Community:Shiren 1 DS RPFI 12: Difference between revisions
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{{Shiren 1 DS RPFI Infobox | {{Shiren 1 DS RPFI Infobox | ||
| | | enname = Rescue Passwords for Items 12 | ||
| image = | | image = | ||
| password = 93FGL 3M8B D8LQY<br>YF986 5S6H !SPJ!<br>4PM3W Z3MQ DV5F4<br>B93!4 GNV6 HZG10 | | password = 93FGL 3M8B D8LQY<br>YF986 5S6H !SPJ!<br>4PM3W Z3MQ DV5F4<br>B93!4 GNV6 HZG10 | ||
Line 7: | Line 7: | ||
| max depth = Floor 6 | | max depth = Floor 6 | ||
| storehouse jars = None known | | storehouse jars = None known | ||
| shops = | | shops = Floor 2 | ||
| monster houses = | | monster houses = Floor 6 | ||
| vaults = | | vaults = None known | ||
}} | }} | ||
This page describes one of the '''{{Shiren1DS|Rescue Passwords for Items}}''' that players can use in | This page describes one of the '''{{Shiren1DS|Rescue Passwords for Items}}''' that players can use in {{Shiren1DSTitle}}. | ||
==Walkthrough== | ==Walkthrough== | ||
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Beware landmine trap blocking W exit of room in SE corner of this floor. | Beware landmine trap blocking W exit of room in SE corner of this floor. | ||
There's a frustrating monster house in the SW corner of this floor. Frustrating because (at least for me) it was filled with Field Bandits and I lost a large number of items. | There's a frustrating monster house in the SW corner of this floor. Frustrating because (at least for me) it was filled with Field Bandits and I lost a large number of items. | ||
Can Field Bandits destroy items while confused? If not, save one of your Scrolls of Confusion for this room to maximize the value of this password. | Can Field Bandits destroy items while confused? If not, save one of your Scrolls of Confusion for this room to maximize the value of this password. | ||
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<references /> | <references /> | ||
[[Category:Shiren 1 Gameplay Elements]] | [[Category:Shiren 1 DS Gameplay Elements]] | ||
[[Category:Shiren 1 DS Guides]] | [[Category:Shiren 1 DS Guides]] |
Latest revision as of 19:21, 6 May 2025
Shiren 1 DS RPFI 12 | |
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Information | |
Author | DeLucius on GameFAQs, rhaining |
Dungeon | Final Puzzle |
Max depth | Floor 6 |
Storehouse Jars | None known |
Shops | Floor 2 |
Monster Houses | Floor 6 |
Vaults | None known |
This page describes one of the Rescue Passwords for Items that players can use in Mystery Dungeon: Shiren the Wanderer.
Walkthrough
Rewards
- Dragonkiller (x2)
- Spiked Ward
- Gold Shield
- Melding Jar
- Monster Scroll (hard to extract)
- Scroll of Extraction (hard to extract)
- Fragile Edge (hard to extract)
Floor 1
- Iron Shield+2
- Wooden Arrow[8]
- Herb of Life
Floor 2
- Spiked Ward+0
- Jar of Hiding[5]
- Riceball
- Melding Jar[3]
Shop on floor 2.
Floor 3
- Medicinal Herb (x2)
- Scroll of Confusion
- Riceball Scroll
- Walrus Jar[3]
Floor 4
You start 4F near a Riceball Monster. Use Scroll of Confusion to reduce risk of having an item destroyed?
- Dragonkiller+2
- Scroll of Confusion
- Dragonkiller+0
- Wooden Arrow[7]
- Gold Shield+1
Floor 5
You start floor 5 near a Flying Fowl. Use Scroll of Confusion to reduce risk of having an item destroyed?
Beware Big Landmine Trap blocking S exit to 1st room.
- Jar of Identity[5] (right under starting position, or was it a monster drop?)
- Scroll of Silence
- Big Riceball
Iron Shield is actually an N'Duba.
Floor 6
Flying Fowl in starting room, but far enough away to be killed with arrows.
Beware landmine trap blocking W exit of room in SE corner of this floor.
There's a frustrating monster house in the SW corner of this floor. Frustrating because (at least for me) it was filled with Field Bandits and I lost a large number of items.
Can Field Bandits destroy items while confused? If not, save one of your Scrolls of Confusion for this room to maximize the value of this password.
See Also
1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 |