Shiren 1 DS RPFI 4 | |
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Information | |
Author | BenSanAZ (password), cesult (tutorial) |
Dungeon | Final Puzzle |
Max depth | Floor 11 |
Storehouse Jars | None known |
Shops | Floor 5 |
Monster Houses | Floors 8, 11 |
Vaults | None known |
Mystery Dungeon GP>Korra II A Royal |
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<tabber> | |||
Regular= | |||
{{Shiren 1 DS RPFI Infobox | |||
| enname = Rescue Passwords for Items 4 | |||
| image = | |||
| password = D0G8! T3C7 H8QDG<br>7!3!D XYRH 5YH!D<br>X316B 0J4G Z30V!<br>8LV!Y F60P 49200 | |||
| author = BenSanAZ (password), cesult (tutorial) | |||
| dungeon = {{Shiren1DS|Final Puzzle}} | |||
| max depth = Floor 11 | |||
| storehouse jars = None known | |||
| shops = Floor 5 | |||
| monster houses = Floors 8, 11 | |||
| vaults = None known | |||
}} | |||
|-| | |||
Alternative= | |||
{{Shiren 1 DS RPFI Infobox | |||
| enname = Rescue Passwords for Items 4 | |||
| image = | |||
| password = XKXY0 F9XR G8JQ6<br>Q!CJT CD9V X9ZR7<br>1P5FM 5D4B 6W!S!<br>B8BF! ZWKG 93230 | |||
| author = BenSanAZ (password), cesult (tutorial) | |||
| dungeon = {{Shiren1DS|Final Puzzle}} | |||
| max depth = Floor 17 | |||
| storehouse jars = None known | |||
| shops = Floors 5, 15 | |||
| monster houses = Floors 8, 12, 17 | |||
| vaults = None known | |||
}} | |||
</tabber> | |||
This page describes one of the '''{{Shiren1DS|Rescue Passwords for Items}}''' that players can use in {{Shiren1DSTitle}}. It is useful for obtaining a {{Shiren1DS|Windshield}} and a {{Shiren1DS|Herb of Revival}}. It was origially a real rescue of BenSanAZ, by cesult, who also wrote the walkthrough. | |||
=== | ==Walkthrough== | ||
===Rewards=== | |||
* Windshield (Floor 6) | |||
* Herb of Revival (Floor 8) | |||
Rooms listed either by their row then column, or north/south/east/west/middle. monsterhouse/store items listed in reading order. | |||
== | ===Floor 1=== | ||
NW: Herb of Sight, Walrus Jar[4], 355G | |||
7 | SM: Stairs, 498G | ||
SE: 371G | |||
===Floor 2=== | |||
NM: Restorative Herb | |||
NW: Stairs | |||
MW: Wooden Arrow[7], Big Belly Seed | |||
SM: Venting Jar[5] | |||
SE: Riceball | |||
===Floor 3=== | |||
N4: Air Bless Scroll, Medicinal Herb, Antidrain Armband | |||
N3: Stairs | |||
S2: Sleepless Armband | |||
S5: Knockback Staff[5] | |||
N6: Curse trap on SW entrance | |||
===Floor 4=== | |||
Stairs in starting room. | |||
SW: (mine trap 1E2S of start, riceball trap 1N4E of stairs) Scroll of Sleep, 387G | |||
NW: (S)Knockback Staff[7], (N)Staff of Recovery[4], 447G | |||
===Floor 5=== | |||
S2: (mine trap SW of start) Staff of Postpone[4] | |||
S3: Herb of Victory | |||
S5: (big landmine trap 2S of W entrance) Medicinal Herb | |||
N1: alarm trap E entrance | |||
M2: shop: | |||
N4: Iron Shield | |||
N5: stairs, Sealing Staff[5] | |||
====Shop==== | |||
===Floor 6=== | |||
'''Clear the starting room, then go east and north to Windshield before Bandits get to it''' | |||
32: (start: Crossbowboyx2, Ironhead, SkullMage, Flying Fowl), Monster Scroll | |||
41: Polearm | |||
33: stairs | |||
23: 436G | |||
12: '''Windshield''' | |||
22: Antidote Herb | |||
===Floor 7=== | |||
22: (start) Jar of Holding[3] | |||
12: (big landmine trap 3N1E of S entrance), 428G | |||
31: Crescent Arm | |||
34: stairs | |||
14: Dragonkiller | |||
15: Poison Herb | |||
===Floor 8=== | |||
SW: (start) Staff of Recovery[4] | |||
NW: Monster House (immobilization trap S entrance) | |||
NM: stairs, '''Herb of Revival''' | |||
NE: Antidote Herb | |||
SM: sleep gas trap E entrance, curse trap 2 steps W, Melding Jar[4] | |||
SE: Scroll of Identity | |||
===Floor 9=== | |||
22: start, Big Riceball, Kigny Seed | |||
12: (big landmine trap SW of N entrance) Scroll of Haste | |||
11: Scroll of Explosion | |||
12: cursed powerup scroll | |||
23: stairs | |||
===Floor 10=== | |||
S2: (start, log trap W entrance, landmine N entrance) | |||
N1: Passage Armband | |||
N3: 307G | |||
N4: (W)Chiropractic Jar[4], (E)Unbreakable Jar[3] | |||
N5: N'duba(? Staff) | |||
S5: stairs | |||
===Floor 11 (Password 1)=== | |||
25: start | |||
21: (sleep gas trap S entrance, poison dart trap 1N), Wooden Arrow x9, Scroll of Silence | |||
12: Pickaxe | |||
22: (dream gas trap entrance) Knockback Staff[7], Medicinal Herb | |||
35: Monster House | |||
===Floor 11=== | |||
25: start | |||
14: 477G, 486G | |||
21: 360G | |||
23: stairs | |||
35: Gold Shield+? | |||
26: Evasive Shield+? | |||
===Floor 12=== | |||
ME: Doppelganger Staff[3] | |||
SE: 354G | |||
SW: Hide Shield+? | |||
NM: (riceball trap SE of W entrance, big landmine 2N1W of E entrance, slow trap W) Antidote Herb | |||
NW: Monster House (curse trap E entrance, can shoot Kigny from E entrance) | |||
===Floor 13=== | |||
SE: 307G | |||
SW: rotten trap NW of E entrance, Knockback Staff | |||
MW: cursed wooden arrow x10 | |||
NW: | NW: stairs, N'duba(Postpone Staff) | ||
===Floor 14=== | |||
M: stairs, Scroll of Sleep, Swap Staff, pitfall trap along middle of S wall | |||
NW: Mastersword+? | |||
SW: pitfall trap S of N entrance, big landmine trap N of Herb of Sight | |||
SE: riceball trap W of N entrance, Scroll of Haste | |||
===Floor 15=== | |||
SW: riceball trap 2 E of (S)Postpone Staff, Unbreakable Jar[3], (E)Swap Staff | |||
MW: cursed riceball | |||
NW: Staff of Happiness[4] | |||
MM: shop | |||
ME: stairs | |||
=== | ====Shop==== | ||
=== Floor | ===Floor 16=== | ||
33: (start) 468G, 495G | |||
32: Katana+? | |||
41: stairs | |||
12: 405G | |||
23: Air Bless Scroll | |||
=== Floor | ===Floor 17=== | ||
33: (start) Accelerating Staff | |||
43: 479 G | |||
22: Medicinal Herb | |||
13: (W)Scroll of Blessing, (E)Scroll of Identity | |||
34: Monster House | |||
== | ==See Also== | ||
{{Shiren 1 DS Rescue Passwords for Items Navbox}} | |||
== | ==References== | ||
< | <references /> | ||
[[Category:Shiren 1 DS Gameplay Elements]] | |||
[[Category:Shiren 1 DS Guides]] |
Shiren 1 DS RPFI 4 | |
---|---|
![]() | |
Information | |
Author | BenSanAZ (password), cesult (tutorial) |
Dungeon | Final Puzzle |
Max depth | Floor 11 |
Storehouse Jars | None known |
Shops | Floor 5 |
Monster Houses | Floors 8, 11 |
Vaults | None known |
Shiren 1 DS RPFI 4 | |
---|---|
![]() | |
Information | |
Author | BenSanAZ (password), cesult (tutorial) |
Dungeon | Final Puzzle |
Max depth | Floor 17 |
Storehouse Jars | None known |
Shops | Floors 5, 15 |
Monster Houses | Floors 8, 12, 17 |
Vaults | None known |
This page describes one of the Rescue Passwords for Items that players can use in Mystery Dungeon: Shiren the Wanderer. It is useful for obtaining a Windshield and a Herb of Revival. It was origially a real rescue of BenSanAZ, by cesult, who also wrote the walkthrough.
Rooms listed either by their row then column, or north/south/east/west/middle. monsterhouse/store items listed in reading order.
NW: Herb of Sight, Walrus Jar[4], 355G
SM: Stairs, 498G
SE: 371G
NM: Restorative Herb
NW: Stairs
MW: Wooden Arrow[7], Big Belly Seed
SM: Venting Jar[5]
SE: Riceball
N4: Air Bless Scroll, Medicinal Herb, Antidrain Armband
N3: Stairs
S2: Sleepless Armband
S5: Knockback Staff[5]
N6: Curse trap on SW entrance
Stairs in starting room.
SW: (mine trap 1E2S of start, riceball trap 1N4E of stairs) Scroll of Sleep, 387G
NW: (S)Knockback Staff[7], (N)Staff of Recovery[4], 447G
S2: (mine trap SW of start) Staff of Postpone[4]
S3: Herb of Victory
S5: (big landmine trap 2S of W entrance) Medicinal Herb
N1: alarm trap E entrance
M2: shop:
N4: Iron Shield
N5: stairs, Sealing Staff[5]
Clear the starting room, then go east and north to Windshield before Bandits get to it
32: (start: Crossbowboyx2, Ironhead, SkullMage, Flying Fowl), Monster Scroll
41: Polearm
33: stairs
23: 436G
12: Windshield
22: Antidote Herb
22: (start) Jar of Holding[3]
12: (big landmine trap 3N1E of S entrance), 428G
31: Crescent Arm
34: stairs
14: Dragonkiller
15: Poison Herb
SW: (start) Staff of Recovery[4]
NW: Monster House (immobilization trap S entrance)
NM: stairs, Herb of Revival
NE: Antidote Herb
SM: sleep gas trap E entrance, curse trap 2 steps W, Melding Jar[4]
SE: Scroll of Identity
22: start, Big Riceball, Kigny Seed
12: (big landmine trap SW of N entrance) Scroll of Haste
11: Scroll of Explosion
12: cursed powerup scroll
23: stairs
S2: (start, log trap W entrance, landmine N entrance)
N1: Passage Armband
N3: 307G
N4: (W)Chiropractic Jar[4], (E)Unbreakable Jar[3]
N5: N'duba(? Staff)
S5: stairs
25: start
21: (sleep gas trap S entrance, poison dart trap 1N), Wooden Arrow x9, Scroll of Silence
12: Pickaxe
22: (dream gas trap entrance) Knockback Staff[7], Medicinal Herb
35: Monster House
25: start
14: 477G, 486G
21: 360G
23: stairs
35: Gold Shield+?
26: Evasive Shield+?
ME: Doppelganger Staff[3]
SE: 354G
SW: Hide Shield+?
NM: (riceball trap SE of W entrance, big landmine 2N1W of E entrance, slow trap W) Antidote Herb
NW: Monster House (curse trap E entrance, can shoot Kigny from E entrance)
SE: 307G
SW: rotten trap NW of E entrance, Knockback Staff
MW: cursed wooden arrow x10
NW: stairs, N'duba(Postpone Staff)
M: stairs, Scroll of Sleep, Swap Staff, pitfall trap along middle of S wall
NW: Mastersword+?
SW: pitfall trap S of N entrance, big landmine trap N of Herb of Sight
SE: riceball trap W of N entrance, Scroll of Haste
SW: riceball trap 2 E of (S)Postpone Staff, Unbreakable Jar[3], (E)Swap Staff
MW: cursed riceball
NW: Staff of Happiness[4]
MM: shop
ME: stairs
33: (start) 468G, 495G
32: Katana+?
41: stairs
12: 405G
23: Air Bless Scroll
33: (start) Accelerating Staff
43: 479 G
22: Medicinal Herb
13: (W)Scroll of Blessing, (E)Scroll of Identity
34: Monster House
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