Community:Shiren 1 DS RPFI 1: Difference between revisions

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==Walkthrough==
==Walkthrough==
{{Anchor|Floor 1}}
===Floor 1===
Curse Trap blocks entrance to room SW of starting room
Curse Trap blocks entrance to room SW of starting room


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no items or traps in dark maze room in SE corner
no items or traps in dark maze room in SE corner


{{Anchor|Floor 2}}
===Floor 2===
Herb of Confusion (N center room)
Herb of Confusion (N center room)


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Item shop in SE corner, selling, in reading order
Item shop in SE corner, selling, in reading order


{{Anchor|Floor 3}}
====Meat Shop====
The Meat Shop in the south-east corner of the floor sells the following items:
Leech Worm Meat, Field Bandit Meat, Piggy Meat, Field Bandit Meat, Soldier Ant Meat, Pickpocket Meat, Green Slime Meat, Piggy Meat, Mamel Meat.
 
===Floor 3===
Melding Jar[3] (starting room, NE corner)
Melding Jar[3] (starting room, NE corner)


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no items or traps in dark maze room in NW corner
no items or traps in dark maze room in NW corner


{{Anchor|Floor 4}}
===Floor 4===
Staff of Stability[4] (starting room)
Staff of Stability[4] (starting room)
Riceball (dark maze room in SW corner)
Riceball (dark maze room in SW corner)
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Paralysis Staff[4] (NE room)
Paralysis Staff[4] (NE room)


{{Anchor|Floor 5}}
===Floor 5===
[rhaining]: see special note about 5F below
[rhaining]: see special note about 5F below


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Scroll of Sleep (central room)
Scroll of Sleep (central room)


{{Anchor|Floor 6}}
===Floor 6===
Hint: get the Big Riceball and take the stairs immediately
Hint: get the Big Riceball and take the stairs immediately


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??? Herb is actually N'Duba (W center room)
??? Herb is actually N'Duba (W center room)


{{Anchor|Floor 7}}
===Floor 7===
Hint: go N, read scroll, go W, get Kabra's Blade, then exit level to save on food
Hint: go N, read scroll, go W, get Kabra's Blade, then exit level to save on food
Earth Bless Scroll (NE room)
Earth Bless Scroll (NE room)
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Herb of Confusion (N room)
Herb of Confusion (N room)


{{Anchor|Floor 8}}
===Floor 8===
Hint: the first room is quite deadly. Here's how to survive:
Hint: the first room is quite deadly. Here's how to survive:



Revision as of 21:35, 8 June 2023

This page describes one of the Rescue Passwords for Items that players can use in Mystery Dungeon: Shiren the Wanderer.

Information

Location: Final Puzzle Floor 8

Reward: Kabra's Blade

Author: smarfle on Gamefaqs

Passwords

5FB6B 6Y!7 G8Q5P

3HYNG T!4T KTFH!

PBT9B 5TB3 BMFZM

3KG57 NTQF 2J620

VW5TT NR1G H82SG

TVDMC F8PB 42TTW

M9HLV ZLLX N35M8

!V9KN !YVL 2MM20

Walkthrough

Floor 1

Curse Trap blocks entrance to room SW of starting room

Herb of Sight (N center room)

Wood Shield (by stairs)

Herb of Sight (room SW of starting room)

no items or traps in dark maze room in SE corner

Floor 2

Herb of Confusion (N center room)

Knockback Staff (by stairs, NW room)

Katana (dark maze room just W of NE room)

Pickaxe (dark maze room just W of NE room)

Iron Shield +3 (SW room)

Item shop in SE corner, selling, in reading order

Meat Shop

The Meat Shop in the south-east corner of the floor sells the following items: Leech Worm Meat, Field Bandit Meat, Piggy Meat, Field Bandit Meat, Soldier Ant Meat, Pickpocket Meat, Green Slime Meat, Piggy Meat, Mamel Meat.

Floor 3

Melding Jar[3] (starting room, NE corner)

Herb of Life (E center room)

Walrus Jar[5] (by stairs, SW corner)

Herb of Confusion (by stairs, SW corner)

no items or traps in dark maze room in NW corner

Floor 4

Staff of Stability[4] (starting room) Riceball (dark maze room in SW corner)

Pain Sharing Staff [3] (SE room)

Paralysis Staff[4] (NE room)

Floor 5

[rhaining]: see special note about 5F below

Field Bandit in remote room can destroy items if you're unlucky; try going E first?

Egg Thing in (S center big room); paralyze or hunt if you need food

??? Jar[4] is actually an N'Duba (S center big room)

Kigny Seed (central room)

Scroll of Sleep (central room)

Floor 6

Hint: get the Big Riceball and take the stairs immediately

eastern 2/3rds of floor is empty; items+traps suck; Rotten Trap will bite you if not careful

the only reason to stay is to kill monsters for EXP and random drops

Big Riceball (starting room w/stairs)

Rotten Trap blocks entrance to room W of starting room (can be fatal as food is tight)

(cursed) Crescent Arm -1 (NW room)

(cursed) Pain Sharing Staff[4] (W center room)

Wood Shield (W center room)

??? Herb is actually N'Duba (W center room)

Floor 7

Hint: go N, read scroll, go W, get Kabra's Blade, then exit level to save on food Earth Bless Scroll (NE room)

Kabra's Blade (N room)

Herb of Confusion (N room)

Floor 8

Hint: the first room is quite deadly. Here's how to survive:

Antidote Herb (NW room)

Notes about Monster House w/fallen wanderer (SW room)

Notes

  • Posted by smarfle on Gamefaqs.
  • Additional notes from rhaining 2008/06/05:

Verified both passwords & got both Kabra's Blades. Ran through this rescue 4 times in total. Updated walkthrough with more complete notes. Existing documentation jibed with what I found, except for 5F, which was 100% wrong. (Can a floor change for some players, or differ from rescuee to rescuer? Did the original author get notes crossed with another run? My 5F had only a Kigny Seed and Scroll of Sleep, and that's if the Field Bandit destroys no items. Here are the original 5F notes:

5F: Confusion Scroll (West room)

Sleep Herb (NW Room)

Bitter Herb (E Center room)

Drain Buster (NE Room)

Rustless Armband (NE Room)

Dragonkiller (just W of NE Room)

Shop w/ Earth Bless Scroll (just W of the Dragonkiller)

  • Note on 5F by josh:

Everything in this walkthrough verifies for me, except for 5F. I've had to play this three times, using the first code, and 5F was (I think) the same or similar form each time but had nothing in common with either set of notes above. Maybe it's flagged to vary for each person or something?

Also beware: the first time I played this, the Monster House in 8F was a Dragon House. Best strategy I found for dealing with the final MH is to get one foot in the door, back up and paralyze something in the entrance, and then after everything else has left the room use your pickaxe to get around the paralyzed monster. Use an Herb of Sight to avoid traps, grab all the jars in the room and then leave (paralyze another mob in the other doorway if they come back).

  • Note on 2F by Korra Royal:

Right Under The Knockback Staff I Found A Pitfall Trap, I Missed Out On The Whole Floor.

See Also

References