Also==
* Place down and trigger the [[Shiren 1 DS/Spring Trap|Spring Trap]], as the room below has frequently contained an [[Shiren 1 DS/Ironhead Family|Ironhead]] and a [[Shiren 1 DS/Firepuff Family|Firepuff]] in trials of this password. The middle left room may be the Monster House in this case.
{{Shiren 1 DS Rescue Passwords for Items Navbox}}
* The [[Shiren 1 DS/Big Landmine Trap|Big Landmine Traps]] in this room will destroy items, though these appear to just be jars, they will weaken the monsters, so lead them out and use the Rotten Trap, to defeat some, or the last two uses of the Staff of Paralysis.


==References==
<references />


[[Category:Shiren 1 Gameplay Elements]]
[[Category:Shiren 1 DS Gameplay Elements]]
[[Category:Shiren 1 Strategy Guides]]
[[Category:Shiren 1 DS Guides]]

Latest revision as of 19:24, 6 May 2025

This page describes one of the Rescue Passwords for Items that players can use in Nintendo DS Mystery Dungeon: Shiren the Wanderer.

Information

Location

Scroll Cave 2F, 5F, 5F

Reward

Floor 1

Floor 2

Floor 3

  • Super Trap Scroll x 2
  • Scroll of Explosion

Floor 4

  • Super Trap Scroll x 2

Storehouse Jar

No. Storehouse Jars do not spawn in the Scroll Cave.

Author

Passwords: Yggy
Walkthrough: Yggy

Passwords(s)

Floor 2
3G446 WN0X D8QJN

BQW!5 NN8K G81VWM
SWS3B XY!G ZQVRS
7F3VD 7277 7ZL20

Floor 5a
BJCHW F472 B884F

6GX7H JPS7 9MFHY
770RR NCOT 2SHSY
M2N02 JBQ4 YLD00

Floor 5b
C8W9W QJ77 F84K9

HH6YWC S62C 930VM
YP9KT 40JQ BW9GG
C!G3J ZBJ5 21Y20

Walkthrough

Floor 1

  • Defeat the Chintala Family in front, pick up the Pitfall Trap in the same room.
  • Move right and into the lower right room, where there is a Scroll of Chains.
  • In the lower left room there is a Jar of Holding[3] and a Staff of Paralysis[4], use this to defeat the Monster House in the room above. Become level 3 before entering the Monster House.
  • Enter the Monster House from the right side entrance without the Trap Armband equipped
  • Walk one square into the room. Otherwise Landmine Trap would otherwise be triggered and destroy the Scroll of Explosion.
  • There is a large gap between the Monster House entrance and most of the traps and monsters. Move out of the room and defeat all the monsters the exit, they are all weak and should all be defeated in one hit. Re-equip the Trap Armband and collect the Monster House items. Pick up a Hunger Trap to aid the Monster House on floor 4.

Floor 2

Nothing in particular, but a Jar of Change[4] in the starting room and a Trap Armband in the middle lowest room, accessed by moving down and left.

Floor 3

  • Enter the Monster House in the most top left room from the right, place a Pitfall Trap, Hunger Trap or Rotten Trap where you stand, and walk back into the hallway. Even being unlucky and having the traps disappear after one use, should be sufficient to clear the room, as there are also Spring Trap inside. There is a Trap Armband, a Scroll of Explosion, and a cursed Super Trap Scroll inside. Take a Spring Trap, which may be useful for floor 5F (randomly generated).

Floor 4

  • Defeat both Field Bandit Family before one transforms the Super Trap Scroll at the top of the starting room. Use the Staff of Paralysis found on floor 1. There is another Super Trap Scroll in the room directly to the left. There is nothing else of note, the shield in the lower left room is a wood shield.

Floor 5

  • Place down and trigger the Spring Trap, as the room below has frequently contained an Ironhead Family and a Firepuff Family in trials of this password. The middle left room may be the Monster House in this case.
  • The Big Landmine Trap in this room will destroy items, though these appear to just be jars, they will weaken the monsters, so lead them out and use the Rotten Trap, to defeat some, or the last two uses of the Staff of Paralysis.


See Also

References