Shiren:Weapon: Difference between revisions
m (Text replacement - "|l|i|}}" to "|l|i}}") |
m (Text replacement - "↵↵==In Other Languages==" to " ==In Other Languages==") |
||
(7 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
'''Weapons''' {{JA|兵器||}} are a type of {{Shiren|Item}}s in {{ | '''Weapons''' {{JA|兵器||}} are a type of {{Shiren|Item}}s in {{ShirenSeriesTitle}}. They're the primary method by which {{Shiren|Shiren}}, {{Shiren|Asuka}}, and {{Shiren|Sensei}} raise their {{Shiren|Attack}} stats in {{Shiren|Dungeon}}s. Other items, such as the {{Shiren|Herb of Strength}} can be used to raise the player's stats, but it's not feasible or recommended to forgo Weapons over the occasional {{Shiren|Herb}} boost. Weapons are found on the floor in Dungeons, sold in {{Shiren|Shop}}s, or given as gifts or rewards for finishing certain {{Shiren|Quest}}s. | ||
==Attribute Points== | ==Attribute Points== | ||
Attribute Points are a bonus to the innate strength of a weapon. Early titles, such as ''{{Shiren|Mystery Dungeon 2: Shiren the Wanderer|Shiren 1 SFC}}'' and ''{{Shiren|Mystery Dungeon: Shiren the Wanderer GB - Monster of Moonlight Village|Moonlight Village GB}}'' lacked caps on attribute points. Weak items, such as a {{Shiren|Cudgel}} in Moonlight Village GB with a starting attack of 2 can be raised to +99. Starting with ''{{Shiren|Mystery Dungeon: Shiren the Wanderer 2 - Shiren's Castle and the Oni Invasion|Shiren 2}}'', Weapons were given attribute caps, such as a max of +10 on a basic Weapon, and +99 for Weapons such as the {{Shiren|Kabra Reborn}}. Some games are the exception to this rule, such as the {{Shiren|Mystery Dungeon: Shiren the Wanderer (game)|Nintendo DS Remake}} of Shiren 1, which didn't include these limitations, despite them being a series staple when it was released. | Attribute Points are a bonus to the innate strength of a weapon. Early titles, such as ''{{Shiren|Mystery Dungeon 2: Shiren the Wanderer|Shiren 1 SFC}}'' and ''{{Shiren|Mystery Dungeon: Shiren the Wanderer GB - Monster of Moonlight Village|Moonlight Village GB}}'' lacked caps on attribute points. Weak items, such as a {{Shiren|Cudgel}} in Moonlight Village GB with a starting attack of 2 can be raised to +99. Starting with ''{{Shiren|Mystery Dungeon: Shiren the Wanderer 2 - Shiren's Castle and the Oni Invasion|Shiren 2}}'', Weapons were given attribute caps, such as a max of +10 on a basic Weapon, and +99 for Weapons such as the {{Shiren|Kabra Reborn}}. Some games are the exception to this rule, such as the {{Shiren|Mystery Dungeon: Shiren the Wanderer (game)|Nintendo DS Remake}} of Shiren 1, which didn't include these limitations, despite them being a series staple when it was released. | ||
==Identification== | ==Identification== | ||
Line 16: | Line 16: | ||
[[File:Moonlight Village GB - Fusion Illustration.png|thumb|250px|right|Koppa explaining to Shiren that Weapons and Shields can't be synthesized.]] | [[File:Moonlight Village GB - Fusion Illustration.png|thumb|250px|right|Koppa explaining to Shiren that Weapons and Shields can't be synthesized.]] | ||
{{Shiren|Resonance}}s aren't the only useful side effect equipping Weapons may provide. The majority of Weapons have innate effects that range from positive, to negative, and in between; such as increasing the rate at which {{Shiren|Critical Hit}}s happen, turning monsters into {{Shiren|Meat}}, or increasing the amount of damage dealt to monsters based on their {{Shiren|Monster-type}}. As with weapons, and occasionally {{Shiren|Armband}}s, Weapons can be {{Shiren|Fusion|Fuse}}d together to create a Weapon with multiple {{Shiren|Rune}}s that greatly aid the {{Shiren|Wanderer}} in dungeons or during combat. | {{Shiren|Resonance}}s aren't the only useful side effect equipping Weapons may provide. The majority of Weapons have innate effects that range from positive, to negative, and in between; such as increasing the rate at which {{Shiren|Critical Hit}}s happen, turning monsters into {{Shiren|Meat}}, or increasing the amount of damage dealt to monsters based on their {{Shiren|Monster-type}}. As with weapons, and occasionally {{Shiren|Armband}}s, Weapons can be {{Shiren|Fusion|Fuse}}d together to create a Weapon with multiple {{Shiren|Rune}}s that greatly aid the {{Shiren|Wanderer}} in dungeons or during combat. | ||
Starting with Shiren 2, and present in nearly every game after, Weapons have slots that limit the number of seals that can be synthesized into them. In Shiren 1 DS, for example, slots aren't a thing, so all 13 of the positive Weapon seals can be synthesized into a single Kabra Reborn, In contrast, in Magic Castle DS, a Kabra Reborn is limited to 4 out of the 17 positive seals. | Starting with Shiren 2, and present in nearly every game after, Weapons have slots that limit the number of seals that can be synthesized into them. In Shiren 1 DS, for example, slots aren't a thing, so all 13 of the positive Weapon seals can be synthesized into a single Kabra Reborn, In contrast, in Magic Castle DS, a Kabra Reborn is limited to 4 out of the 17 positive seals. | ||
Line 30: | Line 30: | ||
===Games=== | ===Games=== | ||
{{ | {{Scrollbox| | ||
* '''{{Shiren1SFC|Weapon}}s''' in {{Shiren1SFCTitle}}. | * '''{{Shiren1SFC|Weapon}}s''' in {{Shiren1SFCTitle}}. | ||
** '''{{Shiren1DS|Weapon}}s''' in {{Shiren1DSTitle}} | ** '''{{Shiren1DS|Weapon}}s''' in {{Shiren1DSTitle}} | ||
Line 90: | Line 90: | ||
Shiren 3 Wii - Weapon.png | (2008)<br>A Weapon in Shiren 3 for the Wii. | Shiren 3 Wii - Weapon.png | (2008)<br>A Weapon in Shiren 3 for the Wii. | ||
Magic Castle DS - Weapon.png | (2008)<br>A Weapon in Magic Castle DS. | Magic Castle DS - Weapon.png | (2008)<br>A Weapon in Magic Castle DS. | ||
Shiren 5 - Weapon.png | Shiren 5 DS - Weapon.png | (2010)<br>A Weapon in Shiren 5 for the DS. | ||
Shiren 6 - Weapon.png | (2024)<br>A Weapon in Shiren 6. | Shiren 6 - Weapon.png | (2024)<br>A Weapon in Shiren 6. | ||
</gallery> | </gallery> | ||
==In Other Languages== | ==In Other Languages== | ||
{{In Other Languages | {{In Other Languages |
Latest revision as of 20:57, 14 July 2025
Weapons (Japanese: 兵器) are a type of Items in Mystery Dungeon: Shiren the Wanderer series. They're the primary method by which Shiren, Asuka, and Sensei raise their Attack stats in Dungeons. Other items, such as the Herb of Strength can be used to raise the player's stats, but it's not feasible or recommended to forgo Weapons over the occasional Herb boost. Weapons are found on the floor in Dungeons, sold in Shops, or given as gifts or rewards for finishing certain Quests.
Attribute Points
Attribute Points are a bonus to the innate strength of a weapon. Early titles, such as Shiren 1 SFC and Moonlight Village GB lacked caps on attribute points. Weak items, such as a Cudgel in Moonlight Village GB with a starting attack of 2 can be raised to +99. Starting with Shiren 2, Weapons were given attribute caps, such as a max of +10 on a basic Weapon, and +99 for Weapons such as the Kabra Reborn. Some games are the exception to this rule, such as the Nintendo DS Remake of Shiren 1, which didn't include these limitations, despite them being a series staple when it was released.
Identification
Weapons will be Identified upon being picked up. However, their Blessed or Cursed state, as well as their attribute bonus will be hidden until they're properly identified or equipped. Cursed Weapons cannot be unequipped without being blessed, or without stepping on an Unequip Trap.
Levels
Starting in Shiren 4 DS, a leveling mechanic was added to Weapons and Shields that allowed them to level up to a max of 8, changing into different items along the way. Upon reaching level 8, their appearance would slightly change as well. Numerous weapons from past media appeared with new upgrades, such as the level 5 Breeze Blade, the "Gale Gutter", which is an existing weapon from previous entries, previously known as the Razor Wind. Some weapons were merged into new weapon families together, such as the Fuuma Sword family's Fuuma Katana (Lv.5) and the Fiery Fuuma (Lv.7) - formerly known as the Firebrand.
Resonances
Some titles in the series feature Resonances between items. When equipping a Wood Weapon and a Cudgel in Magic Castle DS for example, the player may gain a bonus to attack and defense. When equipping a Demon Slayer and a Demon Shield in Shiren 3 Wii, and killing Monsters, the items will gain bonus attribute points after a set number of slayings.
Runes and Fusion
Resonances aren't the only useful side effect equipping Weapons may provide. The majority of Weapons have innate effects that range from positive, to negative, and in between; such as increasing the rate at which Critical Hits happen, turning monsters into Meat, or increasing the amount of damage dealt to monsters based on their Monster-type. As with weapons, and occasionally Armbands, Weapons can be Fused together to create a Weapon with multiple Runes that greatly aid the Wanderer in dungeons or during combat.
Starting with Shiren 2, and present in nearly every game after, Weapons have slots that limit the number of seals that can be synthesized into them. In Shiren 1 DS, for example, slots aren't a thing, so all 13 of the positive Weapon seals can be synthesized into a single Kabra Reborn, In contrast, in Magic Castle DS, a Kabra Reborn is limited to 4 out of the 17 positive seals.
Exclusive to Magic Castle DS are Doubled Rune Weapons, which, as the name implies, have double the number of seal slots a normal version of the Weapon might have. They can only be obtained as Rescue rewards, and are highly sought after by collectors. A Mamel Weapon
with a base defense of 1, and a max attribute bonus of +99 has 10 seal slots. If a player were to obtain a Doubled Rune Mamel Weapon, it would have 20 seal slots, allowing them to synthesize all 19 of the beneficial seals.
Shields
A handful of Weapons even blur the line between defense and offense. The Halberd Shield and the Power Shield
are two-handed Shields that apply their defensive capabilities to the player's Attack stat. The Spiked Ward will return some of the damage taken back to the monster that attacked the player, and the Kigny Shield will deflect certain types of attacks onto nearby monsters.
Appearances
For more about Weapons in specific media, see the following articles:
Games
Shiren 1 | Save Surala | Moonlight Village | Shiren 2 | Magic Castle | Asuka | Shiren 3 | Shiren 4 | Shiren 5 | Tower of Slumber |
Shiren 6 | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SFC | DS | SP | 1 | 2 | 3 | 4 | GB | PC | PCI | SP | GBC | DS | DC | PC | Wii | PSP | DS | PSP | DS | Vita | 2020 | SP | ||||
✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Gallery
In Other Languages
Language | Name | |
---|---|---|
English | Weapons | |
Japanese | 兵器 |