Draft:Super MD:Belly: Difference between revisions

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m (Text replacement - "\{\{GameTitle\|(.*)\|l\|i\}\}" to "{{$1Title}}")
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(Tables for hunger reduction added.)
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| -3.15
| -3.15
| -630
| -630
|-
|Deflecting attacks with a {{SuperMD|Deflect Looplet}}
| -5
| -1000
|}
===With Huge Meal Emeras or a Big Belly Looplet===
{| class="wikitable" style="text-align:center; margin:auto"
! rowspan="2" |Action
! colspan="2" |1 Huge Meal or Big Belly Looplet
! colspan="2" |2 Huge Meals
! colspan="2" |3 Huge Meals
! colspan="2" |4 Huge Meals
! colspan="2" |5+ Huge Meals
|-
!Shown
!Internal
!Shown
!Internal
!Shown
!Internal
!Shown
!Internal
!Shown
!Internal
|-
|Walking, waiting a turn, using the {{SuperMD|regular attack}} or a {{SuperMD|Move}}
| -0.075
| -15
| -0.06
| -12
| -0.05
| -10
| -0.045
| -9
| -0.035
| -7
|-
|Walking while inside walls
| -2.5
| -500
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|-
|{{SuperMD|Pushing}}
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|Using an {{SuperMD|Alliance}}
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|Deflecting attacks with a {{SuperMD|Deflect Looplet}}
| -2.5
| -500
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|}
===Huge Meal Emeras combined with a Big Belly Looplet===
{| class="wikitable" style="text-align:center; margin:auto"
! rowspan="2" |Action
! colspan="2" |Big Belly Looplet with 1 Huge Meal
! colspan="2" |Big Belly Looplet with 2 Huge Meals
! colspan="2" |Big Belly Looplet with 3 Huge Meals
! colspan="2" |Big Belly Looplet with 4 Huge Meals
! colspan="2" |Big Belly Looplet with 5+ Huge Meals
|-
!Shown
!Internal
!Shown
!Internal
!Shown
!Internal
!Shown
!Internal
!Shown
!Internal
|-
|Walking, waiting a turn, using the {{SuperMD|regular attack}} or a {{SuperMD|Move}}
| -0.035
| -7
| -0.03
| -6
| -0.025
| -5
| -0.02
| -4
| -0.015
| -3
|-
|Walking while inside walls
| -1.25
| -250
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|-
|{{SuperMD|Pushing}}
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|-
|Using an {{SuperMD|Alliance}}
|
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|-
|Deflecting attacks with a {{SuperMD|Deflect Looplet}}
| -1.25
| -250
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|}


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==Trivia==
* The {{SuperMD|Big Belly Looplet}} and {{SuperMD|Huge Meal}} emera use separate hunger reduction bonuses, meaning they don't experience diminishing returns when used together. This doubles the overall bonus, or quadruples hunger reduction.
* To somewhat simulate having both the effects of the Big Belly Looplet and one Huge Meal emera simultaneously, players can try wearing the Big Belly Looplet at the start of a dungeon, essentially starting off with 200 Belly. Then when the holder's Belly gets to 0, equipping the {{SuperMD|Well-Fed Looplet}} to fully replenish the Belly can practically double the effects of hunger management. This is slightly less effective than holding a Big Belly Looplet with at least one Huge Meal emera as, due to rounding, the aforementioned method only equals 400 Belly, while the latter equals 428.5. However, combining a Huge Meal Big Belly Looplet and micromanagement with the Well-Fed Looplet can basically simulate having 857 Belly. This isn't taking into account increases made to the max Belly capacity. With max Belly capacity, and with the appropriate hunger reduction methods mentioned above, players can mimic the effect of having 1,714 Belly.


==In Other Languages==
==In Other Languages==

Revision as of 01:19, 19 December 2024

A Piplup pushing a Mew.
The belly icon as it's shown when the player takes an action that affects it.

Belly (Japanese: おなか) is a stat and game mechanic in Nintendo 3DS Pokémon Super Mystery Dungeon.

Every Pokémon has a belly stat, however, the player usually only needs to worry about the leader's. A Pokémon starts with a max belly of 100 (internally 20,000), which can be temporarily increased. Current belly decreases or increases when certain actions are performed or occur. Max belly can be increased temporarily up to 200 (40,000). If the belly is at 0, the Pokémon begins to lose HP. The Never Hungries are Looplets that prevent/reduce the decrease of the holder's belly.

It is shown to the player as a circle icon with a number on the top right corner of the top screen. The more filled the belly is, the more filled the icon is. The icon appears when the belly changes, or when the player opens the menu.

Actions

Action Change
Shown Internal
Walking, waiting a turn, using the regular attack or a Move -0.15 -30
Walking while inside walls -5 -1000
Pushing -0.56 -112
Using an Alliance -3.15 -630
Deflecting attacks with a Deflect Looplet -5 -1000


With Huge Meal Emeras or a Big Belly Looplet

Action 1 Huge Meal or Big Belly Looplet 2 Huge Meals 3 Huge Meals 4 Huge Meals 5+ Huge Meals
Shown Internal Shown Internal Shown Internal Shown Internal Shown Internal
Walking, waiting a turn, using the regular attack or a Move -0.075 -15 -0.06 -12 -0.05 -10 -0.045 -9 -0.035 -7
Walking while inside walls -2.5 -500
Pushing
Using an Alliance
Deflecting attacks with a Deflect Looplet -2.5 -500


Huge Meal Emeras combined with a Big Belly Looplet

Action Big Belly Looplet with 1 Huge Meal Big Belly Looplet with 2 Huge Meals Big Belly Looplet with 3 Huge Meals Big Belly Looplet with 4 Huge Meals Big Belly Looplet with 5+ Huge Meals
Shown Internal Shown Internal Shown Internal Shown Internal Shown Internal
Walking, waiting a turn, using the regular attack or a Move -0.035 -7 -0.03 -6 -0.025 -5 -0.02 -4 -0.015 -3
Walking while inside walls -1.25 -250
Pushing
Using an Alliance
Deflecting attacks with a Deflect Looplet -1.25 -250

Items

Max Belly

Eating the following items temporarily increases the max belly size.

Item Change
English Japanese Shown Internal
Apple (Fresh) +15
Apple
Big Apple (Fresh) +25
Big Apple
Perfect Apple +50
Golden Apple +50

Current Belly

Item Change
English Japanese Shown Internal
Apple (Fresh) +50
Apple
Big Apple (Fresh) +100
Big Apple
Perfect Apple +200
Golden Apple +200
Grimy Food +30
Oran Berry +2
Pecha Berry +2
Rawst Berry +2
Chesto Berry +2
Sitrus Berry +2
Cheri Berry +2
Protein +2
Iron +2
Calcium +2
Zinc +2
Carbos +2
Power DrinkInfo symbol.png +2
Accuracy DrinkInfo symbol.png +2
PP-Up DrinkInfo symbol.png +2
Mega Donut +2
Sweet Chocolate +2
Four-Leaf Cookie +2
Golden Banana +2
Golden Seed +2

In addition to the listed items, every Seed increases the current belly by 1 when eaten. Elixir, Max Elixir and Nectar do not affect the belly. If a Pokémon triggers a Reviver Seed when defeated, the current belly restores to its maximum. This does not apply to Tiny Reviver Seeds, as they revive Pokémon without restoring their PP and belly.

Moves

Move Target Change
English Japanese Shown Internal
Sweet Scent あまいかおり -5 -1,000

Traps

Trap Change
English Japanese Shown Internal
Hunger Trap はらへりのワナ -10 -2,000


Trivia

  • The Big Belly Looplet and Huge Meal emera use separate hunger reduction bonuses, meaning they don't experience diminishing returns when used together. This doubles the overall bonus, or quadruples hunger reduction.


  • To somewhat simulate having both the effects of the Big Belly Looplet and one Huge Meal emera simultaneously, players can try wearing the Big Belly Looplet at the start of a dungeon, essentially starting off with 200 Belly. Then when the holder's Belly gets to 0, equipping the Well-Fed Looplet to fully replenish the Belly can practically double the effects of hunger management. This is slightly less effective than holding a Big Belly Looplet with at least one Huge Meal emera as, due to rounding, the aforementioned method only equals 400 Belly, while the latter equals 428.5. However, combining a Huge Meal Big Belly Looplet and micromanagement with the Well-Fed Looplet can basically simulate having 857 Belly. This isn't taking into account increases made to the max Belly capacity. With max Belly capacity, and with the appropriate hunger reduction methods mentioned above, players can mimic the effect of having 1,714 Belly.

In Other Languages

Language Name
English Belly
Japanese おなか

See Also

References

  • [1] Japanese name.