Community:Shiren 1 DS RPFI 20

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Rescue Passwords for Items 20
Image for Shiren 1 DS RPFI 20
Information
Author Alagor2188 on GameFAQs (password), rhaining23 on GameFAQs (walkthrough), Jigokuro (additional help with Kigny Seeds and floor 14)
Dungeon Final Puzzle
Max depth Floor 16
Storehouse Jars Floor 13
Shops Floors 1, 3, 4, 7
Monster Houses Floor 16
Vaults None known


This page describes one of the Rescue Passwords for Items that players can use in Mystery Dungeon: Shiren the Wanderer.

Walkthrough

Rewards

Floor 1

NNE room:

beware of Pit Trap

  • Bitter Herb (N wall)
  • Herb of Sight (S wall)

NE room:

  • Accelerating Staff

Shop

SE room, items in reading order:

  • Staff of Misfortune [4] 700
  • Armor Ward +1 3,230
  • Melding Jar [5] 7,500
  • Walrus Shield +2 3,150
  • Staff of Postpone [5] 750
  • Switching Staff [6] 1,120
  • Antidrain Armband 3,000
  • Big Riceball 300
  • ??? Scroll 1,500

Floor 2

  • SE room: Drain Buster +0
  • E room: beware poison trap blocking N exit, Monster Scroll
  • NE room: Scroll of Blessing
  • NW room: unequip trap if you need it

Floor 3

N room (start room):

be safe -- leave the room right away; that radish killed me twice!

WNW room:

  • Herb of Life (left)
  • Restorative Herb (right)
  • Central room, just SW of center:
  • Spiked Ward+0

Shop

Central room, just NE of center, items in reading order:

  • Medicinal Herb 300
  • Herb of Strength 800
  • Antidote Herb 300
  • Herb of Victory 3,000
  • Poison Herb 800
  • Kigny Seed 5,000
  • Little Belly Seed 1,000
  • Kigny Seed 5,000
  • Poison Herb 800

Floor 4

Central room: Multiplication Trap, might create a useful Trapdoor near or in the shop :)

  • Pickaxe +2
  • Armband of Regret

Central room, SW of center:

  • Herb of Sight


Shop

N room, items in reading order:

  • Monster Jar [3] 1,950
  • Pointless Jar [5] 1,800
  • Strengthening Jar [5] 15,000
  • Jar of Holding [4] 1,680
  • Strengthening Jar [4] 14,000
  • Unbreakable Jar [3] 3,900
  • Melding Jar [4] 7,000
  • Jar of Change [3] 1,560
  • Jar of Identity [4] 4,200

Floor 5

S room #1:

  • Pain Sharing Staff

S room #2:

  • Fancy Shield +3*
  • Armor Ward +1

W room:

  • Jar of Hiding [5]

N room:

  • ??? Jar [3] -- N'Duba

Floor 6

some items on this floor vulnerable to Field Bandits

NNE room (start room):

beware 2 traps in this small room

  • Herb of Life
  • Armband of Sight

SE room:

  • Gold Shield +2

Central room, SW of center:

  • Scroll of Confusion
  • Central room:
  • Herb of Sight

7 Fl:

NNE room (start room):

hidden passage in W wall

  • Pain Sharing Staff

Central room, E of center:

  • Hide Shield +0

S room:

  • Venting Jar [5] -- N'Duba

SW room: hidden passage in N wall


Shop

Central room

theft tempting w/pickaxe, armband of sight, and nearby stairs...

items in reading order:

  • Iron Arrow [6] 300
  • Big Belly Seed 1,000
  • Big Riceball 300
  • Sleeping Herb 3,000
  • Big Riceball 300
  • Wood Shield +0 400
  • Wood Shield +1 404
  • Herb of Life 1,000
  • Wooden Arrow [8] 80

Floor 8

NW room:

  • (cursed) Jar of Holding [5]

SW room:

  • Riceball

E room:

  • Bitter Herb
  • Riceball

NE room:

  • Scroll of Blessing

Floor 9

Central room (start room):

  • Staff of Recovery [4]
  • Windshield +0
  • Air Bless Scroll
  • Cyclops Killer +1

S room (dark maze):

  • Razor Wind +0

SW room: unequip trap on S wall if you need it

Floor 10

SE room (start room):

  • Poison Herb

NW room:

  • Poison Herb

W room:

  • Rustless Armband

Center room, W of center (w/stairs):

  • Gold Shield +0

Floor 11

SW room (start room):

  • Riceball

SE room:

  • Happy Armband; watch for popster tank

Floor 12

NW room:

  • Earth Bless Scroll
  • Staff of Postpone -- N'Duba

N room (dark maze):

  • Kabra's Blade +0

NE room:

  • (cursed) Herb of Confusion

Floor 13

2 Gitan bags are N'Duba on this floor

E room:

  • Staff of Sealing

Central room (w/stairs):

  • (cursed) Storehouse Jar [5]

Floor 14

few hallways on this floor, lots of springs to change rooms

very dangerous floor; consider just diving after 1st room or digging to other rooms

NE room (start room): tough room; beware cell armor knocking your equipment somewhere bad

  • Cyclops Killer +1
  • Monster Scroll

SE room:

  • Blastwave Scroll

SW room:

  • Riceball, but there are a TON of monsters there, going for it is suicide.

Floor 15

NE room:

  • Gitan bag is N'Duba

Central room, just NW of center:

  • Scroll of Blessing

NW room:

  • Gitan bag is N'Duba

Floor 16

Central room, E of center (start room): unequip trap if you need it

WNW room:

  • Jar of Holding [4]

Monster House

SE room:

  • Jar of Holding [4]
  • Doppelganger Staff
  • Spiked Ward
  • Herb of Strength
  • Passage Armband
  • Big Belly Seed
  • Hands Full Scroll
  • Melding Jar [4]
  • Big Riceball

This may be the best password I've ever seen. It even has two early Strengthening Jar for sale in the shop on 4 Fl. If you are lucky with the Monster Scroll you might be able to buy it.

If you want multiple copies of items from this run, there is a cursed Storehouse Jar [5] on 13 Fl, and there are multiple Scrolls of Blessing including the one I used on 15 Fl.

See Also

References