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This page describes one of the '''{{Shiren1DS|Rescue Passwords for Items}}''' that players can use in ''{{Shiren|Mystery Dungeon: Shiren the Wanderer (game)|Mystery Dungeon: Shiren the Wanderer}}''.
<tabber>
Regular=
{{Shiren 1 DS RPFI Infobox
  | enname          = Rescue Passwords for Items 1
  | image          = Shiren 1 DS - RPFI 1 Monster House on Floor 8.png
  | password        = 5FB6B 6Y!7 G8Q5P<br>3HYNG T!4T KTFH!<br>PBT9B 5TB3 BMFZM<br>3KG57 NTQF 2J620
  | author          = smarfle on GameFAQs, {{Admin|B}} (screenshots)
  | dungeon        = {{Shiren1DS|Final Puzzle}}
  | max depth      = Floor 8
  | storehouse jars = None known
  | shops          = Floor 2
  | monster houses  = Floor 8
  | vaults          = None known
}}
|-|
Alternative=
{{Shiren 1 DS RPFI Infobox
  | enname          = Rescue Passwords for Items 1
  | image          = Shiren 1 DS - RPFI 1 Monster House on Floor 8.png
  | password        = VW5TT NR1G H82SG<br>TVDMC F8PB 42TTW<br>M9HLV ZLLX N35M8<br>!V9KN !YVL 2MM20<br>
  | author          = smarfle on GameFAQs
  | dungeon        = {{Shiren1DS|Final Puzzle}}
  | max depth      = Floor 8
  | storehouse jars = None known
  | shops          = Floor 2
  | monster houses  = Floor 8
  | vaults          = None known
}}
</tabber>


==Information==
This page describes one of the '''{{Shiren1DS|Rescue Passwords for Items}}''' that players can use in {{Shiren1DSTitle}}. It is useful for obtaining a {{Shiren1DS|Kabra's Blade}}, which is found on floor 7.
{{Shiren1DS|Final Puzzle}} Floor 8
__TOC__


===Reward:===
{{Clear}}
Kabra's Blade
==Walkthrough==
===Floor 1===
Curse Trap blocks entrance to room SW of starting room


===Author:===
Herb of Sight (N center room)
smarfle on Gamefaqs


==Passwords:==
Wood Shield (by stairs)
{| class="{{GameClass}}" style="text-align:center; margin:auto"
|5FB6B 6Y!7 G8Q5P
3HYNG T!4T KTFH!


PBT9B 5TB3 BMFZM
Herb of Sight (room SW of starting room)


3KG57 NTQF 2J620
No items or traps in dark maze room in SE corner.
|-
|VW5TT NR1G H82SG
TVDMC F8PB 42TTW


M9HLV ZLLX N35M8
===Floor 2===
The stairs are in the north-west room, nearby a Knockback Staff.


V9KN !YVL 2MM20
Herb of Confusion (North center room)
|}


==Walkthrough:==
Katana (dark maze room just W of NE room)


===Floor 1: Curse Trap blocks entrance to room SW of starting room===
Pickaxe (dark maze room just W of NE room)
Herb of Sight (N center room)


Wood Shield (by stairs)
Iron Shield +3 (SW room)


Herb of Sight (room SW of starting room)
====Meat Shop====
The Meat Shop in the south-east corner of the floor sells the following items:


no items or traps in dark maze room in SE corner
Leech Worm Meat, Field Bandit Meat, Piggy Meat,
Field Bandit Meat, Soldier Ant Meat, Pickpocket Meat,
Green Slime Meat, Piggy Meat, Mamel Meat.


===Floor 2: Herb of Confusion (N center room)===
Knockback Staff (by stairs, NW room)


Katana (dark maze room just W of NE room)
{| class="wikitable" style="text-align:center; color:white; margin:auto"
|-
|[[File:Shiren 1 DS - RPFI 1 Floor 2.png]]
|}


Pickaxe (dark maze room just W of NE room)
===Floor 3===
Melding Jar[3] (starting room, north-east corner)


Iron Shield +3 (SW room)
Stairs are in the south-west room, near a Herb of Confusion, Walrus Jar[5], and 306 Gitan.


Item shop in SE corner, selling, in reading order
Bottom entrance to west center room has a Log Trap.


===Floor 3: Melding Jar[3] (starting room, NE corner)===
Herb of Life (east center room)
Herb of Life (E center room)


Walrus Jar[5] (by stairs, SW corner)
no items or traps in dark maze room in NW corner


Herb of Confusion (by stairs, SW corner)
{| class="wikitable" style="text-align:center; color:white; margin:auto"
|-
|[[File:Shiren 1 DS - RPFI 1 Floor 3.png]]
|}


no items or traps in dark maze room in NW corner


===Floor 4: Staff of Stability[4] (starting room)===
===Floor 4===
Starting room has the stairs and Staff of Stability[4], as well as an Evil Soldier and a Dark Eye. You can walk to the nearby corridor to defeat them one at a time.
 
Riceball (dark maze room in SW corner)
Riceball (dark maze room in SW corner)


Line 65: Line 95:
Paralysis Staff[4] (NE room)
Paralysis Staff[4] (NE room)


===Floor 5: [rhaining]: see special note about 5F below===
===Floor 5===
[rhaining]: see special note about 5F below
 
Field Bandit in remote room can destroy items if you're unlucky; try going E first?
Field Bandit in remote room can destroy items if you're unlucky; try going E first?


Line 76: Line 108:
Scroll of Sleep (central room)
Scroll of Sleep (central room)


===Floor 6: Hint: get the Big Riceball and take the stairs immediately===
{| class="wikitable" style="text-align:center; color:white; margin:auto"
|-
|[[File:Shiren 1 DS - RPFI 1 Floor 5.png]]
|}
 
===Floor 6===
Hint: get the Big Riceball and take the stairs immediately.
 
eastern 2/3rds of floor is empty; items+traps suck; Rotten Trap will bite you if not careful
eastern 2/3rds of floor is empty; items+traps suck; Rotten Trap will bite you if not careful


Line 93: Line 132:
??? Herb is actually N'Duba (W center room)
??? Herb is actually N'Duba (W center room)


===Floor 7: Hint: go N, read scroll, go W, get Kabra's Blade, then exit level to save on food===
===Floor 7===
Go north, where you can find an Earth Scroll, then go west, get Kabra's Blade, then take the stairs to save on food.
 
Earth Bless Scroll (NE room)
Earth Bless Scroll (NE room)


Line 100: Line 141:
Herb of Confusion (N room)
Herb of Confusion (N room)


===Floor 8: Hint: the first room is quite deadly. Here's how to survive:===
{| class="wikitable" style="text-align:center; color:white; margin:auto"
Antidote Herb (NW room)
|-
|[[File:Shiren 1 DS - RPFI 1 Kabra's Blade on Floor 7.png]]
|}


Notes about Monster House w/fallen wanderer (SW room)
===Floor 8===
You will appear at the entrance of a room. Walk inside the corridor going west to find a Tiger Uho, who will throw you inside the Monster House where the rescue can be concluded.


==Notes:==
{| class="wikitable" style="text-align:center; color:white; margin:auto"
 
|-
* Posted by smarfle on Gamefaqs.
|[[File:Shiren 1 DS - RPFI 1 Monster House on Floor 8.png]]
* Additional notes from rhaining 2008/06/05:  
|}
 
Verified both passwords & got both Kabra's Blades. Ran through this rescue 4 times in total. Updated walkthrough with more complete notes. Existing documentation jibed with what I found, except for 5F, which was 100% wrong. (Can a floor change for some players, or differ from rescuee to rescuer? Did the original author get notes crossed with another run? My 5F had only a Kigny Seed and Scroll of Sleep, and that's if the Field Bandit destroys no items. Here are the original 5F notes:
 
5F: Confusion Scroll (West room)
 
Sleep Herb (NW Room)
 
Bitter Herb (E Center room)
 
Drain Buster (NE Room)
 
Rustless Armband (NE Room)
 
Dragonkiller (just W of NE Room)
 
Shop w/ Earth Bless Scroll (just W of the Dragonkiller)
 
* Note on 5F by josh:
 
Everything in this walkthrough verifies for me, except for 5F. I've had to play this three times, using the first code, and 5F was (I think) the same or similar form each time but had nothing in common with either set of notes above. Maybe it's flagged to vary for each person or something?
 
Also beware: the first time I played this, the Monster House in 8F was a Dragon House. Best strategy I found for dealing with the final MH is to get one foot in the door, back up and paralyze something in the entrance, and then after everything else has left the room use your pickaxe to get around the paralyzed monster. Use an Herb of Sight to avoid traps, grab all the jars in the room and then leave (paralyze another mob in the other doorway if they come back).
 
* Note on 2F by Korra Royal:
 
Right Under The Knockback Staff I Found A Pitfall Trap, I Missed Out On The Whole Floor.


==See Also==
==See Also==
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<references />
<references />


[[Category:Shiren 1 Gameplay Elements]]
[[Category:Shiren 1 DS Gameplay Elements]]
[[Category:Shiren 1 DS Guides]]
[[Category:Shiren 1 DS Guides]]

Latest revision as of 23:10, 14 July 2025

Shiren 1 DS RPFI 1
Image for Shiren 1 DS RPFI 1
Information
Author smarfle on GameFAQs, B (screenshots)
Dungeon Final Puzzle
Max depth Floor 8
Storehouse Jars None known
Shops Floor 2
Monster Houses Floor 8
Vaults None known

Shiren 1 DS RPFI 1
Image for Shiren 1 DS RPFI 1
Information
Author smarfle on GameFAQs
Dungeon Final Puzzle
Max depth Floor 8
Storehouse Jars None known
Shops Floor 2
Monster Houses Floor 8
Vaults None known

This page describes one of the Rescue Passwords for Items that players can use in Nintendo DS Mystery Dungeon: Shiren the Wanderer. It is useful for obtaining a Kabra's Blade, which is found on floor 7.

Walkthrough

Floor 1

Curse Trap blocks entrance to room SW of starting room

Herb of Sight (N center room)

Wood Shield (by stairs)

Herb of Sight (room SW of starting room)

No items or traps in dark maze room in SE corner.

Floor 2

The stairs are in the north-west room, nearby a Knockback Staff.

Herb of Confusion (North center room)

Katana (dark maze room just W of NE room)

Pickaxe (dark maze room just W of NE room)

Iron Shield +3 (SW room)

Meat Shop

The Meat Shop in the south-east corner of the floor sells the following items:

Leech Worm Meat, Field Bandit Meat, Piggy Meat, Field Bandit Meat, Soldier Ant Meat, Pickpocket Meat, Green Slime Meat, Piggy Meat, Mamel Meat.


Shiren 1 DS - RPFI 1 Floor 2.png

Floor 3

Melding Jar[3] (starting room, north-east corner)

Stairs are in the south-west room, near a Herb of Confusion, Walrus Jar[5], and 306 Gitan.

Bottom entrance to west center room has a Log Trap.

Herb of Life (east center room)

no items or traps in dark maze room in NW corner

Shiren 1 DS - RPFI 1 Floor 3.png


Floor 4

Starting room has the stairs and Staff of Stability[4], as well as an Evil Soldier and a Dark Eye. You can walk to the nearby corridor to defeat them one at a time.

Riceball (dark maze room in SW corner)

Pain Sharing Staff [3] (SE room)

Paralysis Staff[4] (NE room)

Floor 5

[rhaining]: see special note about 5F below

Field Bandit in remote room can destroy items if you're unlucky; try going E first?

Egg Thing in (S center big room); paralyze or hunt if you need food

??? Jar[4] is actually an N'Duba (S center big room)

Kigny Seed (central room)

Scroll of Sleep (central room)

Shiren 1 DS - RPFI 1 Floor 5.png

Floor 6

Hint: get the Big Riceball and take the stairs immediately.

eastern 2/3rds of floor is empty; items+traps suck; Rotten Trap will bite you if not careful

the only reason to stay is to kill monsters for EXP and random drops

Big Riceball (starting room w/stairs)

Rotten Trap blocks entrance to room W of starting room (can be fatal as food is tight)

(cursed) Crescent Arm -1 (NW room)

(cursed) Pain Sharing Staff[4] (W center room)

Wood Shield (W center room)

??? Herb is actually N'Duba (W center room)

Floor 7

Go north, where you can find an Earth Scroll, then go west, get Kabra's Blade, then take the stairs to save on food.

Earth Bless Scroll (NE room)

Kabra's Blade (N room)

Herb of Confusion (N room)

Shiren 1 DS - RPFI 1 Kabra's Blade on Floor 7.png

Floor 8

You will appear at the entrance of a room. Walk inside the corridor going west to find a Tiger Uho, who will throw you inside the Monster House where the rescue can be concluded.

Shiren 1 DS - RPFI 1 Monster House on Floor 8.png

See Also

References