Any items you pick up will be automatically identified.
Shiren 1 DS:Auto Identify: Difference between revisions
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{{ | {{Shiren 1 DS Status Condition Infobox | ||
| name = Auto Identify | | name = Auto Identify | ||
| image = Shiren 1 DS States Auto identify.png | | jpname = 拾い識別 | ||
| description = Any items you pick up will be automatically identified. | | romaji = | ||
| | | hepburn = | ||
| | | image = Shiren 1 DS States Auto identify.png | ||
| size = | |||
| description = Any items you pick up will be automatically identified. | |||
| description_ja = | |||
| turns = ∞ on current floor | |||
| effect = Positive | |||
}} | }} | ||
== Effect on Shiren == | |||
Any unidentified (with yellow names) | '''Auto Identify''' {{JA|拾い識別||}} is a {{Shiren1DS|Status Abnormality}} in {{Shiren1DSTitle}}. | ||
==Effect on Shiren== | |||
Any unidentified (with yellow names) {{Shiren1DS|Item}}s you pick up will be {{Shiren1DS|Identifying Items}} while on the on the current floor. | |||
[[File:Shiren 1 DS States Auto identify Message.png|frame]] | [[File:Shiren 1 DS States Auto identify Message.png|frame]] | ||
A similar effect is provided to Shiren by equipping an | A similar effect is provided to Shiren by equipping an {{Shiren1DS|Identity Armband}} though this does not provide the 'Auto identify' status. | ||
== How to get affected == | ==How to get affected== | ||
* Eat a | * Eat a {{Shiren1DS|Special Riceball}} to have a chance to gain the 'auto identify' status. | ||
== How to cure == | ==How to cure== | ||
As a beneficial status condition, the player likely wouldn't want to cure the 'Poison-free' status and therefore would avoid ways of accidentally curing the condition. These methods are listed below: | As a beneficial status condition, the player likely wouldn't want to cure the 'Poison-free' status and therefore would avoid ways of accidentally curing the condition. These methods are listed below: | ||
* Move to a different floor via the stairs or a | * Move to a different floor via the stairs or a {{Shiren1DS|Pitfall Trap}}. | ||
* Transform into a | * Transform into a {{Shiren1DS|Monster}} by consuming {{Shiren1DS|Monster Meat}} or by the magic attack of a {{Shiren1DS|Skull Wizard}} with a transform effect. | ||
[[File:Shiren 1 DS States Auto Identify Description.png|Description from an {{Shiren1DS|Identity Armband}}.]] | |||
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==In Other Languages== | |||
{{In Other Languages | |||
| en = Auto Identify | |||
| ja = 拾い識別 | |||
| fr = | |||
| fr_ca = | |||
| es = | |||
| es_la = | |||
| de = | |||
| it = | |||
| pt = | |||
| pt_br = | |||
| nl = | |||
| ru = | |||
| ko = | |||
| zh = | |||
| td = | |||
}} | |||
==See Also== | |||
{{Shiren 1 DS Status Abnormalities Navbox}} | |||
==References== | |||
<references /> | |||
[[Category:Shiren 1 | [[Category:Shiren 1 DS Status Abnormalities]] |
Latest revision as of 21:15, 14 July 2025
Auto Identify 拾い識別 | |
---|---|
![]() | |
Information | |
Turns | ∞ on current floor |
Effect | Positive |
Auto Identify (Japanese: 拾い識別) is a Status Abnormality in Mystery Dungeon: Shiren the Wanderer.
Effect on Shiren
Any unidentified (with yellow names) Items you pick up will be Identifying Items while on the on the current floor.
A similar effect is provided to Shiren by equipping an Identity Armband though this does not provide the 'Auto identify' status.
How to get affected
- Eat a Special Riceball to have a chance to gain the 'auto identify' status.
How to cure
As a beneficial status condition, the player likely wouldn't want to cure the 'Poison-free' status and therefore would avoid ways of accidentally curing the condition. These methods are listed below:
- Move to a different floor via the stairs or a Pitfall Trap.
- Transform into a Monster by consuming Monster Meat or by the magic attack of a Skull Wizard with a transform effect.
In Other Languages
Language | Name | |
---|---|---|
English | Auto Identify | |
Japanese | 拾い識別 |
See Also
Status Abnormalities List |
Asleep • Auto Identify • Blind • Clear-Sighted • Confused • Deep Sleep • Double Speed • Enhanced • Ever-full • Hands Full • Hit Point Drain • Hungry • Hypnotized • Immobilized • Invincible • Invisible • Kigny (status) • No Natural Recovery • Paralyzed • Poison-free • Poisoned • Postponed • Puzzled • Riceball (status) • Scared • Sealed • In Trouble • Silent • Silent Movement • Slowed • Trap Master • Wide awake |