Rescue Team:Trap: Difference between revisions

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'''Traps''' {{JA|スイッチ|Suicchi|Switch}} are hazardous floor tiles found in {{RescueTeam|dungeon}}s in {{GameTitle|RescueTeam|l|i}}. They cause various effects when tripped. Aside from traps, additional special floor tiles exist in dungeons such as carpet, which is used to denote the land is part of a {{RescueTeam|Kecleon Shop}} or the {{RescueTeam|Rescue Spot}} which the player has to reach to revive a fallen player. Most traps aren't available until the post-credits section of the story.
{{For|a full list of traps and floor tiles|Rescue Team:List of Traps}}
 
'''Traps''' {{JA|スイッチ|Suicchi|Switch}} are hazardous floor tiles found in {{RescueTeam|dungeon}}s in {{RescueTeamTitle}}. They cause various effects when tripped. Aside from traps, additional special floor tiles exist in dungeons such as carpet, which is used to denote the land is part of a {{RescueTeam|Kecleon Shop}} or the {{RescueTeam|Rescue Spot}} which the player has to reach to revive a fallen player. Most traps aren't available until the post-credits section of the story.


==Uncovering Traps==
==Uncovering Traps==
Aside from walking over traps, the second easiest way to uncover them is by attacking the tile directly in front of the {{RescueTeam|Hero}}. Eating an {{RescueTeam|Eyedrop Seed}} will "restore" the {{RescueTeam|leader}}'s vision, causing them to be able to see traps. With the {{RescueTeam|IQ Skill}} {{RescueTeam|Trap Seer}}, the leader will uncover traps when stepping on them without activating them. If an Eyedrop Seed is eaten beforehand, it will still not be set off on the first step. Using a {{RescueTeam|See-Trap Orb}} will reveal all traps in the room.
Aside from walking over traps, the second easiest way to uncover them is by attacking the tile directly in front of the {{RescueTeam|Hero}}. Eating an {{RescueTeam|Eyedrop Seed}} will "restore" the {{RescueTeam|leader}}'s vision, causing them to be able to see traps. With the {{RescueTeam|IQ}} Skill {{RescueTeam|Trap Seer}}, the leader will uncover traps when stepping on them without activating them. If an Eyedrop Seed is eaten beforehand, it will still not be set off on the first step. Using a {{RescueTeam|See-Trap Orb}} will reveal all traps in the room.


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==In Other Languages==
==In Other Languages==
{{In Other Languages
{{In Other Languages
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==See Also==
==See Also==
{{Rescue Team Traps and Floor Tiles Navbox}}
{{Rescue Team Traps Navbox}}
{{Rescue Team Gameplay Elements Navbox}}
{{Rescue Team Gameplay Elements Navbox}}


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[[Category:Rescue Team Gameplay Elements]]
[[Category:Rescue Team Gameplay Elements]]
[[Category:Rescue Team Traps and Floor Tiles]]
[[Category:Rescue Team Traps]]

Latest revision as of 17:15, 12 July 2025

For a full list of traps and floor tiles, see Rescue Team:List of Traps.

Traps (Japanese: スイッチ, Switch) are hazardous floor tiles found in dungeons in Game Boy Advance/Nintendo DS Pokémon Mystery Dungeon: Red and Blue Rescue Team. They cause various effects when tripped. Aside from traps, additional special floor tiles exist in dungeons such as carpet, which is used to denote the land is part of a Kecleon Shop or the Rescue Spot which the player has to reach to revive a fallen player. Most traps aren't available until the post-credits section of the story.

Uncovering Traps

Aside from walking over traps, the second easiest way to uncover them is by attacking the tile directly in front of the Hero. Eating an Eyedrop Seed will "restore" the leader's vision, causing them to be able to see traps. With the IQ Skill Trap Seer, the leader will uncover traps when stepping on them without activating them. If an Eyedrop Seed is eaten beforehand, it will still not be set off on the first step. Using a See-Trap Orb will reveal all traps in the room.


In Other Languages

Language Name
English Traps
Japanese スイッチ, Switch

See Also

References