Community:Shiren 1 DS RPFI 23: Difference between revisions
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This page describes one of the '''{{Shiren1DS|Rescue Passwords for Items}}''' that players can use in {{Shiren1DSTitle}}. | |||
=== Reward: === | ==Location:== | ||
{{Shiren1DS|Final Puzzle}} 9F | |||
===Reward:=== | |||
Kabra's Blade | Kabra's Blade | ||
Line 17: | Line 19: | ||
Armband of Regret | Armband of Regret | ||
=== Storehouse Jar: Yes === | ===Storehouse Jar: Yes=== | ||
=== Author: === | ===Author:=== | ||
password: foggrat | password: foggrat | ||
walkthrough: rhaining | walkthrough: rhaining | ||
== Password(s): == | ==Password(s):== | ||
{| class="wikitable" | {| class="wikitable" | ||
|KRXY3 L8RH D8XHP | |KRXY3 L8RH D8XHP | ||
Line 43: | Line 45: | ||
|} | |} | ||
== Walkthrough: == | ==Walkthrough:== | ||
=== 1 Fl: === | ===1 Fl:=== | ||
Air Bless Scroll (start room) | Air Bless Scroll (start room) | ||
Line 66: | Line 68: | ||
Herb of Sight 600 | Herb of Sight 600 | ||
=== 2 Fl: === | ===2 Fl:=== | ||
Scroll of Identity (NW room) | Scroll of Identity (NW room) | ||
Line 73: | Line 75: | ||
Herb of Revival (E room; multiplication trap immediately W of this) | Herb of Revival (E room; multiplication trap immediately W of this) | ||
=== 3 Fl: === | ===3 Fl:=== | ||
Jar of Identity [5] (start room) | Jar of Identity [5] (start room) | ||
Line 82: | Line 84: | ||
Medicinal Herb (SW room) | Medicinal Herb (SW room) | ||
=== 4 Fl: === | ===4 Fl:=== | ||
poison dart trap blocks route in lit maze in NW room | poison dart trap blocks route in lit maze in NW room | ||
Line 93: | Line 95: | ||
Staff of Stability [?] (S room) | Staff of Stability [?] (S room) | ||
=== 5 Fl: === | ===5 Fl:=== | ||
go S from start room right away, might avoid Field Bandit losses | go S from start room right away, might avoid Field Bandit losses | ||
Line 106: | Line 108: | ||
(if you find Weeds in SW room it was just a bag of 410 gitans) | (if you find Weeds in SW room it was just a bag of 410 gitans) | ||
=== 6 Fl: === | ===6 Fl:=== | ||
Melding Jar [3] (SE room) | Melding Jar [3] (SE room) | ||
Bitter Herb (W room) | Bitter Herb (W room) | ||
=== 7 Fl: === | ===7 Fl:=== | ||
Herb of Life (start room) | Herb of Life (start room) | ||
Line 122: | Line 124: | ||
Jar of Holding [5] (SE room) | Jar of Holding [5] (SE room) | ||
=== 8 Fl: === | ===8 Fl:=== | ||
Medicinal Herb (start room) | Medicinal Herb (start room) | ||
Line 131: | Line 133: | ||
Kabra's Blade +0 (NNE room) | Kabra's Blade +0 (NNE room) | ||
=== 9 Fl: === | ===9 Fl:=== | ||
Wood Shield +2 (S room) | Wood Shield +2 (S room) | ||
Line 166: | Line 168: | ||
(2 Thiefwalruses steal 2 of these items right away) | (2 Thiefwalruses steal 2 of these items right away) | ||
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==Notes== | ==Notes== | ||
[[Category:Shiren 1 Gameplay Elements]] [[Category:Shiren 1 | --> | ||
==See Also== | |||
{{Shiren 1 DS Rescue Passwords for Items Navbox}} | |||
==References== | |||
<references /> | |||
[[Category:Shiren 1 DS Gameplay Elements]] | |||
[[Category:Shiren 1 DS Guides]] |
Latest revision as of 19:22, 6 May 2025
This page describes one of the Rescue Passwords for Items that players can use in Mystery Dungeon: Shiren the Wanderer.
Location:
Final Puzzle 9F
Reward:
Kabra's Blade
Herb of Revival
Extraction Scroll
Spiked Ward
Melding Jar[3]
Pitcher's Armband
Armband of Regret
Storehouse Jar: Yes
Author:
password: foggrat
walkthrough: rhaining
Password(s):
KRXY3 L8RH D8XHP
TVM96 454N C2997 KP5RS 7FS3 35V6J T!!Q! FDR2 WS430 |
B6K6B LD09 98VY1
YSTB2 6KKX CGZD5 90B53 90NR PNQVV KD26X DD94 2!L30 |
Walkthrough:
1 Fl:
Air Bless Scroll (start room)
Little Belly Seed (S room)
Mastersword +0 (S room)
Item shop (SE of center), items in reading order:
Scroll of Blessing 500
Pit Mamel Meat 600
Sealing Staff [4] 2,100
Staff of Misfortune [3] 650
Medicinal Herb 300
Herb of Sight 600
2 Fl:
Scroll of Identity (NW room)
Spiked Ward +0 (NE room, dark maze)
Herb of Revival (E room; multiplication trap immediately W of this)
3 Fl:
Jar of Identity [5] (start room)
Poison Herb (start room)
Bronzeward +0 (start room)
Medicinal Herb (SW room)
4 Fl:
poison dart trap blocks route in lit maze in NW room
Scroll of Identity (W of center)
(cursed) Jar of Hiding [4] (SSW room)
Storehouse Jar [3] (SSW room)
Staff of Stability [?] (S room)
5 Fl:
go S from start room right away, might avoid Field Bandit losses
Medicinal Herb (start room, N wall)
Herb of Sight (start room, middle)
??? Weeds ??? (E room)
Kigny Seed (SE room)
(if you find Weeds in SW room it was just a bag of 410 gitans)
6 Fl:
Melding Jar [3] (SE room)
Bitter Herb (W room)
7 Fl:
Herb of Life (start room)
Power Up Scroll (NW room)
??? Herb is actually N'Duba (SE room, SW corner)
Little Belly Seed (SE room, center)
Jar of Holding [5] (SE room)
8 Fl:
Medicinal Herb (start room)
Medicinal Herb (SSE room)
Bitter Herb (SE room)
Kabra's Blade +0 (NNE room)
9 Fl:
Wood Shield +2 (S room)
Armband of Regret (NNW room)
Dragonward +? is actually an N'Duba (NNW room)
Mastersword +0 (center room)
monster house is in NE, contains:
Switching Staff [7]
Staff of Recovery [4]
Air Bless Scroll
Extraction Scroll
Herb of Sight
Bottomless Jar [3]
Pitcher's Armband
Medicinal Herb
Scroll of Identity
Power Up Scroll
Herb of Sight
(2 Thiefwalruses steal 2 of these items right away)
See Also
1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 |