Community:Shiren 1 DS RPFI 19: Difference between revisions

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   | max depth      = Floor 8
   | max depth      = Floor 8
   | storehouse jars = None  
   | storehouse jars = None  
   | shops          = Floors 3
   | shops          = Floor 3
   | monster houses  = Floors
   | monster houses  = Floor 8
   | vaults          = None
   | vaults          = None
}}
}}
Line 67: Line 67:
* Pit Trap (NW)
* Pit Trap (NW)


===F6===
===Floor 6===
* Scroll of Identity
* Scroll of Identity
* Herb of Revival (NE)
* Herb of Revival (NE)
Line 74: Line 74:
* Staff of Misfortune [3]
* Staff of Misfortune [3]


===F7===
===Floor 7===
* Sleepless Armband
* Sleepless Armband
* Earth Bless Scroll (Mid room, top scroll)
* Earth Bless Scroll (Mid room, top scroll)
Line 81: Line 81:
* Walrus Shield +0
* Walrus Shield +0


===F8===
===Floor 8===
* Restorative Herb (NE)
* Restorative Herb (NE)
* Medicinal Herb (W)
* Medicinal Herb (W)
Line 87: Line 87:
* Big Belly Seed
* Big Belly Seed


====Monster House====
Monster House in the SE corner:
Monster House in the SE corner:
* Great Hall Scroll
* Great Hall Scroll
* Power Up Scroll
* Power Up Scroll

Revision as of 07:57, 27 October 2023

Rescue Passwords for Items 19
Image for Shiren 1 DS RPFI 19
Information
Author rhaining23 on GameFAQs (password)
Dungeon Final Puzzle
Max depth Floor 8
Storehouse Jars None
Shops Floor 3
Monster Houses Floor 8
Vaults None


This page describes one of the Rescue Passwords for Items that players can use in Mystery Dungeon: Shiren the Wanderer.

Walkthrough

Rewards

  • Melding Jar x4
  • Herb of Revival
  • Herb of Victory
  • Sleepless Armband
  • Walrus Shield

Floor 1

First killed Mamel, then Cave Mamel. Cave Mamel dropped ID scroll all times.

  • Melding Jar [4]
  • Doppelganger Staff [4]
  • Air Bless Scroll
  • Jar of Change [3]

Fl 2

  • Staff of Sloth [4] (SW)
  • Polearm +0
  • Staff of Misfortune [3] (NW)
  • Katana +0

Fl 3

  • cursed Fancy Shield [-1]
  • Big Landmine Trap (SE, midroom)
  • Armband of Loss

Shop

  • Polearm +1
  • Bronzeward +0
  • Antidrain Armband
  • Dark Eye Meat
  • Restorative Herb
  • Restorative Herb
  • Knockback Staff [5]
  • Crescent Arm +1
  • Melding Jar [5]
  • Melding Jar [5]

Floor 4

  • Wood Shield +0
  • Jar of Change [5]
  • Bitter Herb
  • Cudgel +0
  • Pit Trap (2nd room top row)

Floor 5

Start to west to save all but one item from Bandits

  • Blastwave Scroll
  • Mastersword
  • Pit Trap (NW)

Floor 6

  • Scroll of Identity
  • Herb of Revival (NE)
  • Herb of Victory (N)
  • Scroll of Identify
  • Staff of Misfortune [3]

Floor 7

  • Sleepless Armband
  • Earth Bless Scroll (Mid room, top scroll)
  • Scroll of Haste (Mid room, mid scroll)
  • NE room: Many Traps
  • Walrus Shield +0

Floor 8

  • Restorative Herb (NE)
  • Medicinal Herb (W)
  • Cudgel +0
  • Big Belly Seed

Monster House

Monster House in the SE corner:

  • Great Hall Scroll
  • Power Up Scroll
  • Jar of Identify [4]
  • Herb of Confusion
  • Bitter Herb
  • Identification Scroll
  • Switching Staff [5]
  • Melding Jar [3]
  • Earth Bless Scroll
  • Herb of Strength (picked up by Walrus)

See Also

References