This article is a draft relating to Pokémon Super Mystery Dungeon. Articles are created and sometimes moved to the Draft namespace for numerous reasons. "Super MD:Belly" needs to be either updated to fit the current Manual of Style or lacks relevant information and content.
The belly icon as it's shown when the player takes an action that affects it.
Every Pokémon has a belly stat, however, the player usually only needs to worry about the leader's. A Pokémon starts with a max belly of 100 (internally 20,000), which can be temporarily increased. Current belly decreases or increases when certain actions are performed or occur. Max belly can be increased temporarily up to 200 (40,000). If the belly is at 0, the Pokémon begins to lose HP. The Never Hungries are Looplets that prevent/reduce the decrease of the holder's belly.
It is shown to the player as a circle icon with a number on the top right corner of the top screen. The more filled the belly is, the more filled the icon is. The icon appears when the belly changes, or when the player opens the menu.
In addition to the listed items, every Seed increases the current belly by 1 when eaten. Elixir, Max Elixir and Nectar do not affect the belly. If a Pokémon triggers a Reviver Seed when defeated, the current belly restores to its maximum. This does not apply to Tiny Reviver Seeds, as they revive Pokémon without restoring their PP and belly.
The Big Belly Looplet and Huge MealEmeras use separate hunger reduction bonuses, meaning they don't experience diminishing returns when used together. This doubles the overall bonus, or quadruples hunger reduction.
To somewhat simulate having both the effects of the Big Belly Looplet and one Huge Meal emera simultaneously, players can try wearing the Big Belly Looplet at the start of a Dungeon, essentially starting off with 200 Belly. Then, when the holder's Belly gets to 0, equipping the Well-Fed Looplet to fully replenish the Belly can practically double the effects of hunger management. This is slightly less effective than holding a Big Belly Looplet with at least one Huge Meal emera as, due to rounding, the aforementioned method only equals 400 Belly, while the latter equals 428.5. However, combining a Huge Meal Big Belly Looplet and micromanagement with the Well-Fed Looplet can basically simulate having 857 Belly. This isn't taking into account increases made to the max Belly capacity. With max Belly capacity and with the appropriate hunger reduction methods mentioned above, players can mimic the effect of having 1,714 Belly.