Rescue Team:Dungeon: Difference between revisions
No edit summary |
No edit summary |
||
Line 11: | Line 11: | ||
* {{RescueTeam|Wall}}s | * {{RescueTeam|Wall}}s | ||
* {{RescueTeam|Water}} | * {{RescueTeam|Water}} | ||
==Turns== | |||
Standard gameplay has the player traversing through dungeon floors, dealing with foes as they appear gathering items to aid in survival, and making it to the next floor. Most Pokémon are only capable of moving, attacking, using an item, or other actions one at a time. However, there are some methods to increase {{RescueTeam|Movement Speed}} and attack speed, such as {{RescueTeam|Agility}}. | |||
==Foes== | |||
With only a few exceptions, every floor of every dungeon is filled with hostile Pokémon known as foes. Most Pokémon are standard-issue foes, though there are a number that also appear as {{RescueTeam|Boss}}es, or special enemies, such as {{RescueTeamB|Jirachi}}, a boss, {{RescueTeam|Mew (Buried Relic)|Mew}}, a special enemy or {{RescueTeamB|Team Meanies}}, a hostile Rescue Team that's treated as a boss fight in {{RescueTeam|Sinister Woods}}. | |||
==Floors== | ==Floors== | ||
Each dungeon is organized into 3 - 99 floors, each floor containing a set of {{RescueTeam|Stairs}}, a {{RescueTeam|Warp Zone}}, or an exit of some sort. | Each dungeon is organized into 3 - 99 floors, each floor containing a set of {{RescueTeam|Stairs}}, a {{RescueTeam|Warp Zone}}, or an exit of some sort. | ||
===Visibility=== | |||
Visibility changes in some dungeons, and sometimes, floor by floor. While in some story dungeons, the player may be able to see Pokémon in a hallway, other times they may be limited to only the current room, or a small bubble around themselves, depending on the light level of the dungeon. Some items, such as the Luminous Orb can change the {{RescueTeam|Floor's status}} to {{RescueTeam|Luminous}}, or the {{RescueTeam|X-ray Specs}} can allow the leader to see the entire floor's items and foes. Some {{RescueTeam|status condition}}s may also impact the user's visibility, such as the {{RescueTeam|Blinker}} status. | |||
{{Anchor|Clear}} | |||
{{Pokémon Stub Section}} | |||
{{Anchor|Light Darkness}} | |||
{{Pokémon Stub Section}} | |||
{{Anchor|Darkness}} | |||
{{Pokémon Stub Section}} | |||
{{Anchor|Deep Darkness}} | |||
{{Pokémon Stub Section}} | |||
==Rooms== | ==Rooms== | ||
Line 26: | Line 47: | ||
</gallery> | </gallery> | ||
--> | --> | ||
<!-- | <!-- |
Revision as of 07:07, 28 January 2024
Dungeons (Japanese: ダンジョン) are a type of Location in Template:GameTitle. Gameplay in dungeons works differently than in the overworld. Dungeon gameplay is turn-based, operating on a grid of tiles.
Tiles
There are different types of tiles, aside from the standard ground tiles; such as Carpet used to denote Shops, Wonder Tiles which reset Stats, or Traps. Pokémon traverse dungeons one tile at a time, and only the Hero or Team Mebers are capable of setting off traps.
Special Tiles
Some tiles can only be traversed if the Pokémon has the Super Mobile or All-Terrain Hiker IQ Skills, or a specific Movement Type. The different movement types allow the Pokémon to walk across or through;
Turns
Standard gameplay has the player traversing through dungeon floors, dealing with foes as they appear gathering items to aid in survival, and making it to the next floor. Most Pokémon are only capable of moving, attacking, using an item, or other actions one at a time. However, there are some methods to increase Movement Speed and attack speed, such as Agility.
Foes
With only a few exceptions, every floor of every dungeon is filled with hostile Pokémon known as foes. Most Pokémon are standard-issue foes, though there are a number that also appear as Bosses, or special enemies, such as Jirachi, a boss, Mew, a special enemy or Team Meanies, a hostile Rescue Team that's treated as a boss fight in Sinister Woods.
Floors
Each dungeon is organized into 3 - 99 floors, each floor containing a set of Stairs, a Warp Zone, or an exit of some sort.
Visibility
Visibility changes in some dungeons, and sometimes, floor by floor. While in some story dungeons, the player may be able to see Pokémon in a hallway, other times they may be limited to only the current room, or a small bubble around themselves, depending on the light level of the dungeon. Some items, such as the Luminous Orb can change the Floor's status to Luminous, or the X-ray Specs can allow the leader to see the entire floor's items and foes. Some status conditions may also impact the user's visibility, such as the Blinker status.
This section is under construction or in need of expansion. You can help the Mystery Dungeon Franchise Wiki by expanding it. |
This section is under construction or in need of expansion. You can help the Mystery Dungeon Franchise Wiki by expanding it. |
This section is under construction or in need of expansion. You can help the Mystery Dungeon Franchise Wiki by expanding it. |
This section is under construction or in need of expansion. You can help the Mystery Dungeon Franchise Wiki by expanding it. |
Rooms
Without walls, every dungeon would be a Great Hall,a dungeon without walls. Dungeons are usually separated into smaller Room, bordered on all sides by different types of walls or tiles, such as water or magma. Walls can be removed with a Wonder Orb called the One-Room Orb, the move Rock Smash, or the aforementioned skill Super Mobile. Water can be removed with a Drought Orb.
Terrain
Dungeon floors and walls are comprised of different types of terrain. The different terrain determines the Type and power of the move Hidden Power and Camouflage changes the user's type based on the terrain.
In Other Languages
Language | Name | |
---|---|---|
English | Dungeon | |
Japanese | ダンジョン |
See Also
![]() | |
---|---|
Type-based Mazes | Bug Maze • Dark Maze • Dragon Maze • Electric Maze • Fighting Maze • Fire Maze • Flying Maze • Ghost Maze • Grass Maze • Ground Maze • Ice Maze • Normal Maze • Poison Maze • Psychic Maze • Rock Maze • Steel Maze • Water Maze |
Rescue Teams | Rescue Team Maze • Team Constrictor • Team Hydro • Team Rumblerock • Team Shifty |