Template:Mystery Dungeon: Shiren the Wanderer Section

MDFW - The Mystery Dungeon Tree of Information.
Jump to navigation Jump to search
vde


English Japanese
Mystery Dungeon: Shiren the Wanderer 不思議(ふしぎ)のダンジョン 風来(ふうらい)のシレン DS Fushigi no Danjon Fūrai no Shiren DS
Mystery Dungeon: Shiren the Wanderer 不思議(ふしぎ)のダンジョン 風来(ふうらい)のシレン DS
Fushigi no Danjon Fūrai no Shiren DS
EditionsGalleryNews ArchivePlayable Platforms • Plot • Rosetta Stone • Staff Credits • Projects
Ratings:
CERO AESRB TPEGI 7
Releases:
Japan: December 14, 2006
Original Release

Japan: August 21, 2008
Bargain Edition(UT) - This is an unofficial translation.
United States: March 4, 2008
Europe: March 20, 2008
Australia: March 1, 2008

Nintendo DS

Nintendo DS Mystery Dungeon: Shiren the Wanderer, also referred to as Shiren 1 DS for short, is a video game in the Mystery Dungeon: Shiren the Wanderer series. It is a remake of Super Famicom Mystery Dungeon 2: Shiren the Wanderer. The game was later ported to smartphones and modified for the platform.

The story follows Shiren the Wanderer and his talking weasel Koppa on a quest to reach the top of Table Mountain in a 2D, sprite-based world themed after feudal Japan.

The gameplay of Shiren 1 DS is turn-based and takes place on a grid where movement is done in the four cardinal directions and diagonals. After clearing the tutorial dungeon, all Adventures begin in Canyon Hamlet, at Level 1. Players defeat Monsters and are awarded Experience and level up. The goal is to survive each floor and climb to the next, however, each floor's layout is randomly generated along with the loot and monsters. When defeated, players are sent back to Canyon Hamlet to begin a new adventure, stripped of all items, levels, and Gitan—the currency. Adventure Allies can be recruited in some Dungeons and may aid in defeating monsters, but may also get defeated, leveling them up in the process. The game features various side quests that are progressed over numerous adventures and may unlock adventure allies, new dungeons, items, mechanics, locations, and more.

When players are defeated in a dungeon, they can request a Rescue a certain number of times based on the dungeon, however, the online functionality is no longer supported, and rescues must be done via local wireless or by sharing passwords.

The theme of Shiren 1 DS is all about balance. Players are intended to accept defeat and try again. An ally may aid in defeating a monster, but they may be defeated in turn and make the monster level up, thus making it more dangerous. Exploring a floor may yield additional loot and experience, however, the Winds of Kron (an anti-grinding measure) and Shiren's depleting Fullness will prevent players from sticking around for too long. While some players may be discouraged by the loss of a valuable item, the important thing to remember is to treat each defeat as a learning experience, as each item can be replaced, levels can be replaced, but players will only continue to lose items if they don't grow as a player and learn from their mistakes. Even the quests are designed to be unlocked across numerous adventures, as players aren't intended to stick around and grind through every side objective in one go. The intent is for players to progress with each side objective a little more with each subsequent adventure.

One method by which the game aims to help new players think creatively is Fay's Puzzles. There are 50 replayable puzzles, where the player can face off against pre-set dungeon layouts, each centered around a lesson to teach players to think beyond attacking monsters directly in every interaction. Such as using a Pain Sharing Staff to share damage with a monster, and then intentionally activating a Landmine Trap to damage it from a safe distance, while recovering HP in a controlled environment.